Jump to content

Malachai

Members
  • Posts

    114
  • Joined

  • Last visited

Everything posted by Malachai

  1. Thanks for tips. Another question, kind of related. With fuel transfers, do the tanks I'm transferring fuel between need to be connected, or do they just have to be ATTACHED to something that's attached to something that's attached to the tanks? I ask because I braved the bugs of the VAB to build a massive mobile heavy drilling platform, but failed to think about how I would offload my payload to the main storage tanks. I do have ONE idea, but it'd be a pain in the butt to execute (fuel lines running to a main tank on top of the platform, a docking port on top of that tank, with an offshoot of the main storage at EXACTLY the right height to mate the docking ports. Gads, even typing that was exhausting...).
  2. Ok, forgive me if this has been asked, but what is the shape of the beam? As in, is it conical, hemispherical, omni-directional? Basically, do I need to constantly correct my direction for hours on end?
  3. I had plans for a space station, but then I DL'd the Kethane pack, and now I'm focusing on a large-scale kethane operation, and to go with it, a nice base for all the miners and such to live. The problem is, I have no idea where to start. I like to think big, but that can be tricky if you don't know the basics. I've seen some pretty impressive, sprawling bases, with linked hab modules and I'm thinking that's something I want to do! So, where the heck do I start!? Are there interesting mods/parts to play with? Are what should I keep in mind? Should I try to lift as much of it as I can in one go, or launch many little pieces? I've got plenty of time to plan right now, as I'm currently mapping the surface, but help is certainly needed! Also, how do they do the horizontal layout? Because I noticed that the Hitchhiker has the ladders vertically oriented. Oh, and you can expect a post like this from me in the future, but instead of me begging for direction with a Mun base, it'll be a space station
  4. Wow, do I feel silly. It wasn't working for me at all (no buttons, no nothing), then after reading through the posts, I realized there was a new version. Duh. Now I'm slowly but surely mapping. Of course, I can't time warp since I'm below 5km, but meh. I'll deal.
  5. I'd like to consider the past week, up until a few hours ago, a colossal set of fails. See, I got it in my head to send an unmanned rover to Duna before any Kerbals. You know, to get a feel for the place. And so I began my decent into madness. For two days, my upper stages were too heavy, and my lower stage fuel tanks simply buckled under the weight. Then, I shave off enough weight to prevent the tanks from getting crushed like soda cans, only to find I packed too LITTLE fuel. Then, I finally get to Duna's orbit, do a quicksave, and accidentally end the flight. I avoid panicking (I mean, it's right there on the cover of the Book), start a new launch, and find that it autosaved over my quicksave. THEN! I get back to Duna only to find that the engines on my sky crane weren't pointed right, and I go spinning out of control. Today, I had to find out the hard way that opening your 'chutes at high speed kind of causes them to snap off. I finally land on Duna unscathed (still need to work on that sky crane design, though), and walk away from my computer to answer Nature's call, only to find discover that my rover went down a hill, picked up too much speed, and flipped over. Thank god for quicksaves. Oh, and then there was the time I forgot to put the launch clamps on the same stage as my engines, and my entire rocket dropped like a rock. That I haven't committed defenestration on my monitor is a miracle.
  6. Hello, all. I'm new to the forums, and relatively new to KSP. I've never a more enraging, and simultaneously satisfying time in my long gaming history. I landed on the Mun, and am en route to Duna with a rover. I can't wait to see where this game goes!
×
×
  • Create New...