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Everything posted by NeoMorph
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OK... colour me confused but I have no idea what you mean regex. They both have numbers. In fact English and Russian versions both have the wX, wY, and wZ visible on the displays. And if you didn't bother because he spelled Laser/Lazer/Lazor wrong then you would probably not use hardly any mods as spelling mistakes happen to the best of us (I cheat and use a spell checker... and still get it wrong at times). Anyway, isn't Lazor spelled that way due to leetspeak? Granted there have been problems with the Lazor mod (mainly due to it bundling EVERYTHING from the mod that I don't use 90% of) but it does work like a real space docking camera would work. This coupled with a balanced payload and you have no problems docking even off centre ports (like how the shuttle docks). Beats auto docking flat. I also use the webcam thingies as well makes it docking fun...
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I was looking for some pictures of hardware when I stumbled across this space fan site... KSP Link on ProjectRho ... and what did he start rattling on about... KSP of course. It's a relatively nice site with some info for our younger Kerbonauts but still puts over some stuff for older peeps as well. Sooooooo.... big question is "Where is the strangest place you have found KSP info on your interweb travels?" Oh and excuse the poorly formatted post... THE FORUM HAS GONE GAGA AGAIN! grrrr...
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Obviously you have NEVER used the docking camera mod then and just wrote it off as a camera. The numbers on the right hand side are all the numbers you need to perform a perfectly aligned docking JUST LIKE NASA DOES IT. I hate people who say something is useless and don't even bother reading how to manual on how to use it... Sheesh. From the instructions... See... that is all the data you need to make a successful docking. I tried to find one from the shuttle but for some reason can't find it... Did find a Russian versions though... See how similar they are? Thumbs up for Lazor Docking Mod imho... It's one I love to use... Even better now you can double zoom. I hope one day we can do a full screen version.
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Yeah... I really enjoy my aerobraking manoeuvres around Duna. Once or twice I've come close enough to count the boulders lol.
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Wait until you get so addicted you start building hardware accessories for this game lol.
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That is really nice... I actually wondered what a Torch ship would be like in KSP and the one I took to Duna performed nice.... had to do a very scary aerobraking manoever though at the end lol. That was with 6 LV-N's as well but I added 4 other engines in case I needed extra boost in an emergency. Upped the weight a bit though but they came in very useful when I accidentally got an encounter with Ike which would have totally messed up my orbit.
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Actually getting them to Mars is easy... Getting them to Mars ALIVE is going to be hard. Just look at the data from Curiosity's radiation detector that recorded the the radiation from Earth to Mars. So they get to Mars and start dying. The need to get to a hospital quick so they just nip out to the local hosp... oh... no hospitals on Mars. Before they get to Mars they need a plan for radiation protection. A huge heavy ship with the outer skin of the ship full of water may be a help but those high energy particles are slipper suckers. I think they need to remote deploy at least 80% of the equipment to Mars BEFORE any human even STARTS the journey. Basically send a hospital to Mars for emergencies. Then they need to send a load of storable food. Boxes and boxes of something like MRE packs just in case the airponics fails. Back up seed stock... back up of the backups... Yup... I think it may be doable but they need to do it belt and suspenders style (ie heavy on the "What if X happens". Those that said "Well they said they couldn't go to the moon and they did it" really need to learn to use a star map because the Moon is right in our backyard while Mars is several trips around the equator. It's not the level of radiation but the amount of time you are exposed to that radiation that is the problem. If they had a drive that could shorten the journey to the time of the Apollo 11 then it is doable.
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Squad Should Ask Microsoft For A Free Xbox One Development Kit
NeoMorph replied to NeoMorph's topic in KSP1 Discussion
I heard that the games for the new consoles were going to be pretty much the same as they are now... LIES... Seems like they are around £60 each now. That's the only thing that is putting me off about the Xbox now... but some of the PS4 titles are even MORE expensive. Edit: Think it might be time to start buying second hand after all... -
The point about this latest one is that it got a record efficiency rating... ION ENGINES TO THE STARS>>> hold on, I'll get my walking stick.
