SGT_RIZZO300
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Everything posted by SGT_RIZZO300
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Rubber Band Inc: Caterpillar tracks.
SGT_RIZZO300 replied to electronicfox's topic in KSP1 Mod Development
Time to begin obssesively checking this every few hours. -
Rubber Band Inc: Caterpillar tracks.
SGT_RIZZO300 replied to electronicfox's topic in KSP1 Mod Development
How do you know! Do you know what I am thinking! Do I want tacos? because I do. -
Is it bad I bring this thread up every time anyone posts anything hopeing it might be something new.....
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
SGT_RIZZO300 replied to JDP's topic in KSP1 Mod Releases
It is helpfull if you are launching an asymetcrical rocket that wobbles around though. -
How to dock Multiple ports at once
SGT_RIZZO300 replied to Afross's topic in KSP1 Gameplay Questions and Tutorials
I know it is possible but they have to be perfectly aligned. I have never done it myself so I can't help to much. I will probably try it later. -
I lost 5 mun flights that ran out of fuel and decided to go completely overkill and ended up with this. Everything is done by staging except the SRBs. 1 will decouple the 8 small SRBs and 2 will decouple the 4 big SRBs. Download: https://www.dropbox.com/sh/8nb7q9ymxkqqr9c/MGR_0GNCME Some pictures: http://imgur.com/a/Z33fb NOTE: This rocket was made in about 5 minutes so don't be suprised if something fails. I am checking things over and if I find anything big I will fix it.
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
SGT_RIZZO300 replied to DYJ's topic in KSP1 Mod Releases
This mod isn't compatible with anything over 0.17. Thats why it has the [0.17] tag. -
66. We put men into orbit for 20 years because we missed the transfer window due to bending time to much 67. We have F-5 68. We build rockets in 5 minutes 69. EVA deorbit=happy
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That would be a disaster! Do you have any idea how expensive it is to get all of the nuclear waste away from the coast at KSC? I mean, kerbals are dispensable but that waste is a real issue!
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Rubber Band Inc: Caterpillar tracks.
SGT_RIZZO300 replied to electronicfox's topic in KSP1 Mod Development
I remember looking at this thread when it was first made, the tracks have come a long way since then. Anyway thanks for putting up the videos, its nice to see how they work! -
The entire thing is a weapon if you think about it, a large ship full of highly explosive fuel.
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*insert rainbow here* Imaaaaginnnaaaaation Sorry I couldn't help myself Anyway what I came here to say is that the parts look VERY nice. I hope everything is coming along alright with them!
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Glad to see a new one coming out, can't wait to see (or read I suppose) it! EDIT: I see B9 parts O_O can't wait to see that ship
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101+ Impossible/stupid requests
SGT_RIZZO300 replied to Richy teh space man's topic in KSP1 Discussion
71) Can I single stage to Eeloo? -
101+ Impossible/stupid requests
SGT_RIZZO300 replied to Richy teh space man's topic in KSP1 Discussion
Let's not even start that conversation..... -
101+ Impossible/stupid requests
SGT_RIZZO300 replied to Richy teh space man's topic in KSP1 Discussion
69) Make that SSTV signal on Duna call the kraken to come and om-nom the universe. -
[AAR] Outreach Colony: The home on Duna.
SGT_RIZZO300 replied to RogueMason's topic in KSP Fan Works
Great story, everything came together very well in the end. However finding that dead kraken anomaly (if they do) could mess up the storyline a bit O_O. Anyway great job, I hope there will be more! -
Anyone know of a good inline parachute?
SGT_RIZZO300 replied to SGT_RIZZO300's topic in KSP1 Gameplay Questions and Tutorials
This seems to work pretty well. Thanks for the help! -
[AAR] The Grand Tour - Voyage To The Planets
SGT_RIZZO300 replied to czokletmuss's topic in KSP Fan Works
This story keeps getting better! keep up the good work! -
What balance issues have you found that need tweaking?
SGT_RIZZO300 replied to michaelphoenix22's topic in KSP1 Discussion
If they made a 2M SAS unit that might help.