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vector253

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Everything posted by vector253

  1. You need The robotic arm pack http://kerbalspaceprogram.com/robotic-arms-pack/ or you can go into craft file and remove the arm Id also suggest that you edit the oms config to add a probe and switch control to it during circularization, this really helps if you're using mechjeb.
  2. If you go into the SRB config and change the solid fuel count to 8000 it gives you booster separation at 2:01 minutes, which is about perfect
  3. That looks like the unity node from the ISS mod pack started by bobcat and a few others The pack is still under the in devolopment area but its a great pack Hope that helps
  4. Yes that is the CSS, but this is from my .20 games save. Everything works in .21 for the most part, just shuttle flight is a nightmare
  5. Finished my ISS, and i docked a couple of shuttles for fun. Thanks to everyone who worked on this, its an amazing mod if this is to big im sorry, ill change it if need be
  6. The first shuttle was a modified nasa shuttle, but the v2 was modeled by my brother and used a set of 3 view pictures to get the shape. I'm prolly going to start a new one with a clean slate tonight, how should I have blender set up and how should I divide the shuttle up? The reason it's in so many parts now is because I can't get the collisions meshes right if its one part
  7. Alright ill get some side views and learn how to use blender and model. It's prolly going to be a while before I get anything useful, and while I'm at it'll ill go ahead and make some custom textures. It'll be a while tho
  8. Actually if you used the v2 download it's the one my brother made, on my computer there was a second texture for the inside of the cargo bay. The first one was a modified nasa model. I don't know why the normals are like that though its always worked fine on both our computers, ill go thought it some more and spend some more time on it. This mod is starting to frustait me though. every time I think I'm making progress it turns out I've accomplished nothing...
  9. Here is the new .dae files and the master blender file credit for textures goes to the 2010 orbiter hiress textures. ill hopefulley get some fully custom made for kerbal textures in the future http://www./download/72exssi8dxe3br4/shuttle_V2_download.zip feel free to play around with them and change what you want i just realized the textures and animations aren't working so ill try and figure that out
  10. Idk how soon he will be able to get to it i know he has many other projects.but ill make it compatable with the buran arm, and I'm hoping to have at least the nose, forward rcs, and cabin working in ksp tonight. Also there isn't going to be an iva
  11. All in good time, like I said my main goal is to get a working shuttle. What good is a docking port on a shuttle that can't fly haha And he said we would make one when I finish the shuttle so it'll end up having one. One think I kinda want to do but I'm not sure how to go about it would be to add the folding antena that is in the cargo bay and have that antena work with remote tech
  12. The initial model was based off of one of the nasa model I highly modified them because it was unsuitable for ksp as it was, I should have gave credit but I was about 5 in the morning and I had been up for 2 days, sorry and you're right credit should be to nasa. Also the current textures are from the 2010 orbiter high-res textures download but there were modified a bit to remove the name of the shuttle and add window color. Hope that clears everything up
  13. I will look into it, but currently my main goal is getting it working. Once it's done you should be able to put whatever you want into the cargo bay
  14. They will be fused in unity, for them to be able to gimbal they have to be a different part slaved to the thrustTransform empty and then attached to the mount in the unity hierarchy, or that's how I had them working before anyway. I can physically attach them to the part though if that is what's needed for the COM to work I just don't know how to vector them that way
  15. The current progress of the model (almost finished, the window color will be changed) animations are next
  16. I didn't even think of the air brake thanks for reminding me, and ill edit the textures to have no name, I think I found all 5 textures but ill just leave a area where you can add your own name. As far as the division go I'm just gonna cut it up like the buran but use only a single cargo part, the bay doors are separated but haven't been animated yet. Also the elovons and rudder are separated I need to add the airbrake feature and I also need to figure out lift. Ssme's are done because my brother wanted to do them for some reason but there are separated so I can add the thrustTransform. I doubt much gets done during the day, it being the 4th I have to deal with family. But tonight I should have made some amazing progress. Anymore suggestions while its to edit the mesh?
  17. almost done with new model Pics Texture should be done tomorrow then my brother will cut it up and I will handle the unity setup
  18. I'm giving up on this mesh, my brother is going to help me with a new one since he is infinitely better at blender than I am so this new version will hopefully work and look better. Ill post pics as we get further into modeling, hopefully I can have this out soon, I pretty much understand the config and unity so modeling is the current hold up. I will most likely need help with the wing and getting it to fly right. Thanks for all the support and help
  19. I tried that to before and doesn't seem to have any change on it. I've also tried scaling it to -1 in unity and it fixes it in the preview but is made see through in the main unity screen. this is the file that is giving me problems, can someone please look at it and tell me whats wrong, or fix it? http://www./download/593a395k1dsl8an/Engine_assembly.zip Thanks
  20. Okay I'm having problems in unity, my model appears correct and textured but when I convert it to a .mu and put it in ksp half of the part is clear but the oms pods and thrusters are prefect, what am I doing wrong? also in unity it looks fine on the main screen but in the small window (when clicking on the model) the model is see through, I've checked blender everything is normal and all the textures work right
  21. Ill get a Dropbox and add it there, and they should now be in two compressed folders on mediafire. I will be up all night tonight and all day tomorrow working on this so hopefully I can make some real progress Thanks everyone for the tips and ill update the files as I fix things and get more stuff working
  22. Thank you Dragon01 I will let you know when I have more parts ready for CFGs DarthVader as far as I know what I have works with mechjeb, but there are many other plugins out there and ill send you the new parts to test as i get them work also ill look into changing the shaders
  23. I would be honored to have your help, the soviet pack is one of my favorite mods. my big problem is I cant figure out how to add rcs to the parts, and couldnt find a guide on how to do that either. I uploaded all the meshes and are now in zip files in my first link Thank you, and let me know what you need ill try to respond as quick as i can
  24. Hi this is my first post so please don't be to harsh on me if its in the wrong place. I wanted a working shuttle for KSP so i made one (or i thought i did) turns out getting all the rcs thrusters and engines to work is beyond me and I'm in over my head. But on the bright side I have a completely modeled shuttle with textures based off of a modified nasa model, collsion nodes and animations. If anyone is interested in helping I'm happy to share my files and you of course will have credit. So far I have the Shuttle cabin and nose working in ksp minus landing gear and rcs. The cargo bay needs node work and it should be done. beside the buran. I hope thats linked to the picture, if not ill try and figure out how to post pics too http://www./folder/h8qstqud458qw/shuttle_parts v2 files http://www./download/72exssi8dxe3br4/shuttle_V2_download.zip the files I have so far, both parts and meshes. Thanks for viewing
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