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Katchau

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    Bottle Rocketeer
  1. Scott has the same problem with the dev version. You can´t track new bodies with the telescope. Any hope for a hotfix ?
  2. There is a problem with Minmus and its SOI. It´s too small , scanning is impossible and so is getting in orbit high over Minmus to gather science. Edit: I have 2 Eeloos, one around tylo and one on its own ... they share science wich is unfortunate.
  3. Great to see this mod brought back from the dead. Really enjoying it so far, especially the tidally locked Kerbin but i have some complaints/bugs: First, Kerbals instantly explode from overheating when entering Kerbins atmosphere. No slow gradient into the thicker part just an instant wall of death. Ships are ok, but Kerbals just vaporize. Makes gathering those high atmospheric EVA-reports impossible. Second , the science is not really well balanced at the moment: the Mun, for example, has the same multiplier as Tylo and Eve etc. Will pause my career save for a while and test around with sandbox until the science isn´t so cheaty anymore Those comets look like a challenge ^^
  4. I lost my save-game today, because of some nasty bug with KSPI Extended but I really enjoyed the journey through your system. So here are some screenshots The next playthrough already started ^^
  5. I´m ok with how Sonnah is right now . I only think a boost in science value for atmospheric science would be fair as it now cost a significant amount of deltaV more to collect them without burning up in an instant.
  6. Yeah , sorry mixed up the names there. I Was talking about Sonnah. Can´t remember the precise speed but I think it was around 12km/s . The AP was at Kerbins orbit. Would it be possible to make the transition into the atmosphere smoother? My PE was just 50 meter into the atmosphere but my craft hit it like a wall of fire ^^
  7. Diving into Sarnus´s atmosphere instantly overheats your craft , even with heat-shields and radiators. Is this intended or patched in the upcoming patch ? I would love to gather those last science points but entering the atmosphere for just a second is enough to explode your ship. Even so I´m really enjoing your mod. ^^
  8. Whenever I enter Mohs soi my craft explodes cause of overheating. Stock, Far , NEAR , with or without your hot-fix, every time the same result. Any idea why this is the case ?
  9. After Alternis Kerbol didn´t received a patch for anything newer then 0.23 , I´m really enjoying your attempt on a completely new Kerbal experience. And it is surprisingly polished. In my ~20 hours of playing in your system , I only encountered one bigger bug: My Orbital Station around the mun got kicked out of orbit after loading the safe game. Luckly I had a quick safe from not long ago, so nothing really broke ^^ The idea of a munlet around kerbin sounds great. Without minmus in reach, science is hard to come by in the early game. Really looking forward to the next update.
  10. Whenever I enter laythe SoI my orbital speed freezes and I can´t change it anymore. When I go to KSC and back to the vessel the orbital speed goes to zero and I start falling toward Laythe. Is this a known bug ? Is there a fix?
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