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KSK

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  1. Successful launch of the AsiaSat 8 satellite aboard a Falcon 9 booster. From the Spaceflight Now update page: "Second stage shutdown! Falcon 9 has achieved a preliminary parking orbit with a high point of 200 kilometers and a low point of 176 kilometers, with an orbital inclination of 27.7 degrees to the equator. SpaceX officials say that is close to prelaunch predictions." Fingers crossed for the second stage re-light and boost to GTO. Good to see SpaceX launch this one on schedule too, albeit at the second attempt this morning. I know this is rocket science and that SpaceX need to build a reputation for reliability (which probably takes second place to timeliness right now), but this armchair quarterback is happy to see this launch go a lot more smoothly than the last one!
  2. It's tricky to offer suggestions a chapter at a time, since I don't really know where you want this story to go. Some quick ideas for general storylines though. Make it a kind of record of your latest career mode game, complete with the krazy kontraptions that you build to meet the various contracts. I can just see S.C and Jeb trying to test launch clamps on an escape trajectory from the Mun for example. You're starting off with planes rather than rockets? Jeb and S.C do realise there's no air above a certain height right? Probably a bit too technical for what seems to be a pretty light-hearted tale, but a story that has the kerbals genuinely stumped about how to get into space, would be interesting. Plus there's lots of scope for high altitude flameouts, aircraft tumbling out of control and Jeb being bad ass. Fake it till you make it. After early successes, JC and Jeb go a bit overboard and promise to go to the Mun. Unfortunately this is *not* going to happen with their level of competence so they resort to filming the whole thing in Jeb's junkyard. Eventually of course they're busted, but by that time, Jeb is effectively a Kerbin wide movie star. Then somebody turns up (Rockomax, Wernher von Kerman, Secret Government Agency of choice - whatever), with some decent rocket tech and Jeb *does* go to the Mun - but nobody believes him!
  3. Every library needs a sheet music section - The Plernets have been added.
  4. Man's best friend is a afterburner powered RoboDog. It runs, it flies, it rolls over, it plays.... yeah plays... dead!
  5. Love it! Posting from work, so watching videos is a no-no, but when I get home...
  6. Definite interest from here. If you can get it to work, the Integrated Program would be an awesome career mode game! Heck, re-use and commonality *should* be a starting point for any large scale career mode game, or at the least, a highly viable strategy. Terrifying misuse of blutonium - maybe not.
  7. It is indeed! No need to apologise for the necro - like I said before, the library is kind of an ongoing project, so this thread is going to have to be necroed occasionally. The library could also do with an update when I can find the time!
  8. This sounds like a question of stellar inertial vs orbital rate. This page has a nice explanation. Check out the diagrams about a quarter of the way down the page at time stamp 000:30:28. In stellar inertial, your spacecraft is in a fixed attitude relative to the stars (the universal coordinates that Diazo is talking about). Which means that your attitude relative to the planet you're orbiting changes throughout the orbit. In orbital rate, you put your spacecraft into a slow rotation, to keep it 'facing forward' in its orbit. Docking in KSP is generally thought to be easier in orbital rate. However, setting up orb-rate can be tricky, not least because going into time-warp automatically puts you into stellar inertial. The way to side step the issue altogether (at least if you have a nice symmetric docking port) is to have both spacecraft pointing normal to their orbital vectors, as others have pointed out in this thread.
  9. I can reliably rendezvous without using RCS, which is helpful for early game kerbal rescues. Likewise, I can do Mun / Minmus landings, just using the main engine. For docking, I definitely prefer having RCS for fine control.
  10. Ahhh - that reminds me of the good old days of using an actual protractor for interplanetary burns. It was a good protractor too - had a lump of blu-tack stuck to the middle to act as a handle and little coloured translucent plastic markers stuck to it to mark off the phase angles from Kerbin to the different planets. These days I just use an online calculator. Much easier to work with calculated departure days but I miss the slightly Rube Goldberg approach. I haven't graduated to using a mod yet.
  11. Probably. It does work so spectacularly well with KSP (or other spaceflight) videos though. And it still gives me goosebumps, despite hearing it goodness knows how many times now.
  12. ROFL, that was beautiful. Next challenge - build a giant flying dog to catch that giant flying frisbee.
  13. And seconded. Not a problem about the chapter list - it was a quick fix and well worth it, especially if it made things way better. Thanks in return for the feedback!
