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LaydeeDem

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Everything posted by LaydeeDem

  1. Why would you use Unity Script? Visual Studio and Monodevelop are both free and much better.
  2. The FlightGlobals probably answers my question too. Ekku: Have you tried using KSPAddonFixed by Majiir? Probably won't change anything but it's what all the ~cool~ modders are using. If the editor thing doesn't work have you considered loading at the Menu? Hyperedit does that.
  3. Wouldn't it be easier to use a confignode and vector3? (Or vector4 for rgba) if (node.HasValue("Color")) { Vector3 col = (node.GetValue("Color")); node.coloryouwanttoconfig = new Color(col.x, col.y, col.z); } Obviously you need to set the foreach and the name of your config file, but that's the confignode stuff. EDIT:Typed the wrong thing. I don't have the best memory. Also a question myself, how can I get a plugin to detect proximity to a CelestialBody?
  4. Haha. "Testers". So nova, any advice for planet texture making? The textures I make don't have the right feel to it.
  5. That's what I thought. The code to look things up is really useful.
  6. Huh. Nova, how did you get the dark shadows while at the same time having a beautiful red tinge? I can tint it red but it tints the shadows too.
  7. Multiplayer is just a bandage. Squad knew we'd be pissed about the cancellation of resources, Spaceport 2, and the recent dev purges, so they announce multiplayer to cheer us up. Hooray!
  8. Well I figured out your light shifter. I have it set up real nice in a config file too.
  9. It's Nova's original solar system.
  10. The universe exists because it feels like it.
  11. There's all kinds of weird stuff that shows up in the auto complete. I actually get distracted sometimes when I want to learn more about a neat unused class. A lot of them have really ambitious names too.
  12. You think space probes understand punctuation? He probably got a migraine from just translating that from binary! Anyways here's a little video of my latest attempts at breaking the game: I'm further along now, haven't tested the latest build using afto's code, but the space center has reappeared, so I must be doing something right! If you have the time, Krag can you tell me more about the .bin files? I know they're meshes, but how did you go about creating them?
  13. I don't know what engines would make those sounds, but it's interesting! Though I think you shouldn't use the first one. As cool as it sounds, I don't think ANYONE would want to do a 15 minute burn with that pulsing noise.
  14. Where are you pulling that percentage from? Plus I'm using the Real Solar System code because it is a decent example of ConfigNodes. Not for the scale part. Anyways, Kerbin can and has been scaled. http://forum.kerbalspaceprogram.com/threads/55145-0-22-WIP-Alpha-Real-Solar-System-v5-3 If you want to talk about planet sizes or my plugin send me a PM, this thread is about Nova's mod that makes Minmus less ugly.
  15. Why does everyone think the planets are hand sculpted meshes? Unity creates the mesh from the planet's height texture.
  16. That and Krag ignored good questions about coding and yet answered all that played into her act. Since Krag is still doing the same, I've decided to switch to aftokinito's code. It has a few bugs but I already like it more than planet factory.
  17. Absolutely beautiful! I've been working on my own planet shifter/creator using code from Real Solar System and aftokinito's planet API code. However you've had much more success. My planets have really small SOIs and no surfaces!
  18. Nice job. Try increasing the brightness and your level of samples, looks better than my first try in Cycles.
  19. Don't knock it before you try it: http://forum.kerbalspaceprogram.com/threads/55145-0-22-WIP-Alpha-Real-Solar-System-v5-2
  20. Sounds promising. Shoot me a PM if you need any help with modeling or texturing.
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