-
Posts
1,145 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RuBisCO
-
0.22 Release Date Confirmed for October 16th,2013,3rd Millenia,C.E.
RuBisCO replied to Rockhem's topic in KSP1 Discussion
Happy birthday for me!!! --- Wait I'm like the 3rd KSP fan born on the 16th, weird... -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
RuBisCO replied to HoneyFox's topic in KSP1 Mod Releases
fixed. Unless you also mean the fuel tanks are always pressurized? But no many engines need to pump their fuel, usually small low power engines can be pressure feed (by small-high pressure fuel tanks no less) to make a very high powered pressure fed engine requires fuel tanks at extreme pressures. -
How low can I make an orbit around Kerbol?
RuBisCO replied to 99TheCreator's topic in KSP1 Gameplay Questions and Tutorials
Yeah I had solar probes always blow up around 1200 meters, which is crazy silly considering the temperature parts should be at that close to a star! You don't really need much delta-V for a parabolic orbit from kerbin to kerbol system, likes 6 km/s. -
[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
RuBisCO replied to HoneyFox's topic in KSP1 Mod Releases
I'm all for this... sort of. Certain types of fuel don't need 'ignitors' (N2O4+N2H4, etc) some engines are pressure fed and don't even need powered pumps. Large engines using non- hypergolic fuels and low pressure tanks would need both ignition systems and a starting system such as one-start-only solid fueled starter motor, multiple-start hydrazine or H2O2 powered "starter motors". Also there is the issue of ullage: In space fuel in a fuel tank can float around such that there is a gas pocket between it and the intake pipe, thus engines can't start unless the fuel has been pushed down. This requires solid fuelled ullage rockets, RCS pre-firing or bladders/piston fuel tanks that have no mixing of pressurizing gas and fuel. I would love to see more of this kind of "Masochistic realism" mods to add more painful-fun to the game. -
Is rcs enough in space?
RuBisCO replied to Rockyfelle185's topic in KSP1 Gameplay Questions and Tutorials
Bull**** -
1. Plutonium 238 is EXTREMELY expensive, we don't even have enough reactors producing the fuel to meet limited demand for space probes! There is no way there could be any civilian use with its present price tag. 2. Strontium 90 maybe cheaper, but it last for a shorter time period and needs a lot more shielding, the safety risks are too high. 3. Americium 241 may be common enough in household smoke detectors, to scrounge enough together for an RTG is also going to cost a pretty penny!
-
Reprogram Action Groups on the Fly?
RuBisCO replied to RuBisCO's topic in KSP1 Gameplay Questions and Tutorials
Wow the title of that mod says it all. -
Is there anyway (or mod) that allows one to reprogram a ship's action groups?
-
Well you can always use KAS 3.1? But if that not the problem. I don't know. Yes perhaps its the shear load of mods you have but honestly I have more on an older computer and none of those problems. What you going to have to do is remove each mod and install one and a time until the problems start up again.
-
KAS 4.0! KAS 4.0! That your problem right there! Here watch this video, at the end is that what happens to you? Yes, The Linux version is 64 bit, but I've been using a lot of mods with windows just fine.
-
Ok this is getting on my nerves: With the new KAS, KSP is no longer stable, when I reload from a save point I now run a good chance of screwing up the game such that instead of focusing on my ship its focusing god knows where! I need to reboot the game every time! I installed a fresh version of the game and everything, this only happens with the new KAS!
-
But wenches need to need tested So I have one ship with a full tank and another empty, both have engines, both ships are connected with pipes, I throttle up, on the ship with fuel the engine ignites, the other does not light up, ergo no fuel transfer unless forcing via fuel transfer or TAC fuel transfer.
-
I've test the wenches and it still allows fuel transfer through the wench... so what are the pipes for... show? Maybe some code is needed to disable docking mode with the wench for all parts other than EM and Hooks. Forcing the User to use pipes to transfer fuel and power. Real-ishly the wench is nothing more then a high strength rope not suited for even power sharing, let alone fuel transfer through its tiny diameter. Of course if you can get power to transfer and not fuel through some more fancy coding that would be cool. Anyone having a bug where the game stops drawing objects so all you see is skyscape (no planets, no ships, nothing) and you have to reboot the game to fix it? I've just started experience this ever so often since the new KAS mod installation (then again I remember something like this with FASA asteroid mod months ago but have not installed that mod for some time)
-
Dock Orbiters that are in diffrent orbits
RuBisCO replied to RuBisCO's topic in KSP1 Challenges & Mission ideas
Again, 1) If they have any velocity difference they do not have matching orbits 2) I been able to "dock" ships traveling at up to 25 m/s from each other I've thought I have done that already? But I am testing a KASless "butting" system now so here are the freshly printed screenshots: No, you can use KAS or what ever to grab on to each other, once your have neutralized their relative velocity by some other means than thrusters, then you need to bring them in somehow to dock. -
Dock Orbiters that are in diffrent orbits
RuBisCO replied to RuBisCO's topic in KSP1 Challenges & Mission ideas
Technically it should be possible as long as the target velocities are below the speed needed to cause structural failure upon impact of specific parts, so far that appears to be beyond 25 m/s for KAS parts at least, so any orbit will do as long as the vehicles are approaching each other at relatives speeds of <25 m/s. Orbit beyond minmus though provide the most dramatically different appearance, that all. -
Dock Orbiters that are in diffrent orbits
RuBisCO replied to RuBisCO's topic in KSP1 Challenges & Mission ideas
If you still don't believe me I guess I'll need to make a video. Need to download some video software first, anyone know where I can find a free screen-to-video program? -
By accident, or on purpose? Because I've been doing a lot of 'on purpose' recently and its surprising what impact speeds most kerbal parts can take, its like their made of fancy rubber of something!