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Everything posted by sadron
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You guys are all basing this on the game's current functionality. There's still plenty of room for them to optimize the game's coding so that my comp which can play Farcry 3 doesn't chug in Kerbal
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"It's full of stars!" And death. But mostly death.
sadron replied to Y-Hat's topic in KSP1 Discussion
There's another one or at least was another one by the ziggurat easter egg on Kerbin. -
So I want to make an interplanetary colony...
sadron replied to sadron's topic in KSP1 Gameplay Questions and Tutorials
These are all great ideas. Perhaps we should turn this into a colony sharing thread? -
So I want to make an interplanetary colony...
sadron replied to sadron's topic in KSP1 Gameplay Questions and Tutorials
Yeah, something like that. Assembling the pieces up in orbit, where weight isn't necessarily a factor, and then carting it towards my destination planet. A multi-part ship, more or less. -
No, I know for a fact, looking at my screen, that the MechJeb2 button is right smack dab on top of the new buttons. Why couldn't the tab remain in the middle like it used to be? It was perfect there and indeed it'd still be perfect there after 0.20. It's almost as if this release was intended to annoyingly overlap the new buttons specifically.
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So I want to make an interplanetary colony...
sadron replied to sadron's topic in KSP1 Gameplay Questions and Tutorials
Does anyone else have advice on how to make a good colony ship, perhaps show some examples some cool people have made? -
I was wondering if anyone had advice on building a sort of colony ship for landing on another planet. Like attaching habitat modules onto a rocket part and assembling the multipart rocket up in orbit for when we head off to another planet. I wanna do more than just land and plant a flag as I've done thus far ;p My main issue is some sort of creative block on thinking up how to build the colony ship, what parts I'd attach, if it'd be on its own rocket engine or not, etc.
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Okay, this is pissing me off. For what ever reason the new MechJeb version has the tab on like the upper right side of the screen, rather than the absolute middle right side of the screen like older versions. Can anyone tell me how to fix this nuisance? I want the damn tab in the middle of the right edge of the screen, in its current position it's obscuring the info and kerbal info buttons as well as gets in the way of my resources tab when it's open. This hopefully is just a bug because it'd be a stupid and annoying change otherwise. So yes, can anyone tell me how to change this if possible? Maybe go into the config file and change its screen position maybe?
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Yeah I find this annoying. The scatter SHOULD become non-existant if you're close enough to the planet. The fact that the current version doesn't do this is extremely annoying. You may as well just scan at a high altitude and get it done in less time. Terrible design idea and should be removed.
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Whenever the satellite is scanning it really lags my framerate for some reason. Hopefully this can get fixed.
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Video Game Caring Potential.
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It's not a sphere, so much as a dotted line in multiple planes.
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I could have sworn I read for 0.20 that there'd be the option to put modded items in separate tabs relative to the rest of the vanilla parts, like instead of going in Structural they'd be in a custom folder. If this is true, could someone please tell me how to do so? I have a lot of crap that needs sorting out.