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Chozo Nomad

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Everything posted by Chozo Nomad

  1. Nice! Do you have any more pictures of it?
  2. I see. I figured that might be the case. Thanks guys!
  3. What exactly is the benefit of circularizing an orbit before landing? Don't you use the same amount of Dv regardless? Or is there something I'm missing? Sorry for the noobish question and thanks in advance for any responses!
  4. So many boosters. I like the clean look of the shuttle too!
  5. Has anyone had luck with these? It's been a while since I've played and I'm wondering with these new updates if this kind of craft is viable? I'm limited right now with what I can access because I'm in career mode. Thanks for any feedback! Edit: It'd probably help to explain it a little x) Basically you strap a smaller vehicle on top of a plane then punch out to a high altitude and release the rocket on top. In theory it's a cost effective way to get payloads to orbit.
  6. Just ignore this one... computer messed up >.>
  7. So I managed to make an SSTO guys! ........... well kind of. It's just a gigantic freaking rocket that kind of forces it's way into space without much class. I give you the Jumbo! It has 40 Nuke engines, 4 Rhinos, and 6 Mammoth engines! As you can see by the album most of the Nukes exploded. Pilot negligence, I suppose >.> I'll post a link for download if anyone is interested.
  8. Both of those I've tried and I've gotten the same results :l
  9. So I'm building a rather large craft and when I came back to it today my symmetry was all wonky :l I would try to place a component and it would mirror and radial it around the part I was placing it on instead of the whole craft. I've tried toggling the around parent part and vessel keys but nothing seems to work... Any thoughts? Thanks for any help in advance.
  10. .24 update hits and requires a save wipe. All asteroid and asteroid debris become electronic garbage data. Animated rubber duckies attack the next poster.... by the trillions.
  11. Ah. Noted and noted. Redesign in progress. Thanks guys
  12. I'm just now getting into designing military vessels. Seeing the rest of the ships here, I feel scared :s V Anybody want to fight this? Or use it and tell me how well it performs? V It has manned fighters as well as drone fighters, although I feel the drone ones are the only ones that are useful. Far less cumbersome.
  13. You could make a boat? ;b Actually, if you go to the tracking station, Find bill in your list of active flights (If you have a bunch, right click the Kerbal looking icon along the top), then click recover and/or terminate.
  14. Poor Dres. Such a lonely planet :c On another note, I feel that R.I.P. Jumbo-64 should be a new signature line. :b
  15. Very cool. I'm considering making a base out of asteroids on Minmus or something. :b
  16. I suppose that is true. It just seems that they won't be as wide spread as they used to be.
  17. Being that we have come into a new age of heavy lifters with the recent update, I feel that the era of the Jumbo-64 and the mainsail is coming to a close. Enjoy this silly poem. Oh, Jumbo-64 How I used to cluster you in ridiculous numbers By the Kerbin shore. If only to have your mainsail be the part that fails turning my missions into blunders. But when you did not combust or detonate You would prove that you were great. Faithfully stampeding forth into the skies Having that one Kerbal aboard that always cries; "These missions fill me with dread, For I feel some sinister player wants us dead. Why else would he place our capsule here, Clipping through an engine at the rear?" Alas, the loads grew and grew but the mighty 64 could but shove and shrew. The Royal Mainsail, roaring as much as it could To move those loads it knew it never would. As our tastes and goals enlarged with each passing day Squad would say "fear not! For new parts are on the way!" And, grand day! The update is finally here! Those new parts, asteroids, and gear Give us plenty of ideas for the upcoming year. New payloads, much larger than before. Allowing our new plans and goals to soar. And yet I cannot forget, that mighty 64 Along with its mainsail roar Lying, Soon to be forgotten By the Kerbin shore.
  18. Here we are! Download link and then some. Titan Assault Carrier: http://www./view/19wvods8xg70dt9/Titan_Mrk_1.craft Heavy Refueler: http://www./view/vr31a75qn2w439q/Heavy_Refueler.craft Hound Fighter The fighters are rather smallish and kind of hard to use, but they come with the heavy refueler. And, as you can see, It's a bit of a tight fit. The torpedoes are Macey Dean's standard torps and require manual firing and un-docking. I recommend you pushing to 15000 Meters before starting a gravity turn With the Titan. Otherwise atmospheric drag is just too much. Random Stats: Part Count:Around 380 without fighters Mass:478.81 Tons D/V: ...unknown at this time... User Manual: 1- Fires Ragnarok Missiles 2-Fires outer most Thainx Missiles in 'dumb fire' mode. 3-Separates both Thainx missiles from docking ports. Manual operation required to use this set. It's reccomended to use these ones for targets just to either side of the bow, otherwise you're likely to hit the cowling of the hangars. 0- Toggles Solar Panels 9- Toggles Nuclear Thrusters
  19. Up to 4 small fighters. 2 on each side. I'll have pics up with the craft file later tonight.
  20. So, instead of making and asteroid catcher ship thinggy with the recent update, I made this! A rather large military vessel known only as the Titan (Currently). This behemoth comes equipped with two small hangars on both sides, 2 Unguided Ragnarok Missiles, 4 Guided Thainx Missiles, and 4 Anti-Fighter Missiles. It has 8 Nuclear thrusters and one ks-25 (At least I think that's the one) And let's just say it took a bunch of rockets to get this into orbit... ...Lots of them. V Craft File! V http://www./view/19wvod...an_Mrk_1.craft
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