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Disgruntled Contract Grinder
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I have been summoned by the admin password wipe..........
Andersenman replied to CrazyCanadian's topic in Kerbal Network
Came here manually and reset pw manually after receiving the mail in case it was an elaborately crafted phish. If this was actually legit and indeed triggered by admins, it would have been plenty smart to put an announcement in the, well, Announcements to be read even without a login. If so, then I guess someone wasn't plenty smart enough, wink-wink, nudge-nudge … -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Here we are, it's 2020, 1.9.1 has been released not too long ago, I'm still getting notifications about people visiting this thread, and there's still nothing. Apart from bewing not being listed with some form or another of affiliation with Squad anymore, but that just as a curious anecdote. Squad, will there ever be any development as to making this Normalizer function more comprehensible and documented to the user, please? -
SQUAD uses it in the stock tech tree to mock players with its utter uselessness as a control module thanks to its horrible, completely unrealistically unshieldable drag (fairings come MUCH later) and colossal ugliness when trying to surface-attach anything but a 16. But at least it has a polished finish now, so there is that. This is why I keep with me a small mod part that essentially stuffs the Stayputnik's innards into a nose cone: Weight, cost, tech tree placement, and typos adjusted, of course.
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I bet you say that to all the girls bugs/quirks/shortcomings/design decisions./s Respectfully, that's nonsense and I don't believe you. I highly doubt that SQUAD (no matter whether before or since you joined) deliberately provisioned the game and/or the stock vehicles in such a way that they malfunction during regular gameplay just to teach players some passive-aggressive lesson. Coding costs money, and coded nonsense is still code. That said, why is changing tyre friction something that should be invoked in the first place? Let's ignore the fact that for some reason it must be hidden by a switch in the Settings that governs its accessibility in the first place for now. In reality, reducing friction is not an option, let alone desired. If, as a vehicle engineer I have to rely on the behaviour of my tyres to specifically lose traction at a certain moment to keep my vehicle stable, then there is something seriously wrong in my design. So, recommending just this method, to slap a baby buggy's rubber wheel on an airplane instead of the regular landing gear so that it starts slipping when it exceeds a certain amount of cornering force just to prevent it from performing the litho dance, does not sound sane, practical, or realistic, let alone self-evident or intuitive.
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Fun with integrals: "daily snacks" means the same as "snacks per day". Using both together multiplies them into "snacks per day, per day", or "snacks per day squared". Which is not a consumption, but an increase in consumption.
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Throttle Locking
Andersenman replied to Wahgineer's topic in KSP1 Suggestions & Development Discussion
For when one wishes to exclude gimbaling engines from throttling to keep authority, like the Cub or the Thud. Deferring to the thrust limiter option is impractical for all but those constructions which only consider a single engine. And yes, this is still valid, so I will revive this thread. -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Duly noted. -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
No. -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
I don't think in said four years anyone has stopped any mod from moving it there ... -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Isn't it just! (Yay, my 2^8th post!) -
Audio Normalizer
Andersenman replied to JuggernautOfWar's topic in KSP1 Gameplay Questions and Tutorials
Another handful of updates has gone by, another handful of updates without clarification on this functionality. So once again I'd like to raise this still relevant thread from the dead and ask, Thanks. Kind regards, A. -
Hey there, thank you for this neat addition to user-friendliness. I wonder, would it be possible to not entirely hide but reduce opacity of the unwanted orbits instead? Thanks! Best, A.
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"hidden" fuel tanks?
Andersenman replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Let's please not be presuming what can or what cannot be expected to be known depending on registration date, especially for a game that is as … fluid as KSP. Thank you.