  14. Glad it's working now Ramnrmeul. I've spaced the links out too and organised them into sections. Hopefully they should work a bit better now. Thanks for all the comments folks - and Patupi, that's because your guys are pros. Mine are still learning the ropes!
  15. Not me - always seems harsh to leave them up there. I'm guessing those missions are going to be gold when kerbonauts cost funds to recruit or when the Reputation system is a bit fleshed out and you can't hire new ones because of low rep.
  16. Is that the link from the chapter list on page 1? Whatever it is, I'll take a look once I'm not working from a tablet and fix it ASAP. Cheers. KSK.
  17. Definitely! I think my favourite is probably the Mk 1 lander can with its 'novel full body crumple zone.'
  18. Not exactly stupid but certainly not something I'd have bothered building in previous versions of KSP I give you, the Rescue 1. Designed to meet three contracts: rescuing some poor schmuck from orbit, testing a decoupler in LKO and getting some science data from LKO. The plan is to fly it up to orbit remotely, pick up the kerbonaut, then detach the probe and grab the data. Secondary mission is to send the probe to the Mun and then (hopefully) to Minmus, to test those LV-1Rs on an escape trajectory from Munar orbit. Should be quite a fun mission and its exactly the reason I'm enjoying the contracts so much - they provide lots of ideas for odd little missions that I just wouldn't have thought of doing before! Edit: Yes I know the nose cones are an expensive and largely pointless feature. I might have to care about that in later versions of career mode. For now, efficiency be damned, this is about aesthetics.
  19. Thanks! Glad you're you're still enjoying it and *touch wood* there shouldn't be quite as much of a wait for the next chapter. This week coming is going to be busy with family stuff but after that - well I've got a reasonable chunk written already, which ought to speed things up. As an aside, I think I finally figured out a half-way plausible Minmus, albeit one which isn't quite true to in-game canon. I'll be interested to see what everyone makes of it, when the story gets that far.
  20. Hey folks. Sorry this took a bit longer than expected to finish, but the next chapter is now up... Preparations The music rose to a crescendo of blaring guitars, followed by a final crash of drums, and then, much to Patbro's relief, silence. Live bands before launch had been a tradition at the Barkton Space Centre ever since the Moho 1 flight, although in Patbro's opinion, the music had a tendency to be deplorably modern. Something inspiring by Kolzt would be just as appropriate for spaceflight, or better yet, the ethereal harmonies of Gemeny's 'Celestial Wanderer.' Still, he thought, the Kerbin Interplanetary Society had certainly done their best to make this an event to remember; what with the press conference to unveil their new spaceship, the opening ceremony for the new exhibition building, the kerbonauts mingling with the crowds, and the extended stands. Which seem to be set much further back from the launch pad. Patbro turned to admire the exhibition building again. A circle of pylons erupted from it's domed canopy, the two connected by a web of suspending cables. It should have been nothing more than a glorified tent, but somehow it managed to embody a dignified blend of traditional kerbal architecture with a distinctly space age aesthetic. The earplugs were a nice touch too, he thought, especially the ones with brightly coloured rockets printed on the sides. Getting Jebediah to hand them out had been especially clever; if the first kerbal in space thought you needed earplugs for the launch, then by the Kerm, you probably did need them. The commentary box speakers crackled. "Good afternoon everyone. I am Leland Kerman, this is KBS News, and we are broadcasting live from the Barkton Space Centre! We are now thirty minutes into a planned countdown hold at T minus twenty minutes. For everybody just tuning in, this is the maiden flight of the brand new Eve spacecraft and booster, designed to..." Patbro let the commentary wash over him. Presumably most of it was just intended for KBS viewers anyway, since nothing that Leland was saying was news to the rows of kerbals in the stands. Everyone had been to the opening ceremony, everyone had seen the eye-catching models of the new rocket, and everyone had seen the three kerbonauts riding out to the launchpad, waving enthusiastically to the crowds from their trailer. The new rocket certainly looked much bigger, and sturdier, than the old Mohos and Patbro was quite prepared to believe that it could loft three kerbals into space. Although I wouldn't fancy being stuck inside one for this long. Absently, he surveyed the crowd around him. There were plenty of poncho-clad figures dotted