Nalin_Airheart
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KSP2 Release Notes
Everything posted by Nalin_Airheart
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Hour 0: Lock the doors. Hour 24: Succumb to the neuro-toxin and become a zombie. Hour 24: Kill someone and convert them. Hour 25: Party everyday.
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Excellent, the expansion has started, by the time .23 comes around KSP should be known to the entire Steam userbase and quite a lot of YouTube. (The main page of the forums tracks stats at the bottom, good job getting to that many posts.)
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I F9'd when I should've F5'd, its like that saying that If you french fry when you're supposed to pizza you're gonna have a bad time.
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Multi-Port Docking and Rings
Nalin_Airheart replied to arq's topic in KSP1 Gameplay Questions and Tutorials
Trying to make one of those fancy artificial gravity rings eh? I honestly don't know how to help but bigger docking ports = better connections. And avoid the octagonal strut because it will transform into a kraken and murder anything it touches. Also thats a ton of segments, why not just send a complete ring into space? -
Career ideas
Nalin_Airheart replied to Kopykat99's topic in KSP1 Suggestions & Development Discussion
This is possible in the stock game, albeit those ships are gonna be insanely weak and made with docking ports. Don't think Squad is gonna put these in the game ever, it's definitely in a mod already though. -
Make a wish... and have it horribly corrupted!
Nalin_Airheart replied to vexx32's topic in Forum Games!
Granted, but they are written in blood leading to some deaths. I wish YouTube would stop changing it's layout. -
Kerbin escape challenge
Nalin_Airheart replied to Hejnfelt's topic in KSP1 Challenges & Mission ideas
This is basically the "go-up-as-fast-as-possible" challenge whose name has slipped my mind. Nevertheless I'm trying with my scrub demo skills. -
KSP1 Computer Building/Buying Megathread
Nalin_Airheart replied to Leonov's topic in KSP1 Discussion
Alright, here I go, don't glare at me but here's my plans for a budget gaming rig. Mobo: ASRock 760GM-GS3 AM3 Micro ATX Case: DIY-5823BK Black SECC ATX Mid Tower CPU: AMD Athlon X4 640 3.0GHz w/fan GPU: AMD Radeon 6670 RAM: Silicon Power 4GB DDR3 1333mhz PC3-10600 PSU: hec 585W ATX12V + Cord HDD: Seagate Barracuda 1TB WLAN Card: Baaqii WA009 USB WiFi ROM: ASUS 24X DVD Burner *I have all peripherals obviously or I wouldn't be typing this out. The total comes out to $361.28, and based on Performance Check the combined rig has scores as follows; CPU: 3374 GPU: 1047 HDD: 1087 RAM: 57ns Latency 3.4gb/s Uncached Transfer 1.2gb/s Write Transfer. Come at me rig builders. EDIT: On a side-note what I'm planning to build is gonna surpass my current system in many many ways. I use an HP G60-237US for most of my stuff and it's a really finnicky laptop, the heat gets to it, the wireless card is doing all sorts of crap, and the PSU actually failed on me a minute ago. It runs an AMD Turion X2 RM-72, GeForce 8200M G int. card, and has 3gigs of DDR2 to support Windows 7 x86. In comparison the Performance Check stats are: CPU: 1017 GPU: 57 (Save me please Radeon) HDD: 337 RAM is just some generic 2GBx1 PC2-5300, 1GBx1 PC2-6400 -
The Xenosaga series and FFX have just stuck with me all these years, Xenosaga has some great blobby CGI set in a sci-fi universe with corruption and salt-aliens. FFX is just a pure fantasy RPG which I love and adore for all of it's accomplishments.
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IIRC there was another teacher on the forums asking around for help on mission/reward creation and balancing. There was an entire page and student forum too, I'll try to nail the thread onto a link for you if you want to talk to him.
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Please don't necro threads, this creates false hope :c and moves other threads down.
