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Legoman132

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  1. Thanks! Ive lately begun to think of it as being like a turtle. I was a bit disappointed with how far they tilted the vehicle, so I moved them down to boost that a little in the actual download, but havent had a chance to run more tests. The heavy lander legs would be a big improvement too.
  2. Download: .craft file Quick facts at a glance: Total mass: 12.17 metric tons Part count:47 2 standard docking ports 2 seat capsule included Mobile Efficient and powerful cannon The Legoman Industries (LMI) kerbal cannon V3 is an advanced, well-tested system for delivering kerbals to low munar orbit from the surface. It has a lightweight constuction, simple design, and low part count. It features an integrated, easy-to use landing system, and a powerful cannon system composed of an areospike engine with a high isp for low fuel consumption. Overview There are 4 action groups included to make operation simple and easy: Action group 1: Toggles the 4 radial landing engines. Action group 2: Toggles the two ladders used to acces both the command pod and the cannon. Action group 3: Toggles the front landing legs to change the cannon angle slightly. Action group 4: Toggles the upper areospike acting as a cannon. Two quick presses at full power is enough to send a kerbal flying. The included landing engines provide plenty of power for a safe landing, while keeping center of mass and thrust perfectly in line. Toggle the landing engines on with the first action group. A controlled and safe landing can be done using instruments only whilst descending at a modest speed, then executing a quick throttle up just before touchdown to soften the landing, then cutting power on touchdown. If a tire pops, have no fear! A kerbal can easily repair any of the four tires on EVA without having to leave the ladder on the command pod door. The two landing legs should be kept in the stowed position for landing. Descent Safe landing After the landing engines have been deactivated using the first action group and the control mode is switched to linear docking, the LMI kerbal cannon V3 can be driven as a rover to a suitable launching spot. Once a spot is found, orient the rover so it faces the direction opposite of the desired orbit. Click on the parking brake, then activate the second action group to extend the ladders, and engage the third action group to engage the landing legs. Deployed configuration To launch a kerbal, you can either bring a kerbal over from another craft (without EVA fuel to maximize fuel usable in orbit), or set one of the onboard kerbals to EVA (you can use the included command pod to refuel jetpacks if a seat is available). Proceed to climb the Telus-LV Bay Mobility Enhancer until directly over the areospike engine. Switch back to controlling the cannon, and verify all engines are off (use action groups 1 and 4 to shut off the landing and launch engines respectively). Throttle up to full power. When the launch window opens, activate the fourth action group twice in rapid succession to launch (less time spent firing means less fuel used). The kerbal can use their EVA pack to stabilize themselves and enter a modest orbit (>20km high), with some fuel to spare for boarding a spacecraft. A kerbal loaded into firing position LMI has tested all aspects of the rover's performance on the mun. It can successfully land from several hundred meters altitude, drive continuously in day, drive for short stretches at night (and recharge quickly), and fire kerbals into orbit reliably and with minimal risk of damage to the cannon or nearby construction (assuming the launch engine is clear). A low center of mass and wide wheelbase means it is not inclined to tip over. It has enough fuel to launch many times. Additionally, it has been verified to reliably dock with the DRAkTEC MunTraktor in both kerbin and munar gravity, without RCS, allowing for refueling from currently deployed systems. Photo of docking Please note the production model has had the landing legs lowered to improve their ability to tilt the craft. LMI accepts no liability for landing on top of things, kerbals unable to reach orbit due to their natural inablity to keep things pointed in one direction, and problems from activating engines in an erroneous sequence. The user accepts costs of transport to the mun. Thank you for consideration and happy launching!
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