around the stands and even the occasional grey robe. Hmmm, still no sign of Jonton. Haven't seen him for the last few launches either, but I was sure he'd be here to see the new rocket. He gave a mental shrug. It's a big crowd - maybe he just came in through the other gate. Suddenly, something struck him neatly on the ear. Puzzled, he turned round to find a sheepish looking kerblet being told off by her horrified mother. He glanced down and saw a slightly crumpled Kerlington, 'Heroes of Duna', model rocket lying next to his feet. Smiling, he picked it up, expertly straightened out its nose cone, and handed it back. "No harm done," he said cheerfully, "Good thing it wasn't going backwards though." His eyes widened dramatically. "If we'd damaged the Proton Ultraboosters, she might never have flown again!" The kerblet giggled. Her mother raised her eyebrows, "You sound like quite the fan, Keeper?" she said. "The joys of having two young nephews," said Patbro affably. He knelt down and bumped knuckles with the kerblet. "What's your name, Commander?" "Adelan!" "Ahhh, just like the kerbonaut," Patbro smiled. "I don't think she's flying the rocket today though." "Nuh-uh," said Adelan, "Commander Ribory - she's my favourite! - Roncott and Calzer are going to space today! Their rocket is called the Eve 1 - Eve is a planet you know." "I do know," said Patbro. "You sure know lots about space, Adelan." Adelan beamed at him. "I'm going to be a kerbonaut too, when I grow up! Just like Jebediah and Camrie and Wilford and the other Adelan and Richlin and Joemy and Tommal and Barrie and Sherfel and..." Adelan was interrupted by a burst of static from the commentary box. "And now we have confirmation from Rockomax mission control at Foxham. The Next Step is on orbit and, here at Barkton, the countdown has resumed at T minus twenty minutes." Adelan pulled on her mother's hand. Resignedly, she picked her daughter up and set her on her shoulders. Patbro smiled at them both and all three kerbals turned to watch the launch. "T minus eleven minutes and counting. Capsule is on internal power, and all systems are Go as we approach the ten minute mark." Patbro imagined the three kerbonauts squashed into their capsule. By now they'd be setting their final switches, listening to the flight director run through the final steps in the countdown, and waiting for the nine minutes of controlled fury that would hurl them into orbit. He crossed his fingers behind his back. "T minus five minutes and counting. Gantry systems moving to launch positions. Commander Ribory reports: "The capsule is good and we're looking forward to the flight." " Patbro watched the two spidery launch tower gantries: one by the capsule, the other midway up the booster. Slowly they swung clear of the spacecraft. He glanced at Adelan perched atop her mother's shoulders. The kerblet was staring raptly at the gleaming rocket standing on its launch pad. "T minus two minutes and counting. All gantry systems are at launch positions and we have a Go for engine start." Adelan tapped Patbro's shoulder. "You should put your earplugs in, " she said solemnly. "Jebediah told me that this rocket is going to be really loud." "T minus sixty seconds. Autosequencer is Go; we have launch commit." "T minus thirty seconds." Every kerbal in the stands turned towards the launch pad. Patbro saw more than a few other kerbals around him with crossed fingers behind their backs. He pushed his earplugs firmly into his ears. "T minus twenty seconds. T minus twelve, eleven, ten, nine..." "...four, three, two, one, Ignition!" Brilliant white fire boiled out of the six engine bells, rapidly coalescing into a single, blinding light amidst a dense cloud of roiling smoke. "And liftoff - we have liftoff! Eve 1 has cleared the tower!" Mercifully, the earplugs muffled the noise to bearable levels but it was still an almost physical presence, battering at his chest and shaking the boards under his feet. Adelan was waving at the Eve 1, her eyes shining as brightly as the torrent of fire spewing from its six engines. A thick, grey plume followed the booster out over the Great Tranquil Sea, like an enormous smoky arrow pointing the way to space. ---------------- "The KIS are on orbit too. Understood, Fercan, thank you. Yes, please do keep me informed of progress. Hmmm? Oh, more than likely, the KIS are most adept at publicity. Thank you Fercan." Lodan put the phone down and checked his watch. Just got time to catch up on any progress at MIR before the Probodyne meeting.. He tucked his notes into his briefcase, dropped a pen into the plastic holder resting snugly in his shirt pocket, and set off for the laboratory wing. Strictly speaking, thought Lodan, MIR should be renamed for the duration of this project. The large map pinned to the long wall of the Munar Imaging and Reconnaissance