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  1. Don't know if it's "Alien" enough, but it does look imposing. :P
  2. Maybe I'll have to rebuild my 2000+ part Starcraft Battlecruiser...
  3. I posted this many versions ago. Just recently stumbled across the craft file in Dropbox and rebuilt it for current versions. Always was one of my favorite designs. I just need to work on some better armament. The Piranha is a lightly armed and nimble fighter. It is armed with two 10rd separation cannons, making it ideal for smaller and unarmored vessels on its own. However, repetitive impacts to targeted areas of a heavier armored vessel can allow the small projectiles to slip through the armor and strike more delicate systems. Download Link
  4. So this is my new Indomitable-Class gunship. I believe the Kraken took the name of the ship as a personal challenge. It's been blowing itself up for the past 15 minutes. I haven't even fired a shot at it. It still isn't dead so I'd say testing is going pretty well. Jeb seems to be enjoying it. I'm still trying to get Bob out of there....
  5. My craft have actual bays and hangers the weapons fire from. I also stack them 2-3 deep and the chemical rockets cause some heat/explody issues, so I fly them out with RCS. I also really suck at aiming, so the translation comes in handy. I'll try linears.
  6. I have yet to figure that out. Weight balance looks ok between the stages, but sometimes they just randomly curve. I supposed it could also just be that SAS gives a little reaction at the same time I fire. Could be engine wash. The above projectile has yet to curve on me. I tried tucking the sepratrons closer to the body and I'd get the occasional curve. Also had versions with 2 and 3 sepratrons curve as well. 4 seems to be the most stable. Using linear engines just makes things explode.
  7. I've tried. Hard part is getting both stages to fly straight on separation. Most successful tests were done with the light stage fired within 100m of the target. Edit: This is the straightest flying projectile I've been testing. Download Link (Put in subassembly folder)
  8. Well I tried my hand at skeletal structure with unlinked armor. Part count got a little heavy...600+. I'm not sure how the projectiles I tested it with stack up against your guys', but can you blow it up and see how it holds up? Dauntless Class. Far different than my usually arrowhead styling, but also simpler. Lots of armor, six missles. I'd pretty up the description but I have to leave work in 2 minutes, lol. Download
  9. Ok, thanks for the criticism. I suppose I may have to substitute form for function on the armor. Second ship I posted suffers the same. I like my ships sleek, lol. As for the armaments, those are just there as place-holders. I haven't actually worked on missiles yet.
  10. A smaller vessel @ 260 parts. About 1/3 the size of the Pike class, the Piranha is a lightly armed and nimble fighter. It is armed with two 10rd separation cannons, making it ideal for smaller and unarmored vessels on its own. However, repetitive impacts to targeted areas of a heavier armored vessel can allow the small projectiles to slip through the armor and strike more delicate systems. Download Link
  11. Since there's a part count ceiling, this is the smallest ship I currently have. 327 parts with four test projectiles in the bays. An unnecessary amount of broadside armor, which does a pretty damn good job against most my smaller munitions. It is worthless, however if you smack the LV-Ns hard enough....but I have yet to lose the cockpit. According to three tests, crew will even survive reentry if you land her on her ass! Download Link
  12. I've got this thing way up in KSO. Took forever to get the core where it needed to be initially, and docking some of the heavy parts/ships knocked it out of true KSO, but so far it's been up there for 12 years and it's still over KSC. It has ion propulsion to fine tune orbit when needed. I still have a fuel module I need to dock to the bottom.
  13. About three years ago. My first and only hospital visit, cause I was also born at home. I did this. You never realize how important the bicep is until it detaches. I could still lift things all I wanted, but try to turn a door knob? Flippin' impossible!
  14. Well, that was a fast trip. 367 days to Laythe. They aren't getting home though....
  15. I'm going to give this a shot. The ship is still a WIP, and I'm nowhere near as good at piloting as most of you are, so I'm just going to be building a really big ship with lots of fuel. Of course, it has to look good too... So far I have command, engine, and housing/science modules. Next will be the landing/coms module followed by the fuel module. I've sent everything up empty to ease the launch possess, so I'll have to make quite a few trips to fuel it before it gets underway. I chose to add shielding for realism (space rocks, ya know ), and the command module also has it's own propulsion and power system so, should there be a catastrophic failure of the engine module, it can put itself and the housing module (if servicable) into orbit around a body to await rescue. I don't like leaving my Kerbals adrift.
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