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Tankbuster32

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Everything posted by Tankbuster32

  1. Thank you for all your work! I'm sad to see you go, but I wish you the best of luck in all your future endeavours. Your game has turbocharged my interest in space, one that has always been present but has been increased infinitely much because of KSP. I've been around since the last few days of version 0.15, and I can safely say that KSP is one of the best games I have ever had the pleasure to play. Best wishes for you and the KSP dev team Casper
  2. I'm working on something similar: That is the returning bit that, coupled with a couple of orange droptanks (with associated nosecones) and a front assembly, is going to lift 30t to LKO when I'm done with it. Vectors are indeed OP.
  3. You could also use the new mk.55 models like so: [img]http://i.imgur.com/nw6PuDZ.png[/img]
  4. I made a Long March 2D. It gets about 2t to orbit, compared to the real rocket's 3.5t. [img]http://i.imgur.com/Wri23PC.png[/img] [img]http://i.imgur.com/Olhv9ii.png[/img] The real thing. [img]http://i.imgur.com/nGKom3S.jpg[/img]
  5. First I made this business-jet-like thing Then I made this go-kart of the skies which was loads of fun to fly around the mountains behind the KSC with.
  6. After a couple of test flights I've found out that it is indeed very much possible to make an SSTO with the afterburning jet engine.
  7. All of the above sounds nice. I think that could be very helpful for new players.
  8. An estimate would be at least four or five. The tubes are very light. So are command seats...
  9. Since the redesigned structural fuselages are now hollow, we can use them as crew tunnels and since the new Mk.1 crew cabins have doors that exit out of their ends, these can be used in the following manner:
  10. I have an RP-0 install with both RealPlume and the toolbar but I still don't have the button for RealPlumes. As a result, I have incredible lag whenever I launch something with solid rockets since the max number of particles is way too high. Anyone have any recommendations or help? I've tried reinstalling both mods.
  11. You got hit by the Kraken there I see. For the liftoff issue, try attaching it to a launch clamp.
  12. Today I finished the construction (for now) of my career LKO science station - OK-K.
  13. Well. Back in 0.90 this was my favorite plane. It's the only SSTO I've used routinely.
  14. Neat! It looks a lot like a jet version of a Kyushu J7W Shinden.
  15. Very, very nice. This is probably my favorite post in a while. I did something similar a long time ago. Wasn't as cool as yours though and mine had to use infinite fuel.
  16. As an endcap for 1.25m stages (mostly aesthetic stuff). That and small probes.
  17. 1. Time 2. Avionics in RP-0. I love RP-0 but when you've entered orbit and are about to make final corrections to insert into your target orbit and a window pops up that says: "Avionics not enough. Avionics on-board: 400kg, needed: 500kg, I get really tired.
  18. So recently I got at the RP-0 game again; here is the test launch of my Slingshot-1 vehicle. Payload to LEO is 1t and I'm planning a uniform-diameter version with two more boosters twice the payload. Not seen here: the four Castor-1 boosters that ignite in pairs and provide adequate TWR and additional DeltaV The upper stage is powered by the Bell 80xx engine that was used in the Agena-A upper stage (I believe). The first stage has an LR-87 and two verniers.
  19. The Delta 4 isn't man-rated either IIRC.
  20. I agree with you on most accounts and would like to add that the nozzle on the Mainsail makes no sense. I believe that early minuteman missiles used a four-nozzle solid rocket motor.
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