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Everything posted by cloudx
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I have similar experiences on SSM2007. For KSP, putting RCS rockets into a pulse - jet mode would allow much more fine tuning for docking. Good suggestion
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Multiplayer trading
cloudx replied to Pixel of Life's topic in KSP1 Suggestions & Development Discussion
This actually is and idea that I would be happy about being put in the game. Each player could have their own space program, and exchange resources and money. This is actually a good idea. -
Yeah, I'm not talking about asteroids that plow into the surface of planets. Just an aesthetic feature.
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Any Aerospace Engineers or AE students here?
cloudx replied to AE_student's topic in Science & Spaceflight
I'm going to be entering USAFA class of 2018, so yes, I'll be studying Aerospace. -
I thought It might be cool if during the night in the planets that have an atmosphere, like Laythe, Eve, or Kerbin, there could be random meteors streaking across the sky. By random I mean like a few every minute; this is KSP we're talking about.
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We've all seen the procedurally generated craters for the Mun, and we've seen the terrain overhauls on Kerbin, too. But can someone out there confirm that Eve, Gilly, and Duna are getting terrain overhauls also? I read that they were going to be changed somewhere a while back.
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*sniff* They will always be remembered.
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I once had a spent fuel tank that was used on one of my interplanetary return missions scream by my orbital station at around 5,000 m/s. It missed it by 50 / 60 meters.
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Start waiting for .22...
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Got this from Linard's post on reddit, thought I would repost it here.
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Getting further then the Mun
cloudx replied to TheMavi's topic in KSP1 Gameplay Questions and Tutorials
If you haven't already I suggest watching all of Scott Manley's videos on youtube. They explain alot. -
Maybe do a Dres mission? It seems like everyone just overlooks Dres.
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Drew out a new Kerbal Orbital Station design, hopefully the one I'll use in .21. I also reentered my 1100 part station, not because of .21, because it was getting old. .18 old.
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Awesome, It looks like you'll fit in just fine here.
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I've been busy using the MechJeb Integrated Capsules mod (I forget exactly what it was called, but it integrates MechJeb into the default capsules) to construct a microbase on Eeloo.
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Do you think .21 will decrease game performance?
cloudx replied to cloudx's topic in KSP1 Discussion
That would be awesome. -
Taping up that leaky engine.
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By performance I mostly mean FPS and lag. I'm managing about 40 - 50 frames per second on Kerbin with .20 right now, I'm just wondering if you think the new terrain and KSC buildings will affect the way the game runs.
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The SSTO flying guide for dummies!
cloudx replied to Tidus Klein's topic in KSP1 Gameplay Questions and Tutorials
How large are we talking about? -
SPACE STATIONS! Post your pictures here
cloudx replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Anything named the Archangel is almost awesome by default. -
ION powered satellite not working?
cloudx replied to Deses's topic in KSP1 Gameplay Questions and Tutorials
One Gigantor XL Solar Array provides enough solar power to run one PB - ION at full thrust. If you're using smaller solar arrays, you can try messing around with the throttle until you hit the point where the engine quits. If you're in sunlight, have a Gigantor Solar Array, run the engine at full thrust and still don't see a velocity change, then, I dunno. -
I'm gonna go recruit some Kerbals.