Jump to content

wbcundiff

Members
  • Posts

    120
  • Joined

  • Last visited

Reputation

11 Good

Profile Information

  • About me
    Spacecraft Engineer
  1. Happy Halloween from Berward Kerman!!!
  2. Well I haven't seen those. Very cool, thanks for sharing!
  3. Hey if you want flashy over shoddy (ahem concise and complete) try this out.
  4. Its exciting to see you're still working on this Stevincent! I hope you don't think that your project is outdated because of the stock parts coming with 23.5. I for one it will be great to have Orion and SLS parts as one family that don't have to be tweaked or resized.
  5. I found this site, "spaceonline", to be useful. It has clear information on the arrangement of modules and the assembly sequence. I found that if I wanted more information I got better results when I took the assembly flight name from this site and did a google search.
  6. So you can look around an IVA that much while still having your face pointed at the screen? or do you need a big screen?
  7. It seems the cargo bays do not open in a fresh install of 0.23 with only DM Tanks and KineTech animation installed. I dropped them into a 0.22 install and they worked with no problems at all. Is this a known issue? I hope that is helpful, these are great looking parts.
  8. Am I missing something with these cargo bays? I can't seem to get them to open. I've already made certain that the KineTech folder is installed. Any ideas?
  9. Thats what I'm thinking as well. I have no experience with mech jeb but I've gotten a lot of use out of kerbal engineer. KER along with a delta-v map as you suggested would give parameters to the design and remove the barrier of real time calculation from a new player's experimentation. I had thought of using one or two stockalike mods if they fill in functional gaps in the stock parts and don't break the visual language of the stock parts. A player might find they need an engine of a different size but it would be helpful if those engines had the same visual cues as the stock engines so that everything makes sense together. FASA looks really cool, but there is a lot of stuff there from what I can tell. I will probably not throw that in until it seems he has the hang of the game.
  10. you could be right but I don't think thats it. He used to play flight sims fairly often, especially solo. we used to have tons of fun playing co-op Comanche 3. I think if I help him with the interface and show him what he can do with the game he'll be off and running. an unfamiliar interface can be a barrier to entry to some folks.
  11. Cool! I always have trouble keeping my own mod list short. Here's what I'm thinking of. Stockalike-parts-for-useful-esthetics RLA-Stockalike KSPX Kerbal-Engineer-Redux I'm thinking of stripping down NovaPunch to the 3m and 5m tanks and engines and adding procedural fairings to better facilitate a Saturn V. Eventually I think I'll show him B9, Ferram, Firespitter and that Kerbonov mk2 cockpit. Building planes is his big thing right now.
  12. I bought a copy of KSP for my dad last Christmas and he has yet to play it on his own. This surprised me because when he was young he was a serious Apollo freak. When he was 16 he constructed two Apollo style space suits for himself and a neighbor and a Lunar landscape and LEM in scale to the old school 12" GI Joes. He used to be able to recite the radio transmissions from the Apollo 11 mission, in full. When Apollo 13 came out I might have thought it was a documentary on account of his narration. Next month I am going to visit him to see if I can't get him past the intimidating computer game side of KSP and into the fun of building and flying. I am planning on taking some stockalike mods and a couple of the more handy plugins with me, such as Kerbal Engineer Redux and Crew Manifest. It is installed on his Mac and I'm not sure if I should expect any trouble from mods since I run KSP on a PC. I'm looking for: 1) Mods to avoid on mac. 2) Tips to help a non-gamer get the hang of KSP. 3) best stock-alike mods and/or best mods for old school NASA hardware. Thanks!
  13. I don't think the beach ball analogy works because the relative masses are so different between your analogy and reality. mass-of-air:mass-of-earth is not similar to mass-of-water:mass-of-inflatable-toy.
  14. I will try this out soon, but as far as the track target function goes, I think you would be able to do this with the KOS mod. You can target a craft or planetary body via a script and then lock steering to that target. I haven't tried it yet but I believe this should be possible.
  15. you might benefit from the ubizor welding tool if you aren't already using it.
×
×
  • Create New...