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WMC

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    Wyld Willy
  1. Having the same issue as above (works fine in the hanger), doesnt move at all in game use. I do notice that the Foldatron parts are the only ones that respond when using the Servo Controls. Any ideas? Thanks, WMC
  2. Hi all, Was just thinking that it would be something cool to be able to have an add on that adds in ruins or other landmarks to items to Kerbin and the other planets as kinds of things to explorer or find. Possibly even a story/Mission of Exploration. Thanks, WMC
  3. Hi all, Im trying to get a handle on attachment points and all. I thought that there is a key combination or tool that allows you to attach parts to none attachment points?? Im trying to do a possible setup of a SkyCrane to get this onto the surface of Mun, but I cant get a good centered attachment. Any and all suggestions welcome. Thanks, WMC
  4. Appreciate it.. will try to package this up and post it tonight. WMC
  5. Hi all, Just sharing some work I have been doing for the last few weeks. I have a pretty good build out of craft for Munar exploration (landing and orbiting) but haven't really been able to do any real long distance exploration while on the surface. So I set out to build this using stock parts, and the following mods: RoversNOthers_set_1-1.0 RoversNOthers_set_2-1.0 RoversNOthers_set_3-0.5 ASet_Portable_Rover_Components Modular_MultiWheels-0.7.2 (May have missed one or two)... Here is the result. Will be looking for share/post the files later. Thanks, WMC - - - Updated - - - Any feed back is appreciated as is any ideas on how to setup a landing system for it to get to Mun? Thanks, WMC
  6. Hi all, has anyone created or interested in creating a mod that would allow you to do management of fuel between docked craft so that you don't have to select individual parts to transfer fuel between them? Thanks, WMC
  7. The X33 was a great concept, but poor execution and program management. Love the mod, are you releasing it?? Thanks, WMC
  8. Hi all, so I did a completely new install of .90 and then install KAS 4.10. Noted that ModuleManager is 2.5.1 in this. I go in and try to pull up the UI for the winch and get nothing?? So ruling out any other mods impacting it. Saw someone mentioned a MM 2.5.6 is that something separate you can get?? Thanks, WMC - - - Updated - - - Hey all, I did find 2.5.6, downloaded it and installed it and all is working now!! Thanks for the help. Thanks, WMC
  9. I just checked and I have 2.5.1 and 2.5.4 in there. Can I just rename 2.5.4 and resolve it for short term? Thanks, WMC
  10. Well everything loads, and I am able to pick the parts from the bin and attach them. I just cant activate the Winch UI at all. Will have to dig in further when I get home. Will check for the .dll. Wonder if that too is the issue with Hex Truss .30. They are all available to use, but the docking Hex Truss Docking module wont activate when you try to dock them. WMC
  11. No I am not using Module Manager. But how did you resolve the issue with using that?? Thanks, WMC
  12. Not sure. I am using Kerabl Mod Admin as a separate utility. I actually removed the 4.7 mod and reinstalled the 4.10 and still no joy. Was thinking something was overwriting it. Thanks, WMC
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