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KSP2 Release Notes
Everything posted by MaximilianPs
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0.5.0.386 Released Updated the "Diary" (the box under the gender) that now show the total of Flight/Orbits/Land, more will come.
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0.5.0.350 - Added a tool bar to speed up open/backup/save and also added "Useful Infos" that will gives some information about Kerbals and parameters.
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0.5.0.282 Released 0.5.0.282 - Now you can edit multiple Kerbals without saving every time, Kerbals can be deleted (still remain some reference on missions but will be fixed in the future) re-enabled Save option ('cause you can edit multiple Kerbals per time) and also a Backup method for save your save game file, log get hidden on start but you can show it back if you swish.
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0.4.7.228 Released, I've removed some saves functions 'cause I'm not 100% on what happen down there, but editing Kebal one per time, is rocksolid! SO, edit, and click on Save.
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I hope so Indeed I was thinking about it, I will pack it and share it too ;-) Thanks all for the advice, this is my first "shared" application, so I'm a bit noob on this
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I'm working on an editor for Kerbal, to bring them back to life and make other changes without editing the persistent.sfs file Far from finished but it seems pretty stable stable. I've tested it just with career save game files. Feature: QuickRename you Kerbal with a click, you can choose Name, Surname or booth, and it will randomly spawn it for you. Resurrect your dead Kebals, it will act directly into persistent file, so there's no need to save, and it will remove all reference to the sad moment, so it will be just like he/she are never died. Delete (right mouse click on the treeview) will remove the Kerbal and all missions stuff from the persistent file. (your saved game). Backup your file (menu File\Save\Backup) 'cause ship-happens ;-) and Murphy's Law is waiting for us. I'm not a native English speaker, so if there are any errors please report them, Thank You If you want to try it MAKE A COPY OF YOUR FILE! You can download it form HERE You can download the source code from Here 0.5.0.386 - Updated the "Diary" (the box under the gender) that now show the total of Flight/Orbits/Land, more will come. 0.5.0.350 - Added a tool bar to speed up open/backup/save and also added "Useful Infos" that will gives some information about Kerbals and parameters. Fixed and optimized the code removed some bloat use of threads (that was useless). Also optimized parameters saved on you persistent file. For example, Brave and Dumb now will use just 1 decimals instead of 9. 0.5.0.282 - Now you can edit multiple Kerbals without saving every time, Kerbals can be deleted (still remain some reference on missions but will be fixed in the future) re-enabled Save option ('cause you can edit multiple Kerbals per time) and also a Backup method for save your save game file, log get hidden on start but you can show it back if you swish. KNOW BUG: "brave" didn't show te value when the value in the persistent have more than 9 decimals. 0.4.7.228 - Changed the UI, added QuickRename system to rename your Kerbals, removed some voices under files 'cause there are bugs to be fixed. 0.4.7.198 - Fixed code, added a specific voice under About for the licence. 0.4.7.144 - Fixed bug: Won't resurrect "Missing" Kerbals ==== LICENCE ====================================================================================== Basically this software is under GLP, it's opensource free for everyone, which can modify it, edit it and do what they wish. Just, in about, mention me
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Where the game is installed?
MaximilianPs replied to MaximilianPs's topic in KSP1 C# Plugin Development Help and Support
@sarbian Indeed I'm making an external application Thanks all anyway. -
I was pretty sure that by improoving the Astronaut barracks I would obtain a sort of "in memory wall"... For every fallen on a mission there should be a commemorative plaque, or a picture, with the mission detail ex.: "crashed on moon", "failed to land with his plane on Kerbal", "lost in spaaace" Indeed nothing of that, and even a mod I've found Fingers crossed for KSP2 maybe?
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
MaximilianPs replied to politas's topic in KSP1 Mod Releases
I've made a search but found nothing so I'll ask: Refreshing or not, CKAN still show SCANsat 18.14, and even if I've installed the 20.0 by hand, it continue in showing the wrong version. I've also edited the SCANsat.version on this way: "KSP_VERSION":{ "MAJOR":1, "MINOR":9, "PATCH":1 by adding the comma (,) after the 9 'cause it was missing... Any fix that I can do about it? -
Last time, I guess I've played 5years a go, so I can't remember much... For sure I was using a website to help me to figure out when to takeoff from Kerbin to reach Mun and Minmus but sadly it won't work anymore and I can't really understand when to start to orbit around Minmus. Please note that I really dislike mods with tons of infos and autopilot, I would like to play Vanilla as possible Any kind of advice are very very welcome. Thanks you all, it's nice to explode in the space again
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I wonder if there is a mod that tells you, looking at the sky, the name of the object that is under the cursor .... I hope you understand the question, because I'm Italian and my English sucks a little
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
@Berlin After all that test... I've replaced the .cfg file and the bug is gone [Edit] Noooo , it get back after that I've accelerated time. Indeed I guess it can be something about weather... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
I've removed all about kerbin from cloud.cfg but the alpha-bug still :\ then I've removed StockVisual... and EnvironmentVisual... folder and the problem gone. from StockVisual...\EVE\Atmosphere\ i've removed the could.cfg file and the problem still there. hope it will helps I've removed BoulderCo but nothing change :\ -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
Yes but it broke my sanity -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
Honestly I didn't notice if this problem become also with older version :\ -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
Looks like I still have problems with transparency 64bit, and string removed. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
No no, I'm on PC, with a Gefo.770. -Force-d3d11-nosinglethread I'm using this 'cause.... I can't remember -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MaximilianPs replied to Galileo's topic in KSP1 Mod Releases
I really like the new version, which works great ... but I've some problem with trees and clouds Any advice to fix it ?