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Posts posted by MissMolly
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not suer if this is the right place its a mod part but no plugin.
so can someone please tell me why i can not put this part on to another.
the node_stack_side is the original line i added the
node_stack_side02 to see if putting it there would help but with no luck, i can stick the top and bottom to what ever i want so why with the side/sides not?
https://www.dropbox.com/s/kinx3ddw6kcz1af/part.cfg?dl=0
https://www.dropbox.com/s/byg8ehex3li9awm/screenshot0.png?dl=0
https://www.dropbox.com/s/vwa84gikykzfg52/screenshot1.png?dl=0
mods
000_Toolbar
Chatterer
ContractConfigurator
ContractPacks
ContractsWindow
Firespitter
HyperEdit
ImprovedChaseCamera
KerbalEngineer
KSP-AVC
MechJeb2
MissionControllerEC
ModuleManager
ModuleRCSFX
NavHud
NothkeSerCom
ProceduralFairings
Protractor
RCSBuildAid
RemoteTech
SCANsat
TriggerTech
VNG
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thanks Starwhip
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thanks SpaceAnt, ill see if i can find a update for it.
i have been keeping an eye on my memory at the time of the crashes iv had about 1gig worth available.
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how do i go about finding these errors that you guys have found???
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Thanks Sal i now have a starting point.
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disaponting lack of response i thought this might help as well
https://www.dropbox.com/s/oawchx8hacvds1u/KSP%20crask%20report%20OS.rtf?dl=0
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can someone please tell me what is going on this is like the 10th time KSP has crashed to today..
heres my player log
https://www.dropbox.com/s/4n6uqvjkzdbf86z/Player%20copy%202.log?dl=0
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so i tried rebuilding this ship again take care and time what I'm doing, and what iv done up to the crash. so i think the crash is linked to Cloned parts as my first Part the was cloned i got this Part Warning: part MK1Fuselage is not a child of MK1Fuselage (only 22 parts at this point)i stopped cloning and had no problem. till i cloned Ox Stat Solar Panels on to Kerbodyne se 14400 tank and tried to do a 4x symmetry and well I'm here again hope this helps.
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Player.log is empty? That's unusual. Can you check your permissions are set correctly for KSP, as detailed in the Stock Support stickied thread?
Apart from that... crashes ought to be generating their own log files from within the Unity environment, which are typically dumped somewhere around the KSP folder. You're looking for copies of your Player.log, the error.log and crash.dump files in there, though only the first two are particularly useful to us here.
Ok so i tried again a few time and had to run the console at the same time to get the players log to generate so here it is i did this on a new fresh game file
https://www.dropbox.com/s/n1ke0esl4he5cvt/Player%20copy.log?dl=0
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so i keep crashing
here what I'm working on https://www.dropbox.com/s/pi5wkk6zficnkbs/%20Jool%20ONE%20MKI.craft?dl=0 it will crash with in 15 mins iv tried to remake the same thing on a clean install with and with out MODS this is a Vanilla install no mods.
My Player.log is empty but i do have theses not sure if they will help.
https://www.dropbox.com/s/hcqtxrkho5usd2f/Ksp%20Mac%20crash%20log%20.rtf?dl=0
https://www.dropbox.com/s/wdjfgt224jiyaqi/KSP_2015-01-10-012608_justinesmac%20copy.crash?dl=0
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thank you
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Thanks
did not occur to me to pressing "C"
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hello
so iv d/l your mod today and i can not get it to work, and don't know how to get any info on whats going on so i will try to explain the best i can.
i have the B9 pack as well MJ, i also tried in vanilla with no luck. It did how ever work once then Kip crashed and iv had no luck sense.
ok so I'm building my space plane once i put on the wings and move them to the way i want them VIA T,G,B . i can not place any thing on the wings nothing will go on them on the out side along the leading edge on top or the bottom. the only place any thing will snap to is at the closest point to where the wing part was first placed, and it does not snap very well.
iv also tried it on a sandbox with and with out mods.
i hope this helps.
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update Version Download. for .23
Ok guys since I got the permission I will be posting this. Just for you understand Im not taking this over. So still using this thread to release this version. Few issues I have noticed but had no time to Track Down.
1. Yes it works in career mode now. To unlock you have to research Advrocketry. Every time you build a new Weld it will end up in this Science (Sandbox ignore this its always available)
2. Once you save it in career you will have to go to Research and unlock the part again (just like adding a new mod to existing tree)
3. Noticed that once you weld something it breaks mods (Some mods don't like to be reloaded which is what This mod does to load the new part config) sorry to say the only way to fix this is to start KSP over again.