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Virgin Galactic style space plane [Stock]
Nalin_Airheart replied to Coccalime's topic in KSP1 Challenges & Mission ideas
"The rocket may not use the two atmo engines." I'll spell it out for you, the turbojets and normal jets aren't allowed on the passenger module because it's supposed to be replicating the Virgin Galactic craft. (AND ITS SPACE, WHY WOULD YOU USE THEM IN SPACE) There's no hard limit to airplane engines on the actual airplane, read the OP first please. -
Goddard rocket Challenge
Nalin_Airheart replied to frizzank's topic in KSP1 Challenges & Mission ideas
*scoffs as he remembers previous attempts at staging gone wrong* On a more serious note this is literally just putting a payload into space with the engines on top. >Doesn't see the challenge in it besides not putting engines on the bottom. -
"KSP 2" They'll never do this, KSP being in constant development similar to TF2 with new changes being put out as fast as they can be programmed and tested means that KSP should never even need a sequel. This isn't a bad thing either for the people who bought KSP early on :3
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Poll: Kerbal Space Program's Mun Landers
Nalin_Airheart replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
Did it once in the .13.3 demo by sheer anti-lag and luck. (Also unbalanced parts ) I still have yet to return without screwing up lander design in .18.3 (demo). If I fail, pics. If I succeed, pics. -
In-line Radial Decouplers
Nalin_Airheart posted a topic in KSP1 Suggestions & Development Discussion
This is a part idea first of all, second of all I'd like to explain why an in-line radial decoupler isn't an oxymoron or as insane as it sounds. So while screwing around with asparagus staging I thought of something that might be good for new ideas. The part in theory would be a ring similar to a decoupler except that it would be a part of the main rocket body that decouples anything attached to it instead of putting on radial decouplers. This would either be a ring that attaches the same way as a radial decoupler except that it covers an entire flat cross section (z,x) of the rocket while not disturbing anything that its on. I've been doing this already by attaching things ON normal decouplers so that they'll fall off with it when staged, the only problem is that parts 'snap' to their CoG instead of where the mouse is when you try to attach them in the VAB from my experience so for example orange fuel tanks will screw some of my designs over so I have to use smaller tanks radially and put orange ones underneath. tl;dr I want a part like a normal decoupler that makes anything attached radially to it fall off when staged. -
An ocean of lag...
Nalin_Airheart replied to Pachi3080's topic in KSP1 Suggestions & Development Discussion
The ocean gives me a tolerable 20~ fps on my laptop. Model: HP G-60 237US (2009) MoBo: Wistron 303C CPU: AMD Turion RM-72 Dual-core (2.1ghz) GPU: NVIDIA GeForce 8200M G (Integrated crap) RAM: 2048x1 1024x1 DDR2 667Mhz The Mun on the other hand makes me crash almost every [Redacted] time I come into contact with it's SoI. -
Create a fuel tanker truck out of a cockpit, pod, or remote guidance unit (no probe bodies), and get a full Rockomax X200-32 past the northern mountains by either being a suicidal Jeb and scaling them or by going around to the right. Your destination is the northern base of K2, if you go around you'll have to drive north-east and then back west to get to the destination at the northern base of the mountain. I couldn't find any map of Kerbin for .21 sadly but +points for looks, speed, and you'll be disqualified for using any rockets/jets/engines.
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Sounds like a rage-inducing competition to me, how exactly would this work? Also I'm in the demo so no ant engine for me :3
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low level speed challenge
Nalin_Airheart replied to redwolfy's topic in KSP1 Challenges & Mission ideas
Alright I've done it, in the .18.3 Demo I've made a simple rocket with enough wings to go horizontal. Ground Speed: 301m/s +50 for one Kerbal +50 gliding at 5m Score: 401m/s I could make a new design but it's insanely hard to balance out the tiny winglets in the VAB. Here are the pics. EDIT: And I've done it again, this time with a less prone to dieing chemical rocket that can actually hover. Ground Speed: 200m/s +50 for one Kerbal +50 gliding at 5m 2x it can hover Score: 600m/s Pictures are in the same album as the last one and finally here's the video. -
low level speed challenge
Nalin_Airheart replied to redwolfy's topic in KSP1 Challenges & Mission ideas
Couldn't we just do some insane TWR shenanigans with a rocket/jet engine cluster and achieve insane speeds under 250m? Also a parachute would allow for fairly easy water landings. AND INFINIGLIDE, oh I've reached over 450m/s with a manned infiglide rocket and 4km/s with an unmanned winglet cluster. I will attempt this legitimately but just what are you going to do about the aforementioned problems? I'd recommend using Speed over Land as limiter. -
Farthest Distance Traveled in 10 minutes
Nalin_Airheart replied to zarakon's topic in KSP1 Challenges & Mission ideas
I don't know the original diameter of the aerospike so I'm just assuming 1m but according to basic geometry and scaling. Perimeter^1 Area^2 Volume^3 The actual volume would increase by the scale factor cubed. Your modded part might not be the most realistic as a result. I might be wrong, just putting this out there. EDIT: I don't think there's anyway to calculate the thrust or ISP from a scaled engine either but larger is usually less efficient with chemical engines. -
[Showcase] Non Asparagus Launch Vehicles
Nalin_Airheart replied to AustralianFries's topic in KSP1 The Spacecraft Exchange
I think I have a design you might like; it involves drop tanks and three precious LV-T30s with an LV-T45 in the middle for steering. It's also easily expandable. Pics coming but here's a video of it