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DopeGhoti

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Everything posted by DopeGhoti

  1. Firstly, congratulations on getting rolled into Stock! Is there any way to be able to turn off the (for want of a better word) clutter in the Map view for contracts you have not yet taken on? Or even just turning all Fine Print map view markers and orbits on and off?
  2. I like the idea of being able to simulate places you have been in orbit of. Once you orbit Mun, you get the "Simulate at Mun" options, for example.
  3. Sounds normal to me; the first time I ran it on all OSs, that's the first thing that happenes- it needs to know where to install the mods. On a Mac, you want to point it at /Users/your_login_name/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/
  4. Hey, is this going back up on Curse or GitHub for release distributions? The mod manager I use doesn't play nice with KerbalStuff, and Curse only has the previous release.
  5. Let me preface this by saying that I know I have a veritable mountain of mods installed, and I know it could be any or all of them interacting in a way to cause this problem in a highly non-orthogonal way. I'm already going to be removing mods one by one to see if I can cause this to unhappen, and will update as I progress in this. I post mainly in hopes someone has seen something similar, or already knows the cause. KSP: 0.24.2 32-bit Windows and Mac OS Problem:Jumping into unmanned craft (i. e. probes) from the tracking center yields a very broken state (see picture linked below) Mods Installed:Quite a few, still trying to narrow down the precise cause. Currently installed: Active Texture Management Aligned Currency Indicators Atmospheric Trajectories Blizzy's Toolbar Chatterer Deadly Re-Entry Cont'd DMagic Orbital Science Ferram Aerospace Research Final Frontier Fine Print Fusebox HotRockets Kerbal Alarm Clock Kerbal Contruction Time Kerbal Engineer Redux Kronal Vessel Viewer MechJeb 2 Procedural Fairings Remote Tech 2 ScanSAT ScienceAlert StageRecovery Station Science StillBetterThanSpyware TAC Life Support Universal Storage USPI mods (Karbonite, MKS, etc.) Reproduction Steps: Not terribly certain on exact steps to reproduce, but involve as a commonality thus far the following: Send a manned craft into LKO (e. g. 200Km) low-eccentricity orbit. Separate an powered, antennae-festooned (at least one omnidirectional antenna, activated) unmanned probe, controlled through RT2. Switch to the probe, adjust attitude to antiradial (I'd be shocked if this were a necessary step). Switch back to launch vehicle. De-orbit and land Repeat all of the above with two more probes which are within communications range for RT2's network status tracking Go at the KSC to the Tracking Center. Select one of your unmanned probes, confirm that it is functioning as expected with regard to RT2 (e. g. making and breaking connections as orbits process elect Fly!. See something such as what is pictured here: https://i.imgur.com/S8EI5UX.jpg - to wit: a broken, partially-rendered and untextured Kerbin. A "craft" consisting of what appears to be only a fairing and a small rocket engine, thrusting constantly. Observe that no control inputs have any effect. Switch back to KSC. Manned and new flights appear as normal. Unmanned flights eventually appear as above. Logs: Output_log can be found here. KSP.log can be found here.
  6. For mods like ScanSat that put new up preleases on GitHub alongside actual releases (see https://github.com/S-C-A-N/SCANsat/releases), can we get any way to select which release to use?
  7. Fantastic program; thanks for this. I have some issues with it, though, and hoping to get a pointer in the right direction. I'm running on OS X 10.9.4 (Mavericks) using the following Java version: java version "1.8.0_20" Java(TM) SE Runtime Environment (build 1.8.0_20-b26) Java HotSpot(TM) 64-Bit Server VM (build 25.20-b23, mixed mode) I'm trying to add (amongst others) Blizzy's Toolbar mod from http://forum.kerbalspaceprogram.com/threads/60863-0-24-2-Toolbar-1-7-6-Common-API-for-draggable-resizable-buttons-toolbar to your manager's mod list. When I do so, it tells me it cannot find the ZIP file, and I need to download it manually. Fair enough, the Mod Manager opens a browser. But when I click the link to get to the download page (which works), and then click on the actual download link, the program freezes with the "progress bar" overlay at roughly 80%. Errors.txt is not generated. I have similar issues with a couple of other mods, but I figure best to tackle one at a time.
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