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bilsta1000

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    Rocketeer

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  1. Just a heads up, you've totally spelled my username wrong on the OP
  2. How have I not seen this for so long. I remember explaining this exact way of doing multiplayer many many versions ago and explaining that in reality it's the only possible way to do it. Glad someones working on turning it into a reality. Unfortunately my skills are only in video/graphic production and asset creating but if you'd like anything like that just give me a pm I'd be happy to help out.
  3. ....You actually expect someone to go through your mod list and do this for you? Don't be so lazy and go do it yourself.
  4. Didn't know they were looking for a modeller.
  5. Download it here Just whack a couple of docking ports on the attachment nodes for the best experience. This part is the outcome of this tutorial which is pretty much now finished, minus a couple of layout tweaks. Kerbal To Pro: Modelling with 3ds Max
  6. Elaborate please. Also: Release and download link here Might be a bit quicker now I don't have to document everything I do.
  7. Texture altered, and at the unity bit of the tutorial. Elaborate? This model is purely because it was simple and because people asked for a tutorial on basic modelling, texturing etc.
  8. Force of habit, I usually like to throw on a dirtmap to break up the texture a little but agree, in this case I'll remove it. Hopefully finishing the tutorial so might have a download soon.
  9. If you're a student there's free versions of Max and Maya at students.autodesk.com There's always the wiki, My tutorial explains a few different styles of modelling.
  10. Have you tried the wiki?http://wiki.kerbalspaceprogram.com/wiki/Tutorials#Add-on_Development
  11. Model - Done Texture - Done Port to KSP - in progress CFG - WIP Tutorial - Upto porting to KSP If the new part module things come out whilst im still working on this, hopefully we can have a two ended dockable docking module. Crit please. I know there's a little bit of wobble on the Sketchfab, I think it's because I still had the lights in the OBJ file.
  12. The black and white textured part is exactly 2m The idea is a stock docking port would fit on either end once it's complete.
  13. Just because I can tell you want to see the progress. Quick (2 minutes) Max render. Bear in mind it's not textured yet.
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