longcat
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About me
Bottle Rocketeer
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NASA "unlocked" the tech to make the shuttle, but Rockwell was the company which built it. If Kerbal Space Program is at all realistic, there are a lot more contractors than KSP employees in most of the buildings.
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what is your favorite size parts to work with?
longcat replied to Garbonzo's topic in KSP1 Discussion
I almost exclusively use 1.25 meter parts. That was the only size when I started playing, and I'm still wary about that newfangled mainsail engine. I don't care what you have to say about part counts, efficiency, or realism: an asparagused 1.25 meter rocket just feels more Kerbal. -
You must spread some Reputation around before giving it to OhioBob again.
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I think this game should have been written in Java with OpenGL
longcat replied to Xyphos's topic in KSP1 Discussion
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The NASA-military link goes deeper than that. Projects Mercury and Gemini used modified Air Force (and a few Army) rockets to get to space. The Soviet space program was equally dependent on ICBMs. If anything, manned spaceflight was a happy externality of the arms race.
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As of 1.0.2, do you think the engines are balanced?
longcat replied to Laie's topic in KSP1 Discussion
I think the engines we have are fine. With that said, I'd like to see a smaller, less powerful jet engine for planes. I like a gigantic plane as much as the next guy, but sometimes I just want to build something small which doesn't have a 7.0 TWR. -
Looking at my school clubs for next year and found this
longcat replied to KrizzGaming's topic in KSP1 Discussion
Back when I was in 8th grade, we didn't have these fancy video programs to simulate a space program. All we could do was count down from 10 and throw rocks as high in the air as we could. The rocks usually didn't make it into orbit, and they regularly fell back down and hit one of us in the head. Space travel was rough back then. -
Veteran players reminisce: What was your first Munar landing like?
longcat replied to Tex's topic in KSP1 Discussion
I landed, realized I forgot to add a ladder, and decided to take off. Since this was my first launch from anywhere other than the launch pad, I instinctively hit the space bar. The pod decoupled and pathetically fell off the rocket. It wasn't my finest hour. Edited to add: this was before multi-person pods, so my rescue mission was the same rocket as before with a ye olde tricoupler on top; this had Bill's pod, an empty pod, and a lot of ASAS to keep the stupid think controllable. -
I started right after they added the Mun in 0.12. It took me a while to actually land there.
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A body's SOI is the region in which it is the dominant gravitational influence. There are no objects outside of the Kerbol system, so a distant object would never find a more dominant gravitational influence.
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I use it for tedious things that I don't really find very enjoyable, like launching or holding an orientation during a burn. I have fun planning transfers and landing, so I just do those myself.
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I'd hope anywhere on Kerbin would work. It's not like the Apollo astronauts splashed down off the coast of Florida.
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I'm going to go out on a limb and guess that an unhealthy amount of your self esteem is based on being good at a single player video game.
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I'm not disputing that it was within the exact text of the rules. I'm saying that it was against the purpose of the challenge. The point is (and was) to see how far you could fling a Kerbal. You ignore the point completely if you just build a giant rocket, put a Kerbal on a ladder, put it on an escape trajectory, and award yourself infinite points. It's like bringing a calculator to a third grade multiplication test. Even if the teacher forgot to say it wasn't allowed, you're missing the whole point.