laboratory was decked out in shades of greens, browns and yellows rather than the more usual greyscale. Each of Kerbin's continents and major island clusters were numbered and marked out with a red dotted border. A set of correspondingly numbered maps adorned the remaining wall space, each overlaid with a ruled grid. The upper left corners of each grid square was marked with a four digit code. Some of them had a second number; hand-written in a box in the bottom right corner. The matching boxes in the bottom left hand corners were, so far, all empty. Lodan frowned. The numbered squares were supposed to be set out in vertical bands but instead they were striped diagonally across the maps. He did a swift mental calculation and nodded grimly. Even now the numbers were clear. Far too many Groves and not enough space left. We'll have to count up how many new Groves we can fit in soon, but that's going to let the gronnek out the bag for sure. Half of the room was taken up by a row of data consoles, each occupied by a serious looking kerbal staring intently at his or her screen. The operators all sported a large headset clamped over their ears and Lodan could just make out the faint strains of music, made tinny by the headphones. The nearest operator scribbled a number on the checklist next to his keyboard, blanked his screen and then called up a new map square. Lodan watched in fascination as the operator deftly spun his trackball, marking the corners of the map with little blue flags. The trackball button clicked rapidly and three small white circles appeared on the map. The operator tapped a key and leaned back in his chair. There was a brief pause, a row of lights flickered on the console and the screen began to fill up with an overlaid grid of grey circles. Lodan nodded to himself. Good thinking. Evenly spaced Groves is a reasonable starting assumption, so a first pass automated count should be quite efficient. He spotted the opening door reflected in the glass screen, and flicked a sideways glance at the young bespectacled kerbal standing in the doorway. Aldsen studied the row of monitors for a moment then came over to join him. "My office, Director?" he asked quietly. Lodan nodded and followed him into a small windowless cubicle that was largely occupied by a desk and a pair of enormous filing cabinets. Aldsen carefully lifted a stack of printouts off the one spare chair, and indicated that Lodan should take a seat. "What can I do for you, Director?" "Very little at the moment," said Lodan. "I was here out of curiosity rather than any concerns abut the project." He pointed through Aldsen's office window at the row of consoles in the main laboratory. "I'm impressed - an automated first count wouldn't have occurred to me." "It certainly speeds things up," replied Aldsen. "And it ought to compensate for the problems we've been having with the satellite." Lodan blinked. 'Go on," he said. Aldsen laced his hands behind his head and stared at his desk for a moment. "Stuck actuator on the MCP - sorry, motion compensating platform," he said. "We tried everything we could think of from here: hammering the actuator, spinning the vehicle to shake any debris loose, angling it to keep the actuator out of direct sunlight. Doesn't seem to be an electrical problem either, so our best guess is that the platform rail has buckled somehow; either during the flight or through unanticipated thermal expansion on-orbit." He looked up wearily. "We'll re-work the design of course, but in the meantime, we've got a busted bird up there.†"The platform was supposed to compensate for Kerbin's rotation wasn't it?" said Lodan. Aldsen nodded. "Yes. The idea was to line up the images on each pass. A nice pole-to-pole strip of constant longitude to simplify the eventual map synthesis." He shrugged, "So much for that plan. We did wonder about using the reaction wheels instead but they're not really set up for that kind of fine pointing." "I presume you're just using a new shutter sequence then," said Lodan. "Capturing images stepwise in both latitude and longitude." He smiled faintly at Aldsen's carefully concealed look of surprise. "I wondered why you were filling in the map along diagonal stripes." "It makes the image registration harder, " replied Aldsen, "and it's taking longer to collect all the data. It's the best we can do though." He paused, "Why are we doing this Director? It's interesting enough as a technical challenge, but who on Kerbin is this interested in counting Kerm groves?" Lodan shrugged. "President Obrick didn't see fit to tell me, " he said, "I decided this was a good time to follow instructions without asking too many questions." That doesn't sound like you, Lodan. "I suppose so," said Aldsen slowly, "but I'm still kinda curious." Lodan eyed him thoughtfully. "Trust me," he said, "I'll let you know as soon