legogromit007
-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by legogromit007
-
-
dammit, cos I sent a couple of probes to scan for kethane on eeloo and was hoping I'd be able to use them as comms satellites once they'd finished, but forgot to put communatrons on
-
right, so if I've got a satellite network for the 'eye in the sky' bonus, I'm assuming they need antennas and the like right? and does a kethane scanner count as a comms device?
-
hahah, yeah i know, but atm ike is really close behind I'm on the inside, so I should be safe for a while yet
-
hahah, thanks, but just to be certain here's a snap of the altitude anyways
-
-
well I did not know that, terribly sorry so the only thing missing then is a HOME module? because if so I'll have to go and fix that dilemma and regain my former award!
Also, what's a natilus module?
-
oh right, are they not allowed to live in the deli and shoe store or the admin module? whoops, sorry about that and I meant to put one on there, i knew I'd make a mistake with all those pictures here you go, HMS Orcus, i know it's not much (basically just a fuel tank with an engine XD ) but it's something
http://i.imgur.com/eWOuTbq.png' alt='eWOuTbq.png'>
-
right, well I've got some bases set up about and here they are:
1. Orcus Baza (Duna)
General overview of base
View of 3 ANTS delivered via containerload
View of containerload of MK2 motorbikes
View of HOME admin module ('gas guzzler')
View of base from map view
View of 'eye in the sky' fuel station HMS Orcus
View of 'eye in the sky module' HMS Orcus from map view
2. Vesta Baza (Minmus)
Overview of Vesta
Vesta Baza Hab 2
Vesta Baza from map view
3. Vostok Baza (Mun)
Vostok Baza overview
Close up on Kethane production and refinement facility ('gas guzzler')
Close up on living quarters for Kerbals
Vesta Baza station which provides an escape opportunity for the kerbals (if a little crude )
Close up of ship which is capable of landing at the base, picking up kerbals and returning them to the station where they await departure
View of Vostok Baza from map view
Well then, lets add up the score shall we? :
Orcus Baza:
Duna - 35
1 site - 10
4 habitation modules - 60
'gas guzzler' - 50
DEMV vehicles (3 ANTS and many MK2s ) - 40
'eye in the sky' - 100
Kerbal residents - 25
Total - 320
Vesta Baza:
Minmus - 15
1 site - 10
Hab modules - 45
Kerbals - 18
total - 88
Vostok Baza:
mun - 10
1 site - 10
1 hab - 15
1 CD&S - 5
2 DEMV - 20
Gas guzzler - 50
opt out clause - 50
kerbals - 12
total - 172
Grand total:
Orcus - 320
Vesta - 88
Vostok - 172
580
-
yeah I did a B-52 but it uses the B9 pack just with the cargo doors so idk if it counts for anything also did a shuttle but they're easy with b9 and without making a proper launch rocket :/
-
I made these things, I know the thunderbird isn't technically a real plane and the V-2 is a rocket, but I'm still fond of them
V-2 taking off from launch pad
V-1 Buzz bomb, pretty horrible to control but oh well, it isn't exactly designed for manouverability anyway!
this is the me-163 komet, which is pretty poor tbh considering it can only fly for a few minutes :/ but it is very agile and easy to fly
this was meant to be the gloster meteor, but I'm not sure it looks perfect
and finally my pride and joy, Tunderbird 1, complete with vertical take-off capability and spotlight
The New Bobcat Colonization Challenge
in KSP1 Challenges & Mission ideas
Posted
ok, so the rules say if sites are separated by a large distance they have to have a way of moving kerbals between them, preferrably by an ANT rover, right? does the mode of transport have to be GROUND based?