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23278

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Posts posted by 23278

  1. I posted this many versions ago. Just recently stumbled across the craft file in Dropbox and rebuilt it for current versions. Always was one of my favorite designs. I just need to work on some better armament.

    The Piranha is a lightly armed and nimble fighter. It is armed with two 10rd separation cannons, making it ideal for smaller and unarmored vessels on its own. However, repetitive impacts to targeted areas of a heavier armored vessel can allow the small projectiles to slip through the armor and strike more delicate systems. 

    Download Link

  2. So this is my new Indomitable-Class gunship. 
    y2ont8l.png

     

    I believe the Kraken took the name of the ship as a personal challenge. It's been blowing itself up for the past 15 minutes. I haven't even fired a shot at it. It still isn't dead so I'd say testing is going pretty well. Jeb seems to be enjoying it. I'm still trying to get Bob out of there....
    zz5gb6L.png

  3. My craft have actual bays and hangers the weapons fire from. I also stack them 2-3 deep and the chemical rockets cause some heat/explody issues, so I fly them out with RCS. I also really suck at aiming, so the translation comes in handy. I'll try linears.

  4. I have yet to figure that out. Weight balance looks ok between the stages, but sometimes they just randomly curve. I supposed it could also just be that SAS gives a little reaction at the same time I fire. Could be engine wash. The above projectile has yet to curve on me. I tried tucking the sepratrons closer to the body and I'd get the occasional curve. Also had versions with 2 and 3 sepratrons curve as well. 4 seems to be the most stable. Using linear engines just makes things explode. :P

  5. 2 hours ago, NotAnAimbot said:

    Has anyone tested if a tandem charge system would work? Like having a stock weapon with two stages, a faster one to punch through the light armor and a slower but heavier one to do damage on the inside.

    I've tried. Hard part is getting both stages to fly straight on separation. Most successful tests were done with the light stage fired within 100m of the target.

    Edit:
    This is the straightest flying projectile I've been testing.  Download Link (Put in subassembly folder)

    pzFVkjNh.png

  6. Well I tried my hand at skeletal structure with unlinked armor. Part count got a little heavy...600+.  I'm not sure how the projectiles I tested it with stack up against your guys', but can you blow it up and see how it holds up? :P

    Dauntless Class.
    Far different than my usually arrowhead styling, but also simpler. Lots of armor, six missles. I'd pretty up the description but I have to leave work in 2 minutes, lol.
    Download

     

  7. Ok, thanks for the criticism. I suppose I may have to substitute form for function on the armor. Second ship I posted suffers the same. I like my ships sleek, lol.

    As for the armaments, those are just there as place-holders. I haven't actually worked on missiles yet.

  8. A smaller vessel @ 260 parts. About 1/3 the size of the Pike class, the Piranha is a lightly armed and nimble fighter. It is armed with two 10rd separation cannons, making it ideal for smaller and unarmored vessels on its own. However, repetitive impacts to targeted areas of a heavier armored vessel can allow the small projectiles to slip through the armor and strike more delicate systems. 

    Download Link

     

  9. Since there's a part count ceiling, this is the smallest ship I currently have.

    327 parts with four test projectiles in the bays. An unnecessary amount of broadside armor, which does a pretty damn good job against most my smaller munitions. It is worthless, however if you smack the LV-Ns hard enough....but I have yet to lose the cockpit. According to three tests, crew will even survive reentry if you land her on her ass! 

    Download Link

  10. I've got this thing way up in KSO. Took forever to get the core where it needed to be initially, and docking some of the heavy parts/ships knocked it out of true KSO, but so far it's been up there for 12 years and it's still over KSC. It has ion propulsion to fine tune orbit when needed. I still have a fuel module I need to dock to the bottom.

    LbXnAnA.png

  11. I'm going to give this a shot. The ship is still a WIP, and I'm nowhere near as good at piloting as most of you are, so I'm just going to be building a really big ship with lots of fuel. Of course, it has to look good too...

    CAa5GCD.png

    atGK9Kq.png

    So far I have command, engine, and housing/science modules. Next will be the landing/coms module followed by the fuel module. I've sent everything up empty to ease the launch possess, so I'll have to make quite a few trips to fuel it before it gets underway.

    I chose to add shielding for realism (space rocks, ya know :P), and the command module also has it's own propulsion and power system so, should there be a catastrophic failure of the engine module, it can put itself and the housing module (if servicable) into orbit around a body to await rescue. I don't like leaving my Kerbals adrift. :P

    bQie5bi.png

  12. Man, I've had quite a few. I build more fantasy/sci-fi craft than anything. Unfortunately they were all built 3 patches ago, and I have yet to rebuild them. So not an entry, but they look cool as hell!

    This one was by far my favorite:

    Here's the prototype:

    jm3PGSm.jpg

    My Talon Class escort. It's VERY manuverable with RCS on. 205t and 5000dv without munitions with the exception twin 18 shot decoupler/saparatron cannons at the front. Hardpoints for 12 Smart Missiles behind the observation center and bays for 4 anti-capital ship Smart Missiles on the sides. Not that you'll need any of that, though. Bob says looking this thing head should be enough to make potential rivals soil themselves. Of course it may have had something to do with Jeb pushing buttons while Bob was snapping this picture of the new ride...

    iMbzSSb.png

  13. An easy to fly VTOL SSTO.

    s5SEZBp.png

    Actions:

    1 - TurboJets

    2 - LV-N Rocket

    0 - VTOL Jets

    Take off is up to you. You can VTO and then spool up the turbojets, or you can spool up both and let it get itself off the ground. Just use SAS. Shut down VTOL jets once you have sufficient airspeed. Air-hog between 31-32k up until you hit 2000m/s. Activate LV-N and pitch up to 25* and lower throttle as needed to squeeze every bit out of the jets you can until they won't push over 30kN. Shut down turbojets and full throttle to desired AP.

    https://www.dropbox.com/s/3xocnr3pt8i7vh4/MK2%20Arrow%20LV-N.craft

  14. But really, I just grab these two and hold my ground (I can carry 10 mags for the rifle and 5 for my sidearm) until the rest of my training buddies come around to play. If the Z's aren't too thick I might risk driving my car, but it is a bit low should the roads be blocked.

    mERS3WB.jpg

    8DEJpa1.jpg

    For blade I have this machete on order, but there was an 8 week backlog, so my Gerber blade would go with me if it happened soon.

    bone-machete-1200-thumb.jpg

    I will also keep my baby concealed with a few spare mags in IWB holsters. Problem with weapons in plain sight is somebody with "authority" or a force with more power and bad intentions, may try to take your weapons from you. If that happens and you have no other choice than to lay them down and walk away, at least you won't be unarmed. Or, if you have the skillset, catch them off guard and renegotiate terms of the deal.

    081512230720.jpg

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