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Everything posted by WhatsThisButtonDo
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Thank you for working on a texture switcher. I had started in on painting one of the small tank textures. There would have been eight to do just for that one tank. Luckily I thought of another possible solution, deleting the whole page and filling the page with one color because the templates were probably taking from the area they needed. It was done in a minute and surprisingly it worked. This is a small lander transport and refueling station built with your tanks. The central tank is MonoPropellant and the four outer ones are LFO. Should the LFO tanks need fuel lines to the MonoPropellant tank for the fuel to get to the engine?
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
WhatsThisButtonDo replied to Porkjet's topic in KSP1 Mod Development
Thank you for the Orbital Orb, it is just what I needed for my small lander transport and refuel station. -
Any lander I build with the ALCOR blows up in orbit when changing the view from one ship to another.
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Talisar, I miss the old-style white tanks. Could you release a white pack? If you wanted to do just a one-off without mods, it would be great to have the small LFO tank, 4 of those would fit in perfectly on the space ship I'm building. I tried re-texturing the small tank in your current pack, but I don't have the skills.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
WhatsThisButtonDo replied to Porkjet's topic in KSP1 Mod Development
Thank you for the Orbital Orb, it was just the style and size I needed for a small space ship. -
LLL - Lack Luster Labs - Development Thread
WhatsThisButtonDo replied to Lack's topic in KSP1 Mod Development
I see what you mean. I got to the LLL download by holding the cursor over the picture and then clicking on the title in the window that pops up. -
LLL - Lack Luster Labs - Development Thread
WhatsThisButtonDo replied to Lack's topic in KSP1 Mod Development
It works for me, and it's the same parts as in the download on the first page of this thread. It's great to see it finally up on SpacePort, but odd on first seeing it sitting there in the middle of everything else like nothing special, instead of one of the best things in Kerbal. (Using trusses to the docking ports for attaching first and second stage rockets, along with quantum struts, is my solution for lifting a long spaceship, and leaving it clean after separation.) -
[WIP] Nert's Dev Thread - Current: various updates
WhatsThisButtonDo replied to Nertea's topic in KSP1 Mod Development
These look like they will be great, will use on lots of ships. -
RLA Stockalike v10 released 11th August
WhatsThisButtonDo replied to hoojiwana's topic in KSP1 Mod Development
Totally agree with you on this Captain Sierra, I wouldn't want to have to build probes and landers and even small orbiting stations without having these parts. hoojiwana has made things a lot easier for 'smaller is better' rocketeers like me. -
LLL - Lack Luster Labs - Development Thread
WhatsThisButtonDo replied to Lack's topic in KSP1 Mod Development
Lack thank you for the new parts. For a while I've been trying to mod parts like turning fuel tanks into crew quarters and using other hatches, without a lot of success. Your great crew hatch that works with the Vanguard mod and the crew quarters that have the same look as the fuel tanks now makes it possible to make the kind of retro lander I've wanted. I'm working now on a matching orbiting station using your LLL parts to carry the lander out to the planets. -
Will wait patiently for the kawaii as à ² _à ² uck engine.
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Welded Thrust plates "T8-Mega Lift Systems"2.0
WhatsThisButtonDo replied to Kadron's topic in KSP1 Mod Releases
Thank you for welding the two T8-9x parts. I made a quick 2 stage rocket to test it, nine tanks, no asparagus, a few struts, and was out among the planets in no time, and that was going straight up! Didn't have any wobble. The T8-9x will change how I build my lifters. -
Welded Thrust plates "T8-Mega Lift Systems"2.0
WhatsThisButtonDo replied to Kadron's topic in KSP1 Mod Releases
Pruning the T8-17x to the inner attachment points would probably be best since if I visualize it correctly using Sr beams would leave more room for wider tanks when needed. -
Welded Thrust plates "T8-Mega Lift Systems"2.0
WhatsThisButtonDo replied to Kadron's topic in KSP1 Mod Releases
Great idea Kadron. Could you weld up a T8-9x sometime? A part like that would be VERY useful for the size rockets I usually make. -
+1 I look forward to flying the Pook shuttle. I had some great flights with the WEKA and some real white-knuckle landings after intense re-entries. Used it as long as possible, until maybe half a year ago. Good luck on this project!
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[1.6.1] Tiny Parts and Other Useless Junk
WhatsThisButtonDo replied to Nuke's topic in KSP1 Mod Releases
Nuke, I've tried re-texturing the png files for the 2 liquid fuel tanks into something that will fit in with the stock look, like an off-white, but can't figure out how to do it with Microsoft Paint. Could you or someone else do it for me or give me some suggestions how to do it? Thanks. -
[WIP] THSS - Tri-Hexagonal Structural Strut
WhatsThisButtonDo replied to Semni's topic in KSP1 Mod Development
Maybe you could work something out with Semni so you could post a download of your welded/modified parts? -
Looking good, can't wait, just what I need for my lightweight explorers.
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Always good to see updates to your engines, one of my favorite mods. The semi-gloss finish does add depth, very nice.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
WhatsThisButtonDo replied to cybutek's topic in KSP1 Mod Releases
Oh. Now it seems pretty obvious, the "Flight" in "EngineerChipFlight" is a big clue isn't it. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
WhatsThisButtonDo replied to cybutek's topic in KSP1 Mod Releases
Question: what is the difference in the regular chip and the flight version? If this is explained somewhere and I missed it please point me in the right direction. R3ality thank you for the rescale information, there have been times when I wished the chip was smaller. -
LLL - Lack Luster Labs - Development Thread
WhatsThisButtonDo replied to Lack's topic in KSP1 Mod Development
Good to hear, there have been a few times I've also wished there was a 1x1 RCS part.