as I hear anything." He stood up. "For now, please excuse me; I have a meeting with the Probodyne management team in ten minutes." Aldsen stood up too. "Of course, Director. Let me show you out." ------------- Dunney was already waiting for him in the meeting room. Tall, almost lanky by kerbal standards and sporting an old fashioned drooping moustache, Dunney was the instantly recognisable face of professional astronomy on Kerbin. For all his slightly old-fashioned public persona, Lodan knew him to be a skilled team leader, with a well earned reputation in planetary geology. Spaceflight was revolutionising that particular field: which until recently had depended on a combination of ingenious instrumentation, patient mapping, and more than a little educated guesswork. "Ah, Director. It's good to see you." Despite himself, Lodan smiled. "It's good to see you too, Professor. But please, this is an informal meeting." "Lodan and Dunney it is then! So what brings you to our corner of the Space Centre on this, quite frankly, miserable day?" "A need for some professional advice, Dunney - and some help saving the world." Dunney rubbed his hands together. "Well that should brighten up the day nicely. Professional advice I can do right now, saving the world might take a little longer!" Then he caught sight of Lodan's expression and his smile slipped. "You're serious aren't you?" Lodan dipped his head. "In that case, I think we'd better wait for the rest of my errant team to arrive. This sounds like the kind of thing we should only discuss once." The awkward silence was broken by the meeting room door bursting open and disgorging three out of breath kerbals. "Sorry we're late, Dunney. Took longer than expected to work through the new perturbations for the Muna 3 orbit, but Germore's new AMC model is looking promising!" "Good, good," said Dunney, "but, fascinating as they are, we can talk about anomalous mass concentrations later. For now, I believe we are needed for other matters." Lodan locked the door and studied the new arrivals. Jernie and Sidbo, he knew, were two of Dunney's students who'd chosen to come with him to the KSA. Both had been heavily involved in designing and building the Muna 3. Apparently Germore's work was more theoretical; he didn't know her personally, although the fact that Dunney had recommended her spoke volumes for her competence. All four kerbals took a seat. Lodan poured water for everyone, before taking his place at the head of the table. "First things first," he said, once everyone had had a chance to settle. "I'm afraid I haven't been entirely fair to you all, and for that I owe you an apology." Jernie, Sidbo and Germore stared at him in polite confusion, whilst Dunney looked at him expressionlessly. "I will also need to insist on absolute confidentiality for some of the things we're about to discuss. If anyone feels unable to guarantee this, I would appreciate it if you left the room now. Please be assured that this is an informal meeting and however you choose to proceed, your decision will not go beyond these four walls." Nobody moved. Lodan nodded in satisfaction, retrieved a sheaf of papers from his briefcase and dropped them on the table. The front page of each document was prominently marked Confidential and stamped with the Seal of Twelve Pillars. Jernie, Sidbo and Germore stared at him wide eyed, and even Dunney looked taken aback. "Thank you everyone. Please read these carefully before signing them." The corner of Lodan's mouth twitched in a brief half smile. "I think you'll find them to be remarkably self-explanatory - and quite succinct for legal documents." The room was quiet apart from the rustling of turning pages and then, one by one, the scratching of pens, as each kerbal signed his or her agreement. Silently, they passed them back to Lodan. "Thank you. Now, to start the meeting proper, I have one question. If you needed to set up an off-world colony in ten years, where would you go?" Dunney's jaw dropped. "Off-world colony. Great Kerm, we've barely made it to Munar orbit - and there with half a handful of the lightest probes we could build!" He shook his head. "We're not going to be building a colony anywhere in this century, let alone in ten years!" "Normally I would agree with you," Lodan said quietly, "but it appears we have no choice." Everyone listened silently as Lodan laid it all out. Donman's revelations to the Twelve Pillars; Jonton's story and the history of kerbalkind; and finally, the significance of the Blighted areas, and the sudden, desperate race against time that they faced. Dunney recovered first. "Saving the world indeed," he murmured. "I presume you intend us to be the scouting party?" "Yes," said Lodan. "I propose to turn the Probodyne team into a semi-autonomous branch of the KSA. Eventually, I hope you'll become an independent