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KSP2 Release Notes
Everything posted by Joe_Bender
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How to get this craft into orbit?
Joe_Bender replied to birrhan's topic in KSP1 Gameplay Questions and Tutorials
And the purpose of this vehicle is??????? -
If learning about the patch while riding the train from work is bad enough, GF says that I MUST eat my dinner before she will allow me to play. Something about 'slaving over a hot stove' reason.....I dont know.
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I didnt realize that KW was such a hog, no wonder I was having CTD with the mod loaded. Guess its time to pull the parts out and delete and look for something better. Thanks for the insight.
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Roger that, thanks.
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I want to use the TT-70 as a attachment point and not as a decoupler like it was designed for. If I comment out the following lines in the CFG file, will this stop the decoupling and staging action and treat it just as another part on the spacecraft? ===== fx_gasBurst_white = -1.16832, 0.0, -0.0826454, -1.0, 0.0, 0.0, decouple sound_vent_large = decouple stagingIcon = DECOUPLER_HOR ===== Of course, I would copy the part folder and rename first and revise the names/descriptions in the CFG file as well.
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1. launch kerbal on a seat 2. achieve circular orbit 3. retrograde burn 4. flip to prograde 5. aerobrake 6. ??????
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When to start Gravity Turns
Joe_Bender replied to 3_bit's topic in KSP1 Gameplay Questions and Tutorials
There it is!!!! -
'Two weeks.'â„¢ (Trade marked by Joe Bender Enterprises)
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Most if not all expansions, no matter the game, is done on Tuesdays or Thursdays. Even new movie DVDs and such are released on Tuesdays.
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Making it to the Mun...and Back?
Joe_Bender replied to Diggydug's topic in KSP1 Gameplay Questions and Tutorials
No worries, we were once like you.........we just outgrown the sadness of seeing our brave Kerbanauts spiral to their fiery deaths as their ship plodes high above Kerbin. Try this as a guide. http://wiki.kerbalspaceprogram.com/wiki/Mun_Landing -
Quick Q about manned capsules
Joe_Bender replied to Joe_Bender's topic in KSP1 Gameplay Questions and Tutorials
Ok, thanks!!!! -
If I EVA all the pilots out of a ship which has only a manned capsule, will I still be able to control that ship with no Kerbals aboard?
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Change to docking mode, the button below the green rocket ship button and set it to lin.....this should help.
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So whats the big plan for this game then Squad?
Joe_Bender replied to nats's topic in KSP1 Discussion
Actually I do have Orbiter on my machine. I play it all the time. I also play EvE Online as well........so any Goons or Test out there, how about giving an aspiring bronie a vouch?...come on, really.....I love a good POS bash. -
So whats the big plan for this game then Squad?
Joe_Bender replied to nats's topic in KSP1 Discussion
In other words, what is the End Game? That is something I would like to know. Is this intended to be a realistic space sim with little green men or just a 'feel good' game with a little math skillz thrown in? -
I think the best one I experienced was when I was orbiting Kerbin and my boat started to fade out as if I was passing behind the planet but the planet itself remain fully lite. I sat there for about two minutes thinking....wtf is happening here? I then turned my view towards the sun and Mun was doing a solar eclipse. (face palm)
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This is my Mun rover that I had issues with fuel delivery which I fixed by running fuel lines from the side tanks to the main command pod. This is my rover next to the first lander on Mun.
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This is Kerbin during its Green phase. This is Kerbin pretending to be the monolith in the 2001: A Space Odyssey movie Of course, these are just software glitches while I was playing.
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101+ Impossible/stupid requests
Joe_Bender replied to Richy teh space man's topic in KSP1 Discussion
259. Kerbanauts with better attitudes....kind of like Jeb. 260. Animated kerbanauts on planets with player built bases on them.....they can be like the Kerbal Scientists in the VAB, just walk around and look busy. -
International construction ISS in Kerbal orbit.
Joe_Bender replied to BobCat's topic in KSP1 Mod Development
I just found Bobcats vids on the ISS and I broke down and cried when I compared it to what I was building. But anyways, here is a website that I was using to build my station (with stock and some mod parts) that may help you guys out. http://198.185.178.104/iss/designlayout/des_P14.xml Is there any info or status on how this proj is going? I am thoroughly impressed with what I have seen so far. -
No Fuel from tanks reaching motors?
Joe_Bender replied to Joe_Bender's topic in KSP1 Gameplay Questions and Tutorials
K, here is my rover. http://i.imgur.com/nf4GNG3.jpg http://i.imgur.com/HcfAuGJ.jpg http://i.imgur.com/xsDzRfz.jpg I put the two fuel lines in there on a off chance that they would force the fuel out but it didnt work out so well. -
No Fuel from tanks reaching motors?
Joe_Bender replied to Joe_Bender's topic in KSP1 Gameplay Questions and Tutorials
Sorry, the motors are for landing on Mun. I will post a pic of the rover tonight so you can see what I built. -
I built a rover last nite using KSPX mod along with stock parts. I used the stock lattice work girders to frame out the wheel assembly and used the cupola module as the base. I put a fuel tank on gridwork and four motors at each corner for landing. All the parts I used say they are 'cross fed fuel' capable but yet the motors do not show any fuel reaching them. Any ideas? I cant post a pic of the rover atm since Im at work, will do later today though.