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Sleipnir

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    Rocketry Enthusiast
  1. Just be careful of what you edit and make some back ups of the originals if its your first time. Just to be safe
  2. Space stations can have a variety of uses; having it for the sake of having one, as a transport/kerbal exchange hub, fuel station, re enacting space missions or using it as a spaceship construction hub. Its totally up to you. As for fueling and re-fueling, you can use mods, hacks, mod/edit files to add fuel, or if you want to do it realistically then yeah, you have to send ships up there with full fuel tanks and transfer them over like in real life too.
  3. Many mods with plugins tend to not work/work properly with each new update. Uninstall all plugins and wait a bit for the mod developers to bring out an update for the new game version. Parts always work since they are just parts.
  4. Altough it is possible to deorbit light weight spend stages, i have done it before. just add enough separations and use them in increments, ie burn two at time for added effect.
  5. We have the knowledge and technology to do many things that are space related, unfortunately the majority of people who are in power have a very narrow mindset that follows the "if-it-doesn't-bring-profit/benefits-in-the-very-near-future-it-isn't-worth-doing" principle. We could have been to mars already, we could already have a permanently manned moon base, we could have/ be having a large scale interplanetary mission that involves sending a team of people around the solar system like in that one BBC documentary (2001 Space Odyssey or whatever its called), but our leaders decided that worthless money is more important than the future of mankind so thats why we still are so primitive in our society. As a species and as a society at this point in time we are incredibly inefficient, ignorant and very self centered with no true purpose nor plan of what our future will behold. Get rid of money and start investing more time and resources into science, especially Space related sciences. *end of rant
  6. Sound bug is still in place in VAB, and my rockets like to randomly combust due to excessive g forces when my rocket wobbles and a part detaches
  7. Here ya go: http://forum.kerbalspaceprogram.com/showthread.php/25029-A-moon-rocket-and-moon-trip-walkthrough-for-newbies-(-20) it also has a craft file you can download to try out or to get ideas from
  8. Awesome! Thats incredible, good thing you didnt have the deadly re entry mod on or else that G force would have sploded everything
  9. Landing on Mars (doesn't matter if Mars One or any other flight) will be a huge milestone for humanity and society, and might even bring many positive changes and open a few eyes of our actual capabilities. I find it very sad and pathetic actually, that so many people think about costs and complain about funding..........as always said in Star Trek: "Space IS the final frontier" for all of mankind. If we all want to survive as a species we MUST sooner or later put our combined effort into space travel/exploration. And I find it pathetic and dumb that Space travel/exploration even gets a price tag. It IS INVALUABLE to our species. We have already so many technologies, so many plans and so many theories that could be put in place but simply are not due to monetary "cost". We as a species that puts so much value into money and materialism is just sad. I truly hope Mankind will wake up one day and put more effort and funding into space travel. So much waste, so little time.
  10. Instead of having the tanks spread out like that you will probably be better off using just one orange tank, then use asparagus staging. 100T isnt that hard with asparagus. 2x2x2 usually works, just use 2 orange tanks with 1 mainsail
  11. Alright thanks for clearing it up. Yes it is great and only has very few bugs. Thanks again.
  12. I never had this problem with the older mechjeb though. It always knew when to stop yawing, RCS on or off. Also when I turn RCS off it works fine and "plans ahead" its Yawing move inputs
  13. Hey all, I am posting here because I can't find the actual development thread. So I have had the new mechjeb (i think that its the newest one) for a little while now and I noticed it still has a few flaws, mainly my biggest one is that the SMART A.S.S function is absolutely terrible and acts like the stock ASAS system when RCS system is turned on ( what I mean by that is that Mechjeb goes full power yawing/rotating until it hits the target point on the Nav. ball and then has to do it again as it flies past it, just like the stock ASAS does). it happens with all my ships, any size any design. Is this going to be fixed soon? does anybody else have this problem? just wondering. Dan
  14. There is in a way. On the Kethane Map it usually shows the coordinates of the last found deposit (if it hasn't changed it should be located at the bottom left corner). You can take those coordinates and plot them into Mechjeb's "Land at Target" window. This usually works best for me. For those coordinates to pop up in the window you have to actually find a deposit though. The beeping sound changes if you currently fly over one
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