organisation, but for now, we simply cannot afford to have your work held up by the uncertainties of commercial considerations. Your remit has just doubled, good kerbals. Not only will you be responsible for building our robotic probes, but you will also be tasked with using them to find us a new home within the Kerbol system." "So we're Probo-double-dyne now?" said Jernie. "I think Probodobodyne sounds better," said Sidbo, with a straight face. Germore glanced at Lodan but fortunately the director seemed to be taking the comments in good humour. All the same... "How many probes did you have in mind, Director?" she asked. "As many as we need, I would imagine," said Dunney, "but the powers-that-be will doubtless prefer us to prioritise." "So we're going to Duna." said Jernie briskly. "The Mun is no good for a colony, Minmus not much better, Eve... no thanks, and everything else is either too far away, or just a lump of orbiting rock." "We think they're lumps of rock," corrected Dunney. "We hardly know anything about them at all." "Jool isn't a lump of rock either," said Lodan. He saw the disbelieving looks around the table. "Probodyne will investigate all necessary options. If the only viable colony site is Jool's upper atmosphere, then that is where we'll be going." He sipped his water. "Although I devoutly hope that you can find an easier site to work with." "What about Laythe?" said Sidbo. "The LOST guys have found water and ozone there, which means oxygen." Jernie shook her head, "Too far," she said, "and Kerm knows what the radiation will be like. Plus, the LOST results don't say anything about liquid water - that close to Jool, I'm betting on surface hydrates." "Duna could have surface hydrates too," Sidbo pointed out. "With that albedo at the poles?" scoffed Jernie, "C'mon Sid - we've been through all this." "Yeah, but what about the atmosphere?" said Sidbo. Jernie shrugged. "Thin most likely, but hopefully enough for Kerm, if not kerbals." "You hope!" said Sidbo. "I still think Laythe is a better option." "I think we could probably go to both," said Germore quietly. Dunney tapped on the table for attention. "Germore makes a good point," he said dryly. "We could always go to Laythe and Duna." He raised an eyebrow. "And much as I'd hate to see hard facts spoil a perfectly good running debate, we have just been tasked with uncovering those facts." Lodan listened as the conversation turned to technical matters: instrument packages, trajectories and launch windows, the feasibility of landers and and a debate about the ability of photovoltaic panels to power a Laythe-bound probe, which showed every sign of progressing from debate to heated argument. He tapped the table firmly. "That will be all, thank you." He ticked off their conclusions on his fingers. "Very well then. Probodyne is expanding to meet the needs of a new KSA robotic exploration programme. Primary programme goals are purely scientific; secondary goals are to scout for resources; real goals not to be disclosed at this time. First two missions are to send orbital probes to Duna and Laythe; these will be followed by landers, should they be deemed necessary. Probe instruments will include cameras, spectrometers and gravimeters." Lodan looked around the table. “Does anyone have any questions?" To everyone's surprise, Germore raised her hand. “I don't have any questions, Director, but I do have a suggestion. We should increase the initial number of missions to three, and send a probe to Minmus. It's unlikely to be unsuitable as a colony site, but we have good reason to believe that there is accessible water there, which will be an invaluable resource for the colonisation effort. Besides, to outside observers, it would seem strange to start an ostensibly scientific programme by going to Duna and Jool, whilst neglecting an obvious, and much closer, target." Dunney nodded, “I concur." Lodan nodded too. Good to see that one of them has some sense. “Agreed. I want to see budgets and development charts for all three probes by the end of the week. Dunney, we need to discuss staffing and other resources for Probodyne. Tomass will be able to find you the next space in my calendar." He pushed his chair back. “We have a lot to do, good kerbals - I suggest we make a start." ---------- The Moho flights had proved that a multi-kerbal crew was not technically required for a successful orbital rendezvous, but according to the Eve 1 flight plan, all such manoeuvres were to be treated as a 'crew coordination exercise.' In Ribory's opinion, the exercise was going remarkably well, all things considered. She nudged the RCS hand controller, neatly halting her spacecraft relative to the distant Next Step. At this range, it was nothing more than a set of numbers on the radar display. “Flight, Eve 1. Range eighty kilometres." Beside her, Roncott was