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Squad Should Ask Microsoft For A Free Xbox One Development Kit
NeoMorph replied to NeoMorph's topic in KSP1 Discussion
Dude, my point about the second hand market is that it is crazy that a second hand game shop can make the equivalent of making the game (or more depending how many times a title is sold). If you sell a second hand car it depreciates in value... a LOT. Could you sell a second hand car (not a vintage... those go for crazy prices) multiple times and get more than the initial sale price? Rarely. And you are right that most of the money from sales ends up going to retail and the publisher... that is why games are so freaking expensive these days and why they break games apart and sell them to you bit by bit in DLC packs. When you buy DLC a good portion of it goes back to the developers AND YOU CAN'T SELL IT SECOND HAND. But I don't know whether it was Sony (probably) or the second hand stores (also probably) that put out the bad press that made the gamers go "OMGZENDZOFTHAWORLDZ" and start ranting on YouTube. Either way, Sony will be laughing to the bank... and yeah, laughing at the gamers for ignoring the past. Hey, how did we get on this subject in the first place???? -
Squad Should Ask Microsoft For A Free Xbox One Development Kit
NeoMorph replied to NeoMorph's topic in KSP1 Discussion
My god... SOMEONE WHO GETS IT! The option was that when you registered the game at your home console you could actually go to a family or friends house and download the entire game onto their computer if you wanted. The game would be limited in play time but it would have let your friends and family play your games to try them out like the demos of today ONLY THEY ARE THE FULL GAME... So when they bought the game it just removes the wall stopping further play and anything you had completed was already done. No starting from scratch like demos. Then there was the option to buy fully digital games like you do from Steam. Or like how you get your music from Apple... BUT GAMERS WANTED PHYSICAL DISCS... for one reason... selling them on to second hand shops and buying second hand games. I've never been happy with that as it is essentially working like distributing copies of the game. Devs can sell one disk and that disk is used by several gamers. Say that game is sold on 4 times... that is 4 sales that the dev is going to lose out on. So instead of the devs getting the money to put into the next game it's the second hand shop that is ripping the gamers off all for being the middle man. The second hand shop doesn't make the game. It pays the gamers a tiny portion of what the game is worth and then passes it onto other gamers for a silly price. Does my head in. -
Squad Should Ask Microsoft For A Free Xbox One Development Kit
NeoMorph replied to NeoMorph's topic in KSP1 Discussion
I think if KSP ever ends up on a console it will be the Steam Box tbh. The game is already on Steam so it probably wouldn't be that much of a leap. To be honest I wish they hadn't rolled back the original way they were going to handle it. It was the most logically thought out way of doing things imho. But then again I tend to keep all my games. Being able to access the games from the cloud would have been awesome. OK, some people are still stuck in the 90's and want to keep their hold on the physical hardware of the games disk. I would have liked it to be like Steam does it. Personally I think that the bad rep that the XBone has is all generated from Sony... they kicked off the scare mongering and then the internet went crazy. I'm not going to take notice and happily take delivery of my XBone on launch day. I wouldn't trust Sony with their security record tbh. Strange how the public forgot what has happened in the last decade regarding Sony... remember when you could load your own OS onto the PS3? GONE... Remember when Sony lost all that personal data... GONE.. Probably other stuff too. What's been bad with MS? -
Squad Should Ask Microsoft For A Free Xbox One Development Kit
NeoMorph replied to NeoMorph's topic in KSP1 Discussion
LOL... who said that Squad would have to make KSP on the XBone? Read my first post... I was just thinking that as MS are giving them away FREE that they could use it to relax after a hard day's coding of KSP is all... That said, Minecraft is ultimately the quintessential PC game but had been a best seller on Xbox 360. Go figure. Hell, if Squad only make a Kerbaliser for Xbone it would rock lol. -
Yeah, I've had saves that were horribly Kesslerfied (mostly the early days). And yes, a lot was due to a space station that was smashed to smithereens when I hit the main engine by accident on a docking shuttle. Worst case was at 75km where a load of tanks were dumped before I planned that the main stage was cut away before it made orbit. Nowadays my boost stages end up in a sub-orbital path when I cut them away to stop the Kessler problem. Even the munar stages end up hitting the ground.
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Hmmm... MJ2 can STILL land on a dime... IF you start from over 100km orbit. It's so accurate that I usually come down on manual for the last bit just so that I don't land on the previous craft.
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MechJeb, first impressions and head-to-head
NeoMorph replied to Meltro's topic in KSP1 Mission Reports
Mechjeb can be good as a tutor as well though. It gives you the idea of how to do things because it now explains how it does it. How many new players thought that going into orbit meant just going up until thier apoapsis was over orbital height without raising the periapse as well. How many players forget that doing an approach to a target in orbit isn't about getting closer but about the relative velocity when getting close. Trying to do a docking without keeping an eye on the relative velocity is next to impossible. Doing it yourself is more fun, yeah... but repeated identical launches to get fuel into orbit is borrrrrrrrrrrrrrrrrrring. My way of playing is "How would NASA do it". -
Reminds me of electronics class... "Tommy, no overcharging capacitors to use as bullets" <- and yes, this actually happened. Kid made a capacitor machine gun lol. All because when we were working on a defective oscilloscope the instructor mentioned something was overcharging and then BAM a hole appeared in the ceiling tile when one of the caps blew. Gave the kid the idea and oops... Yeah, give kids ideas and they will run with them... SO NO WEAPONS IN KSP... EVER!
