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Okreeks

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Everything posted by Okreeks

  1. Thank you guys. Looking back its quite obvious. xD I'm trying to make a part that gives me a window with information on the planets. And chnge the gravity and atmosphere. Any hints towards that? EDIT: I have to acces and change: CelestialBody: "public double gMagnitudeAtCenter;" Some one can tell me how? Again, thnx!
  2. Hi guys, could some one help me out. I cant get it to work. Dont have the access to the script atm... But this is what I'm trying to do (roughly): import "all the right stuffs to get it to work"; class test extends partmodule (or something){ public contructor(){ //do some constructor stuff //This show up in the debug/alt F2 so the main set-up works print("welcome"); public CelestialBody celestial = new CelestialBody(); public string name; //try one print(celestial.name/title()); //try two name = celestial.getTitle/Name(); print(name); } } As seen above I'm trying to get the properties from a planet. But it seems im not doing it right. The prints show that the values are either '0' or 'unnamed'. My goal is to get the values from a planet and/or change these. More specific the values from either the current planet I'm on or just Kerbin. Don't have much experiance but I enjoy doing this, so a gentle shuff or pointer into the right direction would be enough. Ill try to supply the code when available to me again. Thanks in advance and kind regards, Okreeks
  3. Thank you my good sir. Loads of (figurely speaking) Koins for you! Its been a honor sailing the seas (and perhaps soon below) with your ships. Truely it enhanced the game alot for me. From the preperation and building to a launch, to the evenly important recovery. And since I cant aim for land, I could still recover my beloved Kerbfellas because of you. Whatever you decide to do in the future, your ships will always remain afloat, inside my saves! I salute you!
  4. I cant seem to get it to fire like the others. I tried changing the buttons but it didnt work for me. http://puu.sh/3T5QZ.png Yes I toggled NumLock several times. Other buttons wont do either. Is it the way I installed the mod? The parts.cfg is located here: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DYJ_Gattling\Parts\gau19 I havent modified the basic structure. Any one any thoughts? Had this problem with the previous version aswell. Cant remember if I got it working then.
  5. It looks really great! Seems to me that the cockpit etc arent really round round. Are you going to make some sort of adapter to make the cockpit fit neatly onto the stock parts? EDIT: And perhaps let the engine's open and close trough the use of their ISP levels, instead of throttle level? With what you did, the engine closes and opens instantly. I'll give you all the Kerbol moneys for developing my favorite mods!
  6. Do wings etc work under the surface? Or could we use your rudders as depth rudders by placing them on the side?
  7. So my previous builds should still be ok then? Even not, the fact that they will be re-released should be enough! Or just pick my stranded Kerbs up with the runabout. Thank you. So youre nodding towards this weekend as a ETA? Dont be afraid to say yes. The E in ETA will exclude you from any promises that would've been broken! Again thank you. Somehow Carrier command comes into mind... A Carrier with amphic vehicles and aircrafts... Thus youve implemented a (partly)game into a game. Good job!
  8. Good call that we dont want to wait another 2 months. When R3 will be released, what about the other boatparts? When I play, I have a rule to retrieve landed/stranded Kerbs at the end of their mission or to place a RIP in a graveyard. So Kerbal management is a big thing in my book. (Gives me a idea of what preparation is needed and the effort after a launch. Its more then just launching stuff.) But to do that, I use your boat parts, to make retrieval ships. The carrier is nice but for that idea its just overkill. Its not like I'm able to land a plane on it (Planes seem to dislike me) and I dont need a HUGE ship to grab some Kerbs from the water. DONT GET ME WRONG... I truely love this mod. 50% of my time in KSP, has been using your mod.
  9. Thank you. So in this pic it wont work cause the plug wont reach the winch. Lowering the winch would fix that.
  10. Woulndt it start swinning on a rope like that?
  11. Is there a docking system for the runabouts, just like airplanes have? Something like a scaffold when they get small ships out the water. editedit Q answered, no more need for a huge pic. TY Khaos.
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