tapping away at the flight computer keyboard. “That's confirmed, Flight. Planes matched, closing with Next Step at five metres per second." “Copy that, Roncott," Geneney replied. “Calzer, do you have visual confirmation?" “Negative, Flight." “Understood. Foxham also reports negative visual contact from the Next Step. Eve 1, please proceed to ten kilometres and hold." Roncott tapped out the manoeuvre request and dutifully read the computed burn data out to Ribory. Across the capsule, Calzer's attention was fixed on the view through the rendezvous window; his gaze flicking back and forth, as he searched for any signs of the other spacecraft. Ribory glanced at the radar display. “Sixty kilometres and closing, Flight. Circularisation data please, Roncott." She nudged the RCS controls, lining up Eve 1 for the burn. Then, at last, Calzer caught a sudden flash of sunlight on metal. “Flight, Eve 1. Got a bright light here. Looks too big for a star and too bright for a planet. Reckon we've found them." “Copy that, Eve 1. Good work." “Thirty kilometres and closing, Ribory." “Thank you, Roncott." At eighteen kilometres, Ribory made a last correction to Eve 1's attitude and waited for the radar to display the correct range for the manoeuvre.Then she eased the translation controller back. All three kerbonauts sank back into their couches. “Closing at point two metres per second." “Good enough, Eve 1," replied Geneney, “Next Step is orienting for docking." From five kilometres away, the Next Step looked like a tiny, blunt cone. Calzer watched as it slowly disappeared. “OK, they're all ready for you, Eve 1. Please proceed to one hundred metres." Roncott automatically reached for his keyboard. “Copy that, Flight." From two hundred metres out, the Next Step was clearly visible as a dark, blunt cone, perched atop a gleaming base. Calzer watched it drift closer and closer, and then two lines of running lights lit up alongside the capsule windows. Ribory fired a burst from Eve 1's thrusters. “Flight, Eve 1. Velocity cancelled. RCS to FINE. Target orientation lights confirmed." “Copy that, Eve 1. You're Go for docking." Ribory's hands were sweating inside her spacesuit gloves. She worked the attitude thrusters in short precise bursts, lining up the two rows of lights with a matching pair of slanted lines painted on the rendezvous window. She gave the translation controller a quick squeeze for luck and then fired the aft thrusters. The Next Step began to drift slowly towards them. Fifty metres to go... forty metres...thirty metres... The Eve 1 crew held their breath as the Next Step's docking port loomed ever larger in the window. Ten metres... There was a muffled clank and then the capsule shuddered with a welcome ripple-bang of docking latches snapping shut. Ribory exhaled sharply and was amused to hear similar sighs of relief from Roncott and Calzer. The distant cheering from Mission Control filled her headset. “Flight, Eve 1. We have a hard dock." “Fine flying, Ribory. Rockomax confirm that their crew are ready to open the hatch." ----------- “Next Step cabin pressure holding steady. You're Go, Ribory." Ribory pulled the hatch lever down. The locking bolts retracted with a clunk and a brief hiss of air. She lifted the hatch out of it's frame, stowed it under the capsule seats and flipped herself over to face the open tunnel between the two spacecraft. A space helmet of unfamiliar design blocked the opposing hatchway, visor open, and it's owner grinning cheerfully back at her. Together, the two kerbonauts reached up, removed their head gear, and then clasped hands. “Good to see you up here! I'm Jondun - you would be Ribory, right?" “That's me. Welcome aboard!" Ribory backed away, and Jondun nimbly followed her. She looked around the Eve 1 with great interest. “Nice capsule you've got here, guys. Pretty roomy compared to the old Next Step." Calzer edged his way out of his couch and floated over to join them. “Hi, Jondun, I'm Calzer. Roncott's still over there enjoying the view." “No hurry," said Jondun comfortably. She gestured at the hatch where a fifth kerbal had just poked his head through. “This is Kerke." Kerke waved at everyone. “Hey, folks." “Tell you what," said Jondun, “Why don't you move back a bit, Kerke, and let Ribory take a peek at the Next Step. That way there's enough room for everyone down here. Dunno how you make them over at Barkton, but if your couches are anything like ours, I'm betting Roncott could do with stretching his legs!" Ribory laughed. “Sounds like you make them the same way we do." She grabbed a handhold and followed Kerke through the tunnel. “Your life-support people do a better job than ours though - I never figured a capsule could smell this good after a day on orbit." Kerke reached up, unclipped something from the capsule wall and handed it to her. “Herbs," he explained. “The