Tankbuster32
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Everything posted by Tankbuster32
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totm june 2018 Work-in-Progress [WIP] Design Thread
Tankbuster32 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I'm working on something similar: That is the returning bit that, coupled with a couple of orange droptanks (with associated nosecones) and a front assembly, is going to lift 30t to LKO when I'm done with it. Vectors are indeed OP. -
Mini Soyuz Replica! [AH NEED SOME HALP]
Tankbuster32 replied to Sharkman Briton's topic in KSP1 The Spacecraft Exchange
You could also use the new mk.55 models like so: [img]http://i.imgur.com/nw6PuDZ.png[/img] -
[Showcase] Show off your Launch Vehicles!
Tankbuster32 replied to Giggleplex777's topic in KSP1 The Spacecraft Exchange
I made a Long March 2D. It gets about 2t to orbit, compared to the real rocket's 3.5t. [img]http://i.imgur.com/Wri23PC.png[/img] [img]http://i.imgur.com/Olhv9ii.png[/img] The real thing. [img]http://i.imgur.com/nGKom3S.jpg[/img] -
1.0.5 is out!!!!! post your fist craft here.
Tankbuster32 replied to soulreaver1981's topic in KSP1 The Spacecraft Exchange
First I made this business-jet-like thing Then I made this go-kart of the skies which was loads of fun to fly around the mountains behind the KSC with. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Tankbuster32 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
After a couple of test flights I've found out that it is indeed very much possible to make an SSTO with the afterburning jet engine. -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Tankbuster32 replied to Felger's topic in KSP1 Mod Releases
Found it! thanks. -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Tankbuster32 replied to Felger's topic in KSP1 Mod Releases
I have an RP-0 install with both RealPlume and the toolbar but I still don't have the button for RealPlumes. As a result, I have incredible lag whenever I launch something with solid rockets since the max number of particles is way too high. Anyone have any recommendations or help? I've tried reinstalling both mods. -
You got hit by the Kraken there I see. For the liftoff issue, try attaching it to a launch clamp.
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SPACE STATIONS! Post your pictures here
Tankbuster32 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Today I finished the construction (for now) of my career LKO science station - OK-K. -
Your most awesome SpacePlane
Tankbuster32 replied to Cool200's topic in KSP1 The Spacecraft Exchange
Well. Back in 0.90 this was my favorite plane. It's the only SSTO I've used routinely. -
SHA mkH craft inspired by Sanka mkB
Tankbuster32 replied to eorin's topic in KSP1 The Spacecraft Exchange
Neat! It looks a lot like a jet version of a Kyushu J7W Shinden. -
Cowboy Bebop replica craft!
Tankbuster32 replied to Red Dwarf's topic in KSP1 The Spacecraft Exchange
It really does, doesn't it. -
Cowboy Bebop replica craft!
Tankbuster32 replied to Red Dwarf's topic in KSP1 The Spacecraft Exchange
Very, very nice. This is probably my favorite post in a while. I did something similar a long time ago. Wasn't as cool as yours though and mine had to use infinite fuel. -
As an endcap for 1.25m stages (mostly aesthetic stuff). That and small probes.
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SPACE STATIONS! Post your pictures here
Tankbuster32 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here's my latest orbital creation: OK-1 -
1. Time 2. Avionics in RP-0. I love RP-0 but when you've entered orbit and are about to make final corrections to insert into your target orbit and a window pops up that says: "Avionics not enough. Avionics on-board: 400kg, needed: 500kg, I get really tired.
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Realistic Solar System Crafts - MEGATHREAD
Tankbuster32 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
So recently I got at the RP-0 game again; here is the test launch of my Slingshot-1 vehicle. Payload to LEO is 1t and I'm planning a uniform-diameter version with two more boosters twice the payload. Not seen here: the four Castor-1 boosters that ignite in pairs and provide adequate TWR and additional DeltaV The upper stage is powered by the Bell 80xx engine that was used in the Agena-A upper stage (I believe). The first stage has an LR-87 and two verniers. -
The Delta 4 isn't man-rated either IIRC.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Tankbuster32 replied to Ven's topic in KSP1 Mod Development
I agree with you on most accounts and would like to add that the nozzle on the Mainsail makes no sense. I believe that early minuteman missiles used a four-nozzle solid rocket motor. -
There's a real plane like that (which I assume you based the craft on