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WhatsThisButtonDo

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Posts posted by WhatsThisButtonDo

  1. xD2o6pY.jpg

    Thank you for working on a texture switcher. I had started in on painting one of the small tank textures. There would have been eight to do just for that one tank. Luckily I thought of another possible solution, deleting the whole page and filling the page with one color because the templates were probably taking from the area they needed. It was done in a minute and surprisingly it worked. This is a small lander transport and refueling station built with your tanks.

    The central tank is MonoPropellant and the four outer ones are LFO. Should the LFO tanks need fuel lines to the MonoPropellant tank for the fuel to get to the engine?

  2. It works for me, and it's the same parts as in the download on the first page of this thread.

    It's great to see it finally up on SpacePort, but odd on first seeing it sitting there in the middle of everything else like nothing special, instead of one of the best things in Kerbal.

    koEpLZk.jpg

    yj2NR9o.jpg

    (Using trusses to the docking ports for attaching first and second stage rockets, along with quantum struts, is my solution for lifting a long spaceship, and leaving it clean after separation.)

  3. .............EDIT: please do not remove anything from EE. I find the variety refreshing and love having it. I really like all the engine types which mean there is an engine for every job. I think I have a probe for every engine you offer in that pack. an art change and new parts would be fantastic but I'd really be dissapointed if stuff was removed.

    Totally agree with you on this Captain Sierra, I wouldn't want to have to build probes and landers and even small orbiting stations without having these parts. hoojiwana has made things a lot easier for 'smaller is better' rocketeers like me.

  4. 3hYnwKL.png

    Lack thank you for the new parts. For a while I've been trying to mod parts like turning fuel tanks into crew quarters and using other hatches, without a lot of success. Your great crew hatch that works with the Vanguard mod and the crew quarters that have the same look as the fuel tanks now makes it possible to make the kind of retro lander I've wanted. I'm working now on a matching orbiting station using your LLL parts to carry the lander out to the planets.

  5. Cool,beautyfull,compact,usefull,amazing...i like it so much,and i missed WEKA mini shuttle,please keep it up!!!

    +1 I look forward to flying the Pook shuttle. I had some great flights with the WEKA and some real white-knuckle landings after intense re-entries. Used it as long as possible, until maybe half a year ago. Good luck on this project!

  6. I've added the intermediate welding tutorial.

    What's most notable is that is shows you how to stretch pieces in only one dimension, so if you need to stretch/contract a truss piece along it's length to make it fit, you can do that without changing the other dimensions.

    This is also a potential solution to improving modularity and reducing memory footprint. Instead of having a dedicated strut, double strut, 1/3 strut, 1/6 strut, you could take the 1/3 strut, weld 3 of them together to replace the strut, weld 6 to replace the double strut. KSP would only load one model for those 3 parts (instead of 3 models) and unlike the existing parts which aren't multiples of each other (strut is 1.5, double is 2.982, short is .516, unscaled), you could shrink the 1/3 strut length to 94% and after scaling would be exactly 1.25m - a standard size. The standard strut would then be 3.75m, the double 7.5m, etc. That way if you need to build your station up with components, you can do it and always wind up with the same dimensions. I'm planning on doing the same thing with the Octo fuel tanks, eliminating the triple tanks for 3 singles welded together, etc.

    Something for Semni to consider. I'll probably work up the .cfg files myself, which I'm happy to share.

    Maybe you could work something out with Semni so you could post a download of your welded/modified parts?

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