Endurance crews liked having them around so much, that they became a bit of a tradition." “Now that," said Ribory, “is one idea that we're definitely going to borrow. Are you picking this up, Flight?" “Loud and clear, Ribory," replied Geneney. “Consider it borrowed." Back in the Eve 1, Roncott had finally managed to clamber out of his couch. He removed his helmet and blinked shyly at Jondun. “Hi, Roncott." “Hi, Jondun." Kerm, what do I say now? “Um, I like your badge." Jondun looked nonplussed. “Badge? Oh right - the mission patches? Yeah, they're a bit of a Rockomax tradition too." She grinned, “Glad you like them - we brought a couple of spares for you." She reached into her leg pocket and pulled out three stiff fabric discs. She handed one each to Roncott and Calzer and flipped the third one end-over-end towards Ribory. Ribory inspected the patch curiously. A braided rope circle was embroidered on a black background. Inside the circle, stylised versions of the Eve 1 and Next Step flew nose to nose over Kerbin's horizon. The word CORDS was emblazoned at the top of the patch, and her name at the bottom. The other four kerbonaut's names were written around the sides. “How very appropriate - thank you, Jondun! We brought a souvenir for you and Kerke too." Calzer reached under his couch and retrieved a small, engraved silver plaque, mounted on a disc of polished Kerm wood. “Kerm wood for good luck," he said, handing it over to Kerke. Kerke looked at the plaque closely. Like the mission patches it depicted the two spacecraft flying nose to nose over Kerbin. Both capsules were picked out in fine detail, and Kerke ran his fingers gently over the delicate cross-hatched shadow around the Next Step's engine bell. “This is beautifully done. Who made it?" “Uh, Bill made it I think. That's right isn't it, Ribory?" “Yup, all Bill's work." Kerke's eyes widened. “What - the Bill?" “Well, there's only one Bill on the team, so I guess so." “Bill, as in the Kerbal 1, Bill?" Calzer's face cleared. “Sure - and his ears are gonna be burning right about now!" It was Kerke's turn to look confused. “He's down at Mission Control on the Guidance console," explained Calzer. “Probably listening to everything we're saying." Kerke blinked at him. “How many jobs do you guys all do?" he said. “We'll tell you all about it later," said Ribory, “But right now I figure the flight plan probably has a meal break in it. See if you can dig out the good rations would you, Calzer? And we should probably switch the camera on too, for the good folks back home." ----------- Ademone leaned against the balcony rail and smiled to herself as she watched the main monitor screen. All five kerbonauts were busy swapping rations and stories amongst themselves. Kerke and Roncott disappeared off-camera for a moment, talking animatedly about the technicalities of their respective guidance computers. She turned and raised her eyebrows at the five Rockomax board members, standing by the rail next to her. One by one, they all slowly nodded. Ademone's heart leapt. Time for you, me and Jebediah to have a little chat, Geneney. I just hope your plan is a good one. << Chapter 35: Chapter 37>>
  21. Why do I get the feeling that S.C and Jeb are going to get along like a VAB on fire? Neither of em having much clue where they're going... but they're going there fast and with style.
  22. You could always look for the Secret Cow Planet? You need to test a Rockomax BACC booster on a Kerbin escape trajectory... BUT the booster also needs to have three specific components attached to it. Finding those is the real trick.
  23. I'll find some pictures later but a single FL-T800 tank (or equivalent amount of fuel in smaller tanks) will get the following parts from LKO to the Munar surface and back down to Kerbin. Mk1 capsule LV-909 engine (one is all you need) 3 landing legs 2 goo canisters 1 Science Jr 1 decoupler (optional) 1 parachute It'll only do a single landing and needs some reasonable piloting but it's a fairly low cost ship for the Explore the Mun mission. Depending on how confident you are, you can even use some of that FL-T800 worth of fuel for the last part of the ascent to LKO. The Science Jr can be ditched to save weight and give yourself a bit more spare fuel. Decoupler is for separating the capsule at the end which is purely a personal thing - I prefer Kerbin return vehicles to have heatshields. Also I'm not entirely sure a single chute would be enough to land the whole thing - you might need two radial chutes. How you get it all to orbit is entirely up to you but it doesn't need that much of a rocket. BACC SRBs are probably your friend for keeping things cheap.
  24. What. The. Geep? Is that the XAC "Botany Bay"? It's mission - to boldly strand a kerbal on each of the Joolian muns?
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