Jump to content

sadron

Members
  • Posts

    194
  • Joined

  • Last visited

Everything posted by sadron

  1. Sorry, I haven't been following the thread 100% and I'm not an expert on mods.
  2. So can we PLEASE find a way to put the Mechjeb tab BACK into the middle of the right edge of the screen? It's in the way of the resource tab.
  3. Well for whatever reason it's now HIGHER on the side of my screen, so at least it's not blocking the buttons any more. However it's still NOT in the middle, where I'd like it to be. Is there some way I can go into the config files and edit the tab's position?
  4. You guys are all basing this on the game's current functionality. There's still plenty of room for them to optimize the game's coding so that my comp which can play Farcry 3 doesn't chug in Kerbal
  5. There's another one or at least was another one by the ziggurat easter egg on Kerbin.
  6. Still complaining about the tab's position. Is there any way for me to move it to the middle?
  7. Seriously, why can't it just be back in the middle of the screen? It was perfectly fine there. Give me the option to move it, dang it!
  8. These are all great ideas. Perhaps we should turn this into a colony sharing thread?
  9. I do, just updated it to double check earlier today. I'm running at 1920x1080
  10. Yeah, something like that. Assembling the pieces up in orbit, where weight isn't necessarily a factor, and then carting it towards my destination planet. A multi-part ship, more or less.
  11. No, I know for a fact, looking at my screen, that the MechJeb2 button is right smack dab on top of the new buttons. Why couldn't the tab remain in the middle like it used to be? It was perfect there and indeed it'd still be perfect there after 0.20. It's almost as if this release was intended to annoyingly overlap the new buttons specifically.
  12. Does anyone else have advice on how to make a good colony ship, perhaps show some examples some cool people have made?
  13. It wasn't moved to accommodate the new buttons, it's right on top of them! The exact opposite!
  14. I was wondering if anyone had advice on building a sort of colony ship for landing on another planet. Like attaching habitat modules onto a rocket part and assembling the multipart rocket up in orbit for when we head off to another planet. I wanna do more than just land and plant a flag as I've done thus far ;p My main issue is some sort of creative block on thinking up how to build the colony ship, what parts I'd attach, if it'd be on its own rocket engine or not, etc.
  15. Okay, this is pissing me off. For what ever reason the new MechJeb version has the tab on like the upper right side of the screen, rather than the absolute middle right side of the screen like older versions. Can anyone tell me how to fix this nuisance? I want the damn tab in the middle of the right edge of the screen, in its current position it's obscuring the info and kerbal info buttons as well as gets in the way of my resources tab when it's open. This hopefully is just a bug because it'd be a stupid and annoying change otherwise. So yes, can anyone tell me how to change this if possible? Maybe go into the config file and change its screen position maybe?
  16. Yeah I find this annoying. The scatter SHOULD become non-existant if you're close enough to the planet. The fact that the current version doesn't do this is extremely annoying. You may as well just scan at a high altitude and get it done in less time. Terrible design idea and should be removed.
  17. Whenever the satellite is scanning it really lags my framerate for some reason. Hopefully this can get fixed.
  18. I agree, though I'd like to know more about this mod since it seems pretty appealing.
  19. It's not a sphere, so much as a dotted line in multiple planes.
  20. I could have sworn I read for 0.20 that there'd be the option to put modded items in separate tabs relative to the rest of the vanilla parts, like instead of going in Structural they'd be in a custom folder. If this is true, could someone please tell me how to do so? I have a lot of crap that needs sorting out.
×
×
  • Create New...