Nuprin Feelgood
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KSP2 Release Notes
Everything posted by Nuprin Feelgood
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Congratulations, welcome to unemployment. Thankfully there is KSP to fill your off time.
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you just need one decoupler per booster. If you need extra support for additional tanks, use struts.
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the Tab key switches between the two modes.
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Creating a backup before modding question.
Nuprin Feelgood replied to Stealth2668's topic in KSP1 Discussion
Whenever I download a mod, I then unpack it to a specific folder I have for all my mods, outside of the game folder. This way I have clean copies of all the mods. Then I copy the mod pieces into the respective folders in my KSP folder. I also store my backups of clean vanilla game folders here. if you want to have a backup unmodded version, you should make backup copies of your parts, plugins, plugindata, resources and internals folders. I also recommend a clean backup of your Settings file. In case you decide to make tweaks to the cfg for performance reasons. Another advantage to having your mods stored in a separate folder, and just copying the pieces into your game when you want them, is that you have a reference of the mod pieces should you decide later to uninstall a mod. You can cross reference with the mod folder and see what files need to be removed from your game folder. Fortunately most of the best mods have highly identifiable folders for their parts and recognizable names for their plugins, which makes finding and uninstalling fairly easy. But having an organized system in place for your mods is always a good thing. -
[0.19.1] MOLAB - Heavy Manned Munar Rover
Nuprin Feelgood replied to Temstar's topic in KSP1 The Spacecraft Exchange
Temstar is an inspiration to all. Thanks for all your hard work and for posting these incredible crafts. -
Help with Docking: A Trainer Ship for Newbies
Nuprin Feelgood replied to Vanamonde's topic in KSP1 Tutorials
Very nice. I did something similar to teach myself how to dock. -
Docking Camera Angle
Nuprin Feelgood replied to The Dulas's topic in KSP1 Gameplay Questions and Tutorials
Be sure to also select the docking port you wish to view from and "control from here". -
Should the forums just be wiped?
Nuprin Feelgood replied to michaelphoenix22's topic in KSP1 Discussion
If this were just a forum of Mods then maybe. But since Mods are only a fraction of the content, that would make no sense. And how is there confusion when every post has a date stamp clearly visible in the top left corner? -
I like both KW and NP. I also think KSPX is a must. Just make a copy of your unblemished Parts file before you add any mods, and you can always revert back. Also each of these mods comes with highly identifiable parts folders, so it is easy to remove specific parts you don't like.
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What to add to a base on another planet.
Nuprin Feelgood replied to walia6's topic in KSP1 Discussion
A Brothel. Because Kerbals get lonely, and what happens in space, stays in space. -
there is this, but I don't know if that is what you were looking for. http://kerbalspaceprogram.com/launchpadobliterator/
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Rendezvous, I can't do it!!! D:
Nuprin Feelgood replied to SgtElis's topic in KSP1 Gameplay Questions and Tutorials
If you have already read/watched all the available tutorials then I recommend that you Get MechJeb 2.0.7 http://kerbalspaceprogram.com/mechjeb-2-command-pod-integration-0-19-1/ Even if you want to be a purist, and always fly manually, using MechJeb once to walk you through the steps necessary for rendezvous will teach you, in game, what you need to do. The new version has an excellent 'Rendevous guidance' window that can be very helpful. I use MechJeb to get the paths set, but I still dock/land manually. This, of course, assumes that you have a good build that is maneuverable and manageable. I also recommend using a couple of smaller pods to get the hang of things before you start trying to dock big ships together. -
I had a copy of this on my desk which met with an unfortunate coffee spill. I went to print a new one, but the original forum post where I had found it was lost in the recent kerfuffle. I did manage to find a copy of it online, and so I thought I would repost it for those who use it. I apologize for not knowing or remembering the original author of the image. I find it to be very useful and easy to read, so thank you to whomever created it. I repost it for others with respect. There is also an excellent map found in this thread: http://forum.kerbalspaceprogram.com/showthread.php/20993-Request-Delta-V-maps?highlight=delta
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Ringer.. No. I am talking about changing the name of the folders in the parts folder. This, in turn, changes the order in which they load into the game, and by consequence how they show up in the parts tabs in the VAB or SPH. The 'sub category' function in the cfg file does not have a function at present.
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I use the part filter, but that was not all of what I wanted. So it may not be 'even better'. It is a very useful mod to be sure. I wanted, for example, all my engines to be in one place and grouped by size. Just typing 'engine' into the part filter didn't accomplish all that I wanted. Also having to constantly type in the editor and then clear it slowed me down in the builder. I also was able to prioritize things to my liking. For example, when I go to the propulsion tab, the first thing on the list is a fuel line. On the structural tab the first things are struts. Those simple and repeatedly used items were previously a 'next page' click away. For some, the parts filter is of great use and does what they need. Others may wish to sort their folder like I did. That's the beauty of a sandbox game, you can do as you like.
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Absolutely loving MechJeb 2. thanks for all the hard work. I have a request... Is it possible to have a resource counter that can be added into a custom window? I have a standard window that I use now in the VAB to show the things I need to know, it would be great to have a total of fuel/oxidizer/monop amounts available in that window. So that I don't have to add it up in my head based upon what tanks I have placed. This would be equally useful for those using realism mods with Oxygen, food and whatnot. (I am not brave enough for that level of realism) Just a thought. Keep up the great work.
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New to the game, only a few weeks so far, but absolutely loving it! After playing the game for a couple weeks, I went ahead and scoured the spaceport for all of the best mods. I've got about 500 parts in my folder now and it was getting a bit frustrating (and counter to my AR/OCD nature) trying to find the part I wanted in the builder. So I set out to sort the folder to my needs. I offer this information for those who don't realize it...the parts load into the game in the order in which they sit in the folder. So, using a simple and free program called File Renamer Basic I set about adding a simple coded prefix to every folder, to influence the load order into the game. The aforementioned program makes it easy to scan the contents of a folder, select items and then add a sequential prefix system to the folder names. I used a six digit system that categorized the parts by category/subcategory/item# with two digits for each. I set up the renamer to place numbers by increments of 10, leaving room for future insertion of new parts. Any system of numbers or letters could work, my point is that by using a simple renaming program, the process was relatively easy. All in all, the process took about two hours. In the end I now have a parts screen in the builder that is a breeze to navigate, with things grouped just as I like them. I found only one instance in which the renaming of the part folder caused an issue. This was with the ISA Map sat parts. The plugin seems to look for the part folder to find the artwork for the application icons. SO changing the name prevented the icons from being properly accessed. Easily remedied by just not altering those two particular part folders. It is also worth saying, that the renaming of the folders in no way affected existing ships or flights in progress. For others who may be facing similar frustration at finding what they want in an ever expanding parts list, I hope this info is helpful. Now on to conquer the stars. Happy launching!
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I have been using it for about a week or so, and it is great. It still needs a few tweaks, but the integration with the existing maneuver node system is awesome. I also love the custom windows, it cleans up the screen clutter. The docking, transfer, and landing guidance are also superb.