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legogromit007

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Everything posted by legogromit007

  1. ok, so the rules say if sites are separated by a large distance they have to have a way of moving kerbals between them, preferrably by an ANT rover, right? does the mode of transport have to be GROUND based?
  2. dammit, cos I sent a couple of probes to scan for kethane on eeloo and was hoping I'd be able to use them as comms satellites once they'd finished, but forgot to put communatrons on
  3. right, so if I've got a satellite network for the 'eye in the sky' bonus, I'm assuming they need antennas and the like right? and does a kethane scanner count as a comms device?
  4. hahah, yeah i know, but atm ike is really close behind I'm on the inside, so I should be safe for a while yet
  5. hahah, thanks, but just to be certain here's a snap of the altitude anyways
  6. is this legitimate now? http://i.imgur.com/8Rkc106.png' alt='8Rkc106.png'>
  7. well I did not know that, terribly sorry so the only thing missing then is a HOME module? because if so I'll have to go and fix that dilemma and regain my former award! Also, what's a natilus module?
  8. oh right, are they not allowed to live in the deli and shoe store or the admin module? whoops, sorry about that and I meant to put one on there, i knew I'd make a mistake with all those pictures here you go, HMS Orcus, i know it's not much (basically just a fuel tank with an engine XD ) but it's something http://i.imgur.com/eWOuTbq.png' alt='eWOuTbq.png'>
  9. right, well I've got some bases set up about and here they are: 1. Orcus Baza (Duna) General overview of base View of 3 ANTS delivered via containerload View of containerload of MK2 motorbikes View of HOME admin module ('gas guzzler') View of base from map view View of 'eye in the sky' fuel station HMS Orcus View of 'eye in the sky module' HMS Orcus from map view 2. Vesta Baza (Minmus) Overview of Vesta Vesta Baza Hab 2 Vesta Baza from map view 3. Vostok Baza (Mun) Vostok Baza overview Close up on Kethane production and refinement facility ('gas guzzler') Close up on living quarters for Kerbals Vesta Baza station which provides an escape opportunity for the kerbals (if a little crude ) Close up of ship which is capable of landing at the base, picking up kerbals and returning them to the station where they await departure View of Vostok Baza from map view Well then, lets add up the score shall we? : Orcus Baza: Duna - 35 1 site - 10 4 habitation modules - 60 'gas guzzler' - 50 DEMV vehicles (3 ANTS and many MK2s ) - 40 'eye in the sky' - 100 Kerbal residents - 25 Total - 320 Vesta Baza: Minmus - 15 1 site - 10 Hab modules - 45 Kerbals - 18 total - 88 Vostok Baza: mun - 10 1 site - 10 1 hab - 15 1 CD&S - 5 2 DEMV - 20 Gas guzzler - 50 opt out clause - 50 kerbals - 12 total - 172 Grand total: Orcus - 320 Vesta - 88 Vostok - 172 580
  10. yeah I did a B-52 but it uses the B9 pack just with the cargo doors so idk if it counts for anything also did a shuttle but they're easy with b9 and without making a proper launch rocket :/
  11. I made these things, I know the thunderbird isn't technically a real plane and the V-2 is a rocket, but I'm still fond of them V-2 taking off from launch pad V-1 Buzz bomb, pretty horrible to control but oh well, it isn't exactly designed for manouverability anyway! this is the me-163 komet, which is pretty poor tbh considering it can only fly for a few minutes :/ but it is very agile and easy to fly this was meant to be the gloster meteor, but I'm not sure it looks perfect and finally my pride and joy, Tunderbird 1, complete with vertical take-off capability and spotlight
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