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Kulko

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Everything posted by Kulko

  1. Mono is fully updated. Running linux mint 17, fresh install, fresh install of steam, fresh install of KSP 1.0.2. Here is the error message I get when running CKAN as root from the terminal: 2316 [1] ERROR CKAN.AutoUpdate (null) - WebException while accessing https://api.github.com/repos/KSP-CKAN/CKAN/releases/latest: System.Net.WebException: Error getting response stream (Write: The authentication or decryption has failed.): SendFailure ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.RemoteValidation (Mono.Security.Protocol.Tls.ClientContext context, AlertDescription description) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.validateCertificates (Mono.Security.X509.X509CertificateCollection certificates) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.ProcessAsTls1 () [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.HandshakeMessage.Process () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) Mono.Security.Protocol.Tls.Handshake.HandshakeMessage:Process () at Mono.Security.Protocol.Tls.ClientRecordProtocol.ProcessHandshakeMessage (Mono.Security.Protocol.Tls.TlsStream handMsg) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in <filename unknown>:0 at System.Net.WebClient.ReadAll (System.Net.WebRequest request, System.Object userToken) [0x00000] in <filename unknown>:0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in <filename unknown>:0 System.Net.WebException: Error getting response stream (Write: The authentication or decryption has failed.): SendFailure ---> System.IO.IOException: The authentication or decryption has failed. ---> Mono.Security.Protocol.Tls.TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.RemoteValidation (Mono.Security.Protocol.Tls.ClientContext context, AlertDescription description) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.validateCertificates (Mono.Security.X509.X509CertificateCollection certificates) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.ProcessAsTls1 () [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.Handshake.HandshakeMessage.Process () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) Mono.Security.Protocol.Tls.Handshake.HandshakeMessage:Process () at Mono.Security.Protocol.Tls.ClientRecordProtocol.ProcessHandshakeMessage (Mono.Security.Protocol.Tls.TlsStream handMsg) [0x00000] in <filename unknown>:0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request) [0x00000] in <filename unknown>:0 at System.Net.WebClient.ReadAll (System.Net.WebRequest request, System.Object userToken) [0x00000] in <filename unknown>:0 at System.Net.WebClient.DownloadDataCore (System.Uri address, System.Object userToken) [0x00000] in <filename unknown>:0 Now I don't know what I'm looking at, but it looks like a server side problem. Or is it?
  2. That's what I did, sorry if I was unclear. I am running Linux Mint 17.1 so there is no ALT-F4 but I CTRL-ALT-BACKSPACE to restart the session and force quit all programs. But it still autosaved. EDIT: I guess I don't see why this is so controversial. Pretty much every game ever - heck, most SOFTWARE, let alone games - will give you a warning if you are about to overwrite data or revert to an earlier version. Just silently overwriting a ton of progress seems stealthily mean.
  3. I'm not denying that this was user error. My overarching point was that, since the way KSP handles campaign progress, autosaves, and manual saves is not readily apparent to the user, a quicksave should be temporary, and not overwrite a previous autosave. For instance, I had no idea about manual alt-saving until Tex replied above. Example, for clarity: Launch rocket A. Quicksave rocket A. Successfully land and recover rocket A. Launch rocket B. Quickload should return "No quicksave for this craft", instead of returning you to flight with Rocket A. Or, if it is going to return you to Rocket A, it should return "Quickload will restore an earlier state, are you sure?" It wouldn't add any extra confusion. If you were still flying rocket A when you quickloaded, there would be no confirmation dialog. But if you are flying any other craft, especially if Rocket A has already been recovered, KSP should double check before reverting.
  4. So after a long hiatus I finally got around to installing 0.25 last night. Between last night and this morning I made some significant progress, sending unmanned science probes to Mun and Minmus and getting three or so tiers up on the tech tree. On my way back from Minmus I miscalculated my aerobraking and wound up in a stable but non-reentry orbit with 0 dV around Kerbin. I decided to reload my last quicksave, which I thought had been in orbit around Minmus, to try it again. I pressed and held F9 and was quickly brought to... My first rocket, 25 km above Kerbin. Seriously. 4 FL-200 fuel tanks, an LV-30, and a command pod. Just going straight up. I don't know whether I didn't properly quicksave or what happened, but I lost about eight hours of kerbaling in one second. So I did what any Kerbal would do. I blew it up and did a hard reset of the computer. Surely the quicksave load hadn't overwritten my actual last space center save.... Oh yes it did. Upon restarting and reloading, I was back at year 1, day 1, all my progress gone. So now I've ragequit until 0.90 comes out and I have to start all over anyway. So here is the suggestion itself: Limit quicksaves to in-mission or in-flight. DIstinct quicksaves for each craft or mission. SOME sort of failsafe so that this doesn't happen. Or at the very least, a warning when you are about to quickload to another craft or back in time, similar to when you want to revert and it tells you when you're headed to.
  5. That seems to have done it, on a clean install. Going to try installing Engineer and see what happens.
  6. I'll do a clean install and try it again, but the problem was happening with stock KSP before I even installed Engineer.
  7. https://www.dropbox.com/s/fqr7uvne35lkcky/Player.log EDIT: Here it is. https://www.dropbox.com/s/pogrsh8atufbrvv/KSP.log The crashes seem to happen when I transition to or from the VAB, but sometimes they happen completely randomly in flight
  8. Happened again... I noticed something new at the bottom of the log this time, I think this is the problem but don't know what it means: NullReferenceException: Object reference not set to an instance of an object at EditorLogic.CheckSymPartsAttach (. oAttach) [0x00000] in <filename unknown>:0 at EditorLogic.UpdatePartMode () [0x00000] in <filename unknown>:0 at EditorLogic.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  9. Can anyone tell me what this stuff means? KSP keeps crashing in the VAB, without warning. I'm running an AMD Phenom II X4 920 Processor with Radeon HD 6570 on Linux Mint 17 Cinnamon. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Native stacktrace: /media/sky/storage/SteamLibrary/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x8b470) [0xf5a39470] /media/sky/storage/SteamLibrary/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x2133c) [0xf59cf33c] [0xf7738410] Debug info from gdb: ERROR: ld.so: object '/home/sky/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. No threads. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
  10. You need to press ALT+ENTER after setting fullscreen for some reason. But once you do, it works fine, and the setting sticks.
  11. Found, downloaded, and fell in love with this game on my 2006 HP nc6320. The specs are: • Intel® Core™2 Duo Processor T5600 • 1.83 GHz , 2 MB L2 cache, 667 MHz FSB Windows XP Professional SP2 2 GB (1 GB x 2 SODIMM) Graphic Subsystem Name Intel® Graphics Media Accelerator 950 Graphic Subsystem Video Card Memory Up to 224 MB shared video memory Averaged 5-6 FPS and crashed all the kerbing time. When I finally downloaded the game onto my gaming rig I was ecstatic, and could actually build something decent.
  12. I'm baaaack... and in the interim I've managed to strand not one, but TWO kerbals on the Mun when their lander tipped over after touchdown. In a moment of panic, their third crewmate took the command module and fled to Minmus, where he has established a circular polar orbit and refuses to return.
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