I do apologize for the misunderstandig that the cause of Lunas motion were either tidal or centrifugal. I took Luna only as an example for the kind of motion you can observe. Sorry for that. Let's see: If you shoot a grenade in a - say - 45° angle into the air, the grenade will follow a ballistic path and will hit the ground with its nose and not its butt, because it will turn along the flight path. This turn is accomplished by constantly adding the force of gravity to the flight vector. The grenade turns. This turn is also present in orbital flight, it won't vanish. Of course is additional rotation possible, this is only a matter of adding vectors. Thank you very much, you explained it better than me.If wee look at an orbiting space ship, the inner side (faced to the celestial body) has a lower orbit than the outer sides. Different orbits mean different speeds, the outer side of the ship is faster than the inner side. The size of the ship doesn't need to be big to get this effect, any size > 0 is sufficient. KSP hasn't do much math to correct this. Only one addtional vector addition per orbiting object each frame. Now I found this interesting thread here in the forum: http://forum.kerbalspaceprogram.com/threads/53016-Orbiting-Satellites-Orientation-Attitude-question/page2 The video there is really good. At last: I do not discuss against the conservation of the angular momentum. I am only missinng one rotational component.