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Posts posted by Rhyunix
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I've watched this but the new download doesn't come as a package to install, it's separate folders to install
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My this is a slow process, or I am really bad- one of the two:
I get this, I can't find the Part Tools C# file, there's only one called Part Tools and it's dll? I can't put it in.
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How do you install part tools? I have got Unity working now
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Hi all,
I've been trying to create this Octagonal fuel tank structure, I have modeled and textured it, but it's in .blend format right now. I can't log into Unity, it won't accept my account and I can't get hold of them to query why. How can I get it from .blend to .mu? As well as this, is there anything else I need to do, with exception to the CFG file, I've made that? Thanks in advance
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For your attachment points, what you are saying is this:
stack, srfAttach, allowStack, allowSrfAttach, allowCollision
no yes no no no
stack- can I attach things at the nodes?
srfAttach- can I put things on it?
allowStack- Will this thing be stacked?
allowSrfAttach- can I stick this to surfaces?
allowCollision- can I merge this with things, so a collida mesh clips?
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GIMP is a powerful tool for editing and creating textures, uses layers like Photoshop is and it's free!
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Personally, whilst I have little knowledge in this field, I would suggest for the older ones challenging them to do Delta V equations and explaining to them orbital mechanics, for the younger ones, give them a task a bit like LEGO- make something that does something, whether it's in space or on the ground; for example, mouse trap?
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Hey Mikey,
Recently I also got a RAM upgrade (which fitted fortunately) but what I took from that was simply that precision is vital for adding bits to your computer. Msg me or question here if you want to find out exactly what RAM you want, assuming you have no clue
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So, it has been quite the while since I last touched this page, but this my progress so far:
I need to:
-Texture
-Add attachment points
-Add "impact" model
-Implement into the game
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It's been a while, so I haven't read this page- thanks sal_vager, crikey your rep has ascended faster than Jeb on a booster! Congratulations and thank you for you comment.
Stay tuned SESEOR fans, content is coming
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Concept for a connecting tunnel:
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Interesting mods, but many use hexagons, and I want octagons!!
Anyhow, I will add concept drawing later
*apologies, edited octagons in the first post
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Hi all,
I've never heard of this KerbalEDU, what is it? Thanks
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Use [ then put spoiler=what you want to see before you open it, then] then your words here, then [ / spoiler (no gaps]
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Thanks Kerbiloid, this is helpful, since I didn't know what mods had done what- personally, none of them have fully covered what I'd like to see, but near future has some designs which are similar- I'll go ahead with this, but I'd like to see if anyone else would like this
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Hi all,
I've missed this game for around 4 months, but the thing I found annoying before, when I did play, was the lack of structural space station parts- they didn't feel meaty- and few mods had parts that I liked. So, with my limited experience and the many guides on this forum, I think I can make some parts for fun.
So I threw together this mood board on the ideas I'm thinking of:
Most of it is taken either from concept from NASA or real life space station parts. A common theme is octagons, which I like.
So, if this page takes off, my project is go, but in the mean time:
What do you think of the idea?
Thanks,
Rhyunix
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Thanks guys
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Hi all,
It feels so nice to be back! I had left the game for at least 6 months, whilst being zorbed into the game War Thunder. I have left because I expressed my opinion in a bad way, and was punished, and the changes being made to the game are simply ridiculous right now, so I'll be here whilst everything calms down (that's not saying I bring storm-clouds :/ )
MOAR art for everyone!
BETTER art ^^ *
MAYBE even models?!
(Gah, sorry mods, could you please move this to Welcome? I looked for it but scanned over it *facepalm* )
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I've stumbled across this, it sounds interesting, I'm listening (get it )
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Medium launcher passes test mission with flying colours
Medium lifter testing part 2
In orbit around Kerbin, the launch vehicle is prepared for a TMI burn
Burning during TMI
Stage separation, TMI/ OM/ Deadweight stage takes off
I do a breaking maneuver around the Mun, then make a correction burn (hence the vehicle's incline) to meet the High orbit station "Julius"
The dead-weight/ OM/ TMI stage comes within 100m of the station, but no less than 75m due to safety concerns- a clear demonstration of the capabilities of the Orbital Maneuver stage.
Acknowledging voice print - SC1/2 Commander Nelrim
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Beginning Voice recording
NELRIM: The fellas sent us a dead-weight package today- we knew it was coming, but it was exciting to see that they were making advances in their tech. Progress on the ground by the Pegasus crew has been good, but we haven't talked much, just com-checks to make sure they are alive. The craft they sent is "going to become a regular" so we had a good look at it through the window - Fredlas has taken up a good role of photography, so as the craft pitched around like a bull, he took High res pictures. Err...
Julius Com: Would you like me to stop re-
NELRIM: Just a second Julius... all is well up here KSC, the crew are great- we're getting the job done, out
Julius Com: Now?
NELRIM: Yes, now
Julius Com: Recording End
The craft then returns home, via an aerobrake maneuver, that doesn't go well and overshoots, forcing me to use the OM stage to put it into a manageable orbit of approx. 400, 000m- I may bring it back, but I think I'm going to redesign the upper stage as one craft for re-usability- that's it for now, stay tuned!
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I have yet to see a SSTO like that before, fascinating
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IT'S STILL ALIVE!
SESEOR IS BACK FROM THE DEAD, SAYS SESEOR HoS
SESEOR TESTS MEDIUM PAYLOAD LIFTER FOR THEIR PURPOSES
Medium lifter testing Part 1
The design of this rocket is unique in some senses- for example, the rocket's second stage consists of jettison-able rockomax fuel tank "blisters" round the side of the main engine; the payload controller actual, at the top of the rocket, is a unique design, from scratch; the payload lifting engine is using dual LV 909's. SESEOR wants to adopt this design into their space program, and since the design is merely fledgling, they input a significant amount of resources they reserved for lifters into the development. The design is destined to put an empty fuel tank around the Mun/ dock with Julius if the go-ahead is given
Liftoff of the new payload lifter, intended to take a half sized Rockomax fuel tank to the Mun
Staging
Second Staging
In Orbit
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A simple thought from reading the first page- in order to make it as entertaining as possible, the viewers must laugh very hard at what can be achieved in several minutes of footage, not the complex launches, more like "I'm gonna fly an asteroid, here's one I made earlier" ?
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Hi all,
I used to have a CD from eyewitness space, or something like that, but I don't any more as it has disappeared and no one else seems to remember it... probably played it too much, loved it to bits.
Enough of the tangent! What I am asking here is two things:
1- does anyone know of a place where the could "find" such CD (if it is not seen as an acceptable way of aquireing it, PM me *aarrgh...?*)
2- does anyone know where I can find audio of astronauts, whatever form it comes in- I already know about the nasa archives and many google and YT searches have left me empty as well as sound sites, still run them past me anyway
Thanks
Rhyunix
Next stage from finished .blend model
in KSP1 Modelling and Texturing Discussion
Posted
OK, I've got to the stage of adding my blend file to the Unity view, but my blend file doesn't work! It won't accept .Blend and when I try .DAE it doesn't appear in the preview. I don't have material selection and I don't know how to get that, send help :/