4. If your not using any other mods then the reload is not needed.. At least I think. For sure MCE has to be reloaded and so does Interstellar and Engineer.
Can't think of anything else. Its not perfect, but nothing is skipped in the mod and everything that needed to be is replaced in the code with what was needed. So Fxemitters actual work now.
Thats it, again i'm not taking over the mod and pretty busy with MCE. But I figured getting this mod working in .23 is pretty important at least to me. So have fun.. And thanks to Ubiozur for the permission to post it.
Good luck.
And Github Source for edits.
And just incase since I'm pretty sure its still the rule. The license info is the same as front page.
Oh if .rar is a problem I can post a .zip file too.. But really .rar is so much better.
hey just want to say thanks iv been waiting so long
thanks again
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Oh. No that's known with the arms. They are really buggy and have a habit of ripping everything to shreds. Look around in the KSOS thread if you don't believe me, the last few pages are covered with people trying to solve it.
Ok thanks. well i guess ill have to build it the old fashion way.
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Yes, change it from 0 to the multiplier for the antenna for a networked antenna boost. Did that on mine as well
As for the flight computer, it must be on a remote control pod with a data connection to mission control, ie a green flight computer icon and time delay display next to it. Took a few tries to figure that one out too.
sweet!! thanks JeffreyCor
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my question is if i have more then one ant of the same could i edit the MultipleAntennaMultiplier so i can boots them and have them work as one??
i came across this as i was for some mod cleanups and was curious.
As well my flight computer will not work, i can't seem to get it to open.
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so I'm going to put this here sense it applies.
Does the Mass of my Tug need to be grater then the Mass of what I'm trying to move???
i ask this cause so far if i try to move any thing but the Canadarm or the Buranarm my hole tug goes nuts and gets ripped apart.
i really don't want to send a 100t tug up just to move a 50t module in to place.
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Squad haven't implemented tweakables for 'ModuleAnimateGeneric' yet. Hopefully that should come with 0.24, but for now you can use the firespitter plugin and set it up in the same way that B9 aerospace does (check the .cfg for those cargo-bays).
Hey Lack thanks for the help...
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Hey guys
I picked up the CSS space shuttle pack but the craft file will not load, so iv built it but and the cargo bay doors will not open in the vab.
i'v looked in the part folder and I'm not sure what i need to change, https://www.dropbox.com/s/s82a4u56tyjxiou/part.cfg%20copy
it does open on the launch pad so it does work, just not in the vab.
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It will show up in a non-functional way without the romfarer plugin if you edit the line at the top of the part.cfg file :
change : module = PartRoboticArmCanadarm
to : module = Part
You will then be able to attach it as a part but it will not be movable. If you add it to a vessel in that state, you will be able to make it functional later by adding the romfarer dll and reversing the edit.
thanks!! i got it to work..
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Could you please try to use capitalization and interpunction? It makes messages a whole lot easier to read
HEY!!!! Camacha!!!!! Hows this?? I do have the plugin installed, Right now all I want is the part for now. But when it did not show up I figured maybe I needed it for the part to show up. Not sure why id need it if I just wanted the part for now...... I have way to many plugins right now.
I'm not in school so what the !@$# , I was in a rush and so what if I'm lazy just answer the question. Dam some people just can't leave someones mistakes alone, I wonder how perfect you are???
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Set Category to something like Utility or Science
i did set it at utility as well as tried putting it in to the part folder to see if that helped, still had no luck.
The canadarm requires the lazor system mod to be installed to support iti do have to plugin right now all i want is the part for now but when it did not show up i figured maybe i needed it for the part to show up not sure why id need it if i just wanted the part for now...... i have way to many plugins right now
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ok so i have the ISS CanadArm2 part from BobCat Romfarer but it will not show up in game what would i have to do to get this to show up here the part just in case some one out there know what to do.https://www.dropbox.com/sh/cchdehokuy0zx9n/l-RdrVSKo9
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I. Had that happen alot its a mods conflicting i never did fine which one but mj did not like one of my mods Nd iv noticed if i use the debug to reload any changes it would do that but for all my text.
Bring back launch towers!
in KSP1 Suggestions & Development Discussion
Posted
You know i kinda like this idea, i would try it out for sure and most likely use it for the more traditional set ups