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rdude71

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  1. I don't know whether or not this has been mentioned already, but the lights on the new landing gear do not work (and yes, there are lights clearly visible on the new landing gear models). Also, while this isn't necessarily a bug, the new landing gear cannot steer at all, which is a pretty bad oversight in my opinion. In addition, I agree with those who have pointed out the need for dedicated cooling solutions for engines, and also those who pointed out the need for a reentry heat warning system.
  2. My thoughts exactly. I see what you mean by saying the version numbering isn't odd. For example, Minecraft went from .10 Alpha to a version 1.0 Beta release, so the .25 to .90 jump is normal. But yes, I agree with you about the whole only being in beta for one release deal.
  3. I don't really know how version numbering or the development process works, but it seems a bit odd to me that KSP went from being in beta to a full release in only one version. I'm sure others have the same question, so if someone knowledgeable on the topics of version numbering and game development could explain this, I would be most grateful.
  4. Aww, it's cute! I like how you used several cockpits to simulate the multi-window Ranger design from the movie. The landing gear design is cool too.
  5. That's an awful lot of boosters and a really high orbit! Jeb is really just too eager to add more fuel. Impressive.
  6. These are cool, aside from the fact that they could use some models. Other than that, you made ion engines playable! You also balanced the larger thrust with extremely high power consumption (good god, I had to use a nuclear reactor to power them!) and less specific impulse for the larger ones. The xenon intake reminds me of the Buzzard Ramjet concept that used a sort of large space ram intake, except it was a magnetic field hundreds (or maybe thousands, my memory escapes me) of miles in size. It was supposed to collect hydrogen, similar to your intake. The ions do have unrealistic amounts of thrust for an electric propulsion system, but hey, it's not like we were ever going to use them otherwise. I also like how probes can take samples and do more SCIENCE!
  7. This plugin is great, very cool idea! And it works very good too. Here's the pride of the fleet, the KSS Prometheus VMN-01 (Vertical takeoff - Military ship - Nuclear power-1). It has enough delta-V to make round trips to all the planets, although Jool and Eeloo might require a refuel though. She has 6 crew and a lot of spray paint!
  8. Wow, I just finished reading the whole Kraken saga, and it was wonderful! So sad seeing the Odysseus (the old one) wrecked. She was a good ship, and will live on in the hearts and minds of Kerbalkind. You are a very talented writer, and i'm going to go read the next series now. I really like the new Odysseus II-class ship (especially it's AI). The Lonestar and all of your military ship designs are very cool too! Keep up the good work, and it's a relief that the Kraken are finally defeated.
  9. Very nice look! I love the retextures. But how on earth did you dock with no RCS?
  10. That shouldn't lag. Turn down your settings like terrain detail and texture res./rendering quality and turn down physics delta as low as the settings will allow, you should have better FPS. Nice station too!
  11. There are a lot of good designs here! I love how creative the KSP community is. Well done! Anyways, here's my biggest and newest station. Heck, it's only my second large multi-module station. It is a refueling and scientific station, and is designed to refuel spacecraft returning from interplanetary missions and ready them for their next mission. It also provides a home and workplace for almost 100 Kerbals, a communications relay, and a Kethane conversion device. Kethane mined from the Mun is delivered to the station and converted, and stored in the station's monopropellant and fuel tanks. I launched the modules and then docked them to the station using a construction drone. The crew has full artificial gravity, provided by the main artificial gravity ring. There are two large docking ports for large ships and cargo, and 4 small ones for crew shuttles and smaller resupply pods.
  12. It should be enough, if you do it efficiently. Correct me if i'm wrong, but flying to Eeloo requires only a slight bit more delta-V than a flight to Jool. However, there is no atmopshere for aerobraking, and it's been awhile since i've journeyed out there. But, you're mothership looks like it has enough. Heck, 9,000 m/s is really enough to get you anywhere in the system and back, and you have more than that. I don't want to drone on for hours, though, so i'll just say yes. Good luck with your mission! And remember, if it doesn't work, just add more boosters. Happy flying! EDIT: I just looked at your staging again, and it seems you have more than enough to make a round trip.
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