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Everything posted by Big_Ron
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is there any way to add custom graphics to the side of the fairings? instead of eh recycle sign
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Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
if you have a node to dock to you can transfer fuel like any other ship. -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Sent you a PM CBBP.....I'm still here flying the **** out of the dragon....glade to see your up dating the Dragon.....I would like to see a few more trunk nodes and I do have some updated pics of the inside of the trunk from SpaceX....also when you look in the trunk from the bottom it looks like the arms for the solar panels are cocked eyed.... -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
Yogui found it every thing 100% thanks i can fix a 80 million dollar Fighter jet but i cant fix Kerbal..lol......M4ti40 i did and i'm dum...lol....thanks glade to see this community has people that care about the community and not just flaming people that aren't up to speed on some of this as others are -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
were is the archive? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
What is the Rescale on DSL rover to make it fit in the capsule the wheels hang out the bottom... i tried the rescale that m4ti140 posted on Pg 91. but that looks like it's shrinks the capsule to fit a 2.5 diameter coupler -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
That fixed every thing,Thanks again Yogui...and Thanks for all the great work you do -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
Thanks Yogui that's what 'im doing thanks for the quick response i see you pulled the sojourner off your development list...what happen i was really looking forward to it uninstalled all Lionhead items and reinstalled and still same issue. is teh sunbeam something that does not come with the download? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
is any body having an issue with the DLS lander missing the head? when i load it it tells me it can not load due to it missing the head -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
Has any thing been up dated? or are we all just editing all the .cfg fiels? -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
you might be able to look in teh config file and see if you can set G to it. i have Dragon 1-3 and all have action's set the same to the 1-0 keys and the default action keys in the HUD.... -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
what are you docking with are you using the stock Clamp-O-Tron? is should marry up with out an issue i have run in to any docking issues yet.. -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Ancasta. To fix the nose cone issue, edit the CFG file and replace "module = part" with "module = Part". It looks like 0.20 is case sensitive. To fix the solar panel covers issue (and any other attachment node problems in 0.20), add the line "scale = 1" to all of the CFG files. All the files....that's it. Works great after that -
Khaos it seams to be this is the only mod that is crashing my game every thing else if running fine. i do notice a little frame lag in space when i get close to my space station. i have a lot of fustek parts so its eating a lot of memory. i did get thins mod to install and built a rocket. put the KBBP dragon on top and as soon as i told it to take it to the launch pad it crashes the game to desk top. thats if i use the Heavy launch pack i cant get the other one to load at at all it gets to the section on the load par were it starts loading the LazTek items and crashes to desk top. my MJ 1 and 2 work great with every thing so far...
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
Copy Thanks Apollo -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Big_Ron replied to Yogui87's topic in KSP1 Mod Releases
Hello all, need some help with the Pandora rover. After the update the wheels hang out. if i incress scale by.5 will this help or do i need to incress rescale by .5 -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Jokamo, I'm not having any issues with it causing crashing. with the exceptions of the few command lines we have put in im not see any issues. I hope CBBP will keep it up to date and continue to develop it -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
is this Right?? // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.88, 0.0, 0.0, 1.0, 0.0, 0 node_stack_cargo = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 0 -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
That's exactly what i'm trying to do. I just don't know how to add the nodes.... -
Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Hey all, questions maybe you guys can help....how do i add attachment points to the inside of the trunk. -
Hey all, questions maybe you guys can help.... First how do i add attachment points to the inside of the trunk?
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Dragon Rider Capsule [0.23 (2/14/14)
Big_Ron replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Hmmmmm, i might have to look in to it i cant stand an un-finished model,