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Docking is real easy IF YOU BALANCE YOUR SHIP'S RCS... Just follow these instructions -> http://forum.kerbalspaceprogram.com/showthread.php/28983-How-To-Balance-RCS-On-Your-Payload A lot of people have problems because their ship is unbalanced for translation movement... when they hit the translation buttons they don't just go up, down, left and right but start to spin as well. If you use MechJeb "Keep Parallel -" you can overcome an unbalanced ship but to make it a lot easier you balance the payload before you even get to orbit. I don't have any problems docking anymore because I follow those rules. When I can't be bothered to dock myself MechJeb manages to dock fast as well BECAUSE THE PAYLOAD IS BALANCED. Yup... Balance is the primary key to docking followed by watching the relative velocity rather than what speed you are going.
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They should make one that looks like a Kerbal now I come to think of it...
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Have to say that you are right in the public not getting turned on by probes... but hmmm what about MSL (Mars Science Laboratory, commonly known as Curiosity). How many people can you ask that DON'T know what the "Seven Minutes of Terror" was about. Even if they just say "That Mars thing" points out that they are aware of it happening. Ask someone about what the shuttle carried up to the ISS and most will have no clue. Hint about the Multi-Purpose Logistics Module and they will go "What?". Oh and people never warming to space exploration? Hmmm... beginning to change my mind about the public attitude to probes now. One thing that was different about the Seven Minutes of Terror is that IT INTRODUCED RISK into the program... and people watched it, expecting it to go BOOOOM (some people are wired that way... you can find them team killing in COD). But when it landed successfully a surprising number of people kept following what the thing does. THAT'S what the space program needs... a risky incident that will grab peoples attention... I think I'll call it the "Apollo 13 Effect" or just the "13 Effect". That scary bit of luck that goes the wrong way and then the scientists work to overcome and succeed. The whole world followed 13... and that mission was classed as a "successful failure". They didn't even land on the moon but people were watching for info at all hours of the day. So yeah... the Curiosity mission isn't a manned one but it made the public... curious. Perhaps the designs of probes with guys like this would make us follow it more...
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Yes maltesh, you are right there. in deciding what North is that is... but what I was trying to put over is that instead of using an EXTERNAL point of reference (which is what heading is relating to) they should be using an INTERNAL point of reference (ie the gyro which is what Yaw is referring to) for spacecraft that are going to leave the sphere of influence of their home body. It's all down to reference points. Apollo figured this out and used a 360 degree plane for Pitch, Roll and Yaw. Earlier systems didn't do that because they were still in the Earth's SOI and could reference that. Any craft leaving the Earth SOI needed a reference system that was stable... hence the gyro. KSP should do similar.
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My answer is... "The South Pole Equation" The first explorers to the south pole were braving a new world... something unknown and doing it was amazing. Now we have had a 16 year old girl do it. Not because it is easier but that the science of understanding how to do it has progressed. The same can be said of space travel. One of the reasons that Apollo got cancelled was that everyone had got over the "WOW... THEY LANDED ON THE MOON" factor. The public just got over the wow factor of the first landing. Same was over the space shuttle. By the time the last shuttle landed it was like someone had just cancelled a bus service. But why send people to do things that probes can't... and that is the thing... at the moment what we are doing is the science of understanding other planets. But eventually there will come a point where we will NEED to make colonies on other planets. Either that or start drastically reducing the population growth. We are lucky that we are pretty much in a golden age... but it's not going to last forever because a lot of it is based on fossil fuels. And what happens when they run out... (which is another argument about how much fossil fuel is burned up in a single launch). The benefits we learn from space is going to benefit the future generations because research TAKES TIME. Because we don't see any benefit now shouldn't mean we should give up space travel. What we need is a propulsion system that doesn't rely on fossil fuels and fully regenerating life support systems. Basically a miniature ecosystem in a spacecraft. But currently that is going to be way too big with the current tech. We need to learn more before we can get out there on other planets. Oh yeah, and understand how to protect our crews from radiation without having to have heavy shielding (currently water or lead). Yes, we will get out there but for now it should be just robotics to LEARN the science first or we are going to be like Scott going for the Antarctic.
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help..........need help on the game
NeoMorph replied to rexbmo's topic in KSP1 Gameplay Questions and Tutorials
At your convenience we'd like P00 and ACCEPT.