Van Disaster
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Everything posted by Van Disaster
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WW2 BAD-T IV BDAc AI Dogfight Tournament
Van Disaster replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Whoops, sorry - life got in the way there. If you're still short & need a bot plane, feel free - I think I did a slightly updated one post contest but no idea what state it's in ( I seem to have a Mk XII with extended wingtips, but I suspect it's not tuned ). I don't know if Retrofuture is being updated still, but that did have a centre prop part -- 261 replies
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WW2 BAD-T IV BDAc AI Dogfight Tournament
Van Disaster replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Or it's that stock air is still gooier than FAR. Won't make this, been busy & didn't notice it was running again ( I'd kinda stopped visiting looking for the WW1 event :p ) - will spectate. My entry from last year is around on KerbalX still, not sure if it works as well in a current build.- 261 replies
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Official FAR Craft Repository
Van Disaster replied to tetryds's topic in KSP1 The Spacecraft Exchange
The second version has more sweep & looks like less span, so also presumably overall less drag - you concentrated on wave drag, but compared to working on absolute overall drag that is a relatively small thing & you didn't give us any other numbers in the hangar. The static panel should tell you what you need to know, it'll have a cD figure for the AoA at altitude. -
FAR will definitely need a leaderboard. There was a recent one of these where the first plane I threw together using FAR went about 4x the distance as when I stuck it in stock aero.
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I think I desperately need a FOV tweaker... Nifty natural banners, I guess.
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I'm sure if it got bad enough that it was likely to actually lose sales someone would speak up - PR is cheaper than court cases ( especially random people on the internet who might not have any cash to hand over anyway ) given the legal department would spend less time on checking a release. There's many members of the public in this thread doing their job for them just fine though. There's been a few cases here of people trying to incite boycotts which I guess could be used as evidence of malicious attempts to cause material damage if there was a court case ( perhaps people should be a bit careful what they say without checking for evidence first, eh? ) but apparently not enough in a couple of days for it to matter. Which is the better path? ignoring hysterical untruths or validating their existence by responding?
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1.3.1, 1.1 and 0.90, amongst others. I can't be bothered redoing my mod installs every time, so I just take a new set & carry on the old game anyway. I didn't bother with 1.2 at all though.
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If it causes me material loss due to damage to my reputation or something I'll sue you for libel. Otherwise, oh no - someone said something untrue about me on the internet, what will I do now!
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Innocent until proven less than innocent, etc? it's on us to prove them guilty, and there's no evidence.
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Interesting. We're given a unique number here when we're 16, literally only for social security transactions though. Everything else has it's own unique number, I don't know how many I have by now... good luck trying to dig up all of them, even I don't know half of them.
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It's also people thinking EULAs are the law. Just because the writers throw everything in the EULA doesn't mean they can have it. Incidentally can someone in presumably the US explain the significance of a social security number?
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Does KSP really have spyware in it?
Van Disaster replied to DoctorDavinci's topic in KSP1 Discussion
My address is publically available given it's the billing address for my domains ( so it's linked to email if you can do some basic guesswork ). I'm ex-directory but I bet most people are in the phonebook. Everyone's on the electoral register in my country. Census data is available if you want to get it. IP addresses are logged *everywhere* ( that's what they're there for ). Learn to firewall. EULAs are just legalese fiction until it's in court, check your local consumer & data protection laws & see if it's even valid. Some of my taxes have apparently gone into cracking HTTPS, although that may be the simpler encryption types. -
Does KSP really have spyware in it?
Van Disaster replied to DoctorDavinci's topic in KSP1 Discussion
I would be very surprised if there was a website which didn't log requests - and most of them will log referral data with that so they know where the request came from. Been like that since day zero, pretty much. On top of that, ISPs running transparent proxies will also be logging requests as a matter of course ( and even if they're not transparent ). This is all before we start going into packet inspection and other issues which are also a matter of routine. The price you pay for using the internet is someone knowing what you're doing - if nobody knew what you're doing at all the whole system wouldn't work, because it's a system which uses cooperative transfer of data. Anyway this is a non-issue technically, just firewall the game. Ethically, *shrug*, see above. -
Well, presumably it's not all or nothing - and there are external protections for IP just as there are external protections for consumers. None of what's written means anything until it's taken into a court anyway, TTI don't have a secret police branch as far as I know
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Does KSP really have spyware in it?
Van Disaster replied to DoctorDavinci's topic in KSP1 Discussion
It is present in store-downloaded copies. -
Does KSP really have spyware in it?
Van Disaster replied to DoctorDavinci's topic in KSP1 Discussion
Any half-decent firewall should give you the option to block specific attempts at network access by an application - if yours doesn't, then get one that does ( there are enough free ones to choose from ). Then all this becomes moot. Mine distinguishes between KSP itself and the little program I forgot the name of that checks if mods are up to date, all very much a non-issue. If you don't have a firewall like that then you're going to miss warnings from much more malicious network clients. -
Does KSP really have spyware in it?
Van Disaster replied to DoctorDavinci's topic in KSP1 Discussion
Clean install in clean directory, got the same firewall popup as every previous version has without any choices. There might be some in the launcher I suppose, but I never use it. -
I'm fairly sure your local consumer protection ( and I imagine IP protection ) laws override any part of an EULA that contradicts them, so how much that document is worth is rather hard to discuss properly on an international forum. I'm curious how much a click-agreement is worth too - how do you even prove I was the one who clicked "I agree"?
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It's been already made clear that at least in some countries that a mere change of format ( ie, exporting from Unity to KSP ) would not be enough for TTI to claim anything. Regardless I can't see any way in which they could feasably claim source, and without that nothing is maintainable.
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Not when he was a Squad contractor, no. I guess if someone tried hard enough they might get a sting on some reverse engineering issue, but that sounds more like it'd get the plugin itself than any resultant exported product.
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You can export from Blender to KSP bypassing parttools if you really don't want to use them.
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Had in FF yesterday, used Pale Moon ( which is FF engine! ) and was able to post. Suspect rogue UA-based javascript somewhere ( force changing the UA did nothing, mind you ).
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Small note of interest: GTAV was far from the first C&D - I can remember Papyrus/Sierra very apologetically sending a C&D to a mod team in 2004 or so explaining that they didn't actually want to stop the team but they were legally obligated to take action. Was a strange situation involving other people's copyright ( even though the mod team was most definitely not-profit, I guess it was some strange legal exposure issue - IANAL ) and live patching of the game.
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I doubt it'd need variable geometry IRL, but nicely put together!
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If the paid DLC is large & complicated and already tested, then what motivation would there be to put a vast amount of effort in to duplicate it for no reward, other than bloody-mindedness? if you want to go down that route, why not duplicate the base game for free? Unity engine is there for everyone already.