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Julexus Quandem

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Everything posted by Julexus Quandem

  1. I have played KSP for more hours than almost any other game I own on Steam. Currently it is in second place on 198 hours, just behind Football Manager 2011 (207) and now ahead of Europa Universalis III (186).
  2. My crane never made it to the Mun as it was very difficult to both launch and land; even with much strutting it was a very wobbly spacecraft. I'm making a more successful attempt with the base parts on wheels connecting with docking ports strategy. I would recommend coming up with a consistent way of making your base parts so that they all have the same, well..., base. I'm using parts from the Kosmos space station mod with rover wheels attached and, with the help of the sub-assembly saver, I can use that same assembly (truss, wheels, docking port, 4-way) on all my base parts. I imagine something similar could be created with stock parts as well. To ensure the thing actually docks I did two things. One was to let the first part of the base free-wheel to the lowest local point with the hope that it will be a fairly flat place and second I placed 4 of the Place-Anywhere RCS thrusters around the docking port of the bit of the base that was going to "dock". Once I had manoeuvred the second part into place it was just a case of giving a few bursts of RCS for the ports to lock. I'm also trying to make sure my base parts have a similar mass so they will sit similarly on the rover wheels. Picture:
  3. My refuelling and Kerbal inhabitation station. 4 docking ports for later expansion if needed.
  4. My Mun crane heading into Mun orbit. If it lands in one piece it will be a miracle.
  5. I've currently attempting to create a Mun base. I've designed a crane that is on its way to the Mun that, using KAS, should be able to pick up and transport my modules so they are all near each other. At least the crane managed that for me on Kerbin. I'm not worrying about docking things together really, for that all your modules need to be wheeled to get them close enough and as the others say you have to get the docking ports all at the same height.
  6. I have been experimenting with using jet engines instead of boosters to make SSTOs with some very... bizarre results at times. The funniest was the ship that instead heading up as planned instead hopped in a surprisingly controlled way off the launchpad and the continued on its merry way bouncing off its landing legs for each hop. Sadly I was laughing too hard to take a screenshot.
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