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CaptinKornflake

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Posts posted by CaptinKornflake

  1. CK 10 Kingfisher! (this works right?

    -Takes off at about 70 m's

    -2 turbojet engines

    -One sparrow class missile

    -Will still glide when controlling missile

    -CK 10-A (http://www./?hnmgo7hg76stymv)

    -CK 10-B (http://www./?dctash0brlj1a7a)

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    Its a higher altitude plane with 2 turbojet engines and a bunch of intakes. Except it has one big a** missile strapped to the bottom dubbed "The Sparrow".

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    Now, i bet your wondering why there are 4 retrograde thrusters strapped to this thing. Well that because this missile is special. When you fire it cancels out almost all horizontal velocity and falls straight down. Even at this point it is still controllable. The sparrow also has two rocket engines on the back that accelerate it towards the ground at tremendous speed.

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    There is also another version on the CK 10-B that has no retrograde thrusters. You can use this version to fly up to 30 km to strike your target.

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    5579E230D480AA3CDA62041BF30EA35D993B9128

    "Bang" :cool:

    OPEN FOR TESTING!

  2. As you were asking for opinions on your munar base, I think i will give one...

    I think it is very structural, probably very stable and looks very orderly, but then again it is just the same thing over and over again. If I could say one thing i would say "More diversity". Maybe add a comm-tower/unit or a lighting unit, a rover, science units, or just anything that will make it more than just a house on the mun. Other than that though i think that you are off to a great start and that this base has a lot of potential. :D

    screenshot31_zps8e28e24a.png

    This is my old base, not much... but it still felt like a base.

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