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Colonel_Panic

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Everything posted by Colonel_Panic

  1. What's the little box in the lower left? looks like some kind of neat little rover port and refueling station, and if so is a really cool idea I might have to steal.
  2. Glad you like it! I used subassembly loader to load up the different payloads I planned to use with it, and then attached them for balancing before moving on to the next. Check out my RCS tutorial (in signature) if you need help with the balancing side of things, though if you download the .craft for it and look at how I have it set up with the center of mass, it should be pretty easy to figure out.
  3. it wouldn't be a game forum if there wasn't, but I couldn't find it, so...
  4. You try to rotate your view of a webpage by right-clicking and dragging it. Your screenshot folder is bigger than your KSP folder. You haven't had breakfast yet today. You go to a restaurant for dinner and spend your time waiting calculating delta v on a napkin. You still don't trust mechjeb for a landing, but you let him ascend for you unattended while you make lunch despite the fact he always does backflips for no reason.
  5. Too large, the nuclear battery impacts the connector and causes the ship to explode. Yeah I did have clipping turned off for this part, as I've noticed glitchiness with that too. I eventually gave up after rebuilding it a couple times and having the same issue, and just redesigned it to mount the docking ports flush at the end of the truss with open space on the end. works for now.
  6. My flag for Minmus Landing. What is Minmus Landing, you ask?
  7. So I came up with a new mobile base for my central operations on Minmus and Mun. It always faces east/west at rest, giving the control tower and antennas a view of Kerbin and the overhead OASIS. It took a tumble en-route to it's destination and did a double-endo, but Jeb managed to stick the landing and keep on going. It does have some demons though... there's about a 30% chance every time I warp, that the surface of Minmus will just swallow it whole, destroying it and killing all the kerbals on board. Quickloading after one of these incidents will result in all 4 tires exploding on load. Hopefully they fix that in the future. program to take screenshots
  8. Minmus OASIS just got its new shipment of spacebikes, at special request from Jeb. Proudly displaying its new refueling mast with Kerbin in the background. Minmus Landing has reached its destination. Kerbinrise over Minmus Landing. Bob takes a break from his repairs to enjoy the scenery. Repairs done! Bob posing in front of the flag with Kerbin and Mun in the background. Minmus Landing is a mammoth mobile base. It took a tumble en-route to it's destination and did a double-endo, but Jeb managed to stick the landing and keep on going. It does have some demons though... there's about a 30% chance every time I warp, that the surface of Minmus will just swallow it whole, destroying it and killing all the kerbals on board. Quickloading after one of these incidents will result in all 4 tires exploding on load.
  9. Minmus OASIS just got its new shipment of spacebikes, at special request from Jeb. Proudly displaying its new refueling mast with Kerbin in the background.
  10. When you select a mission flag in the VAB for a vessel, will other kerbals joining that vessel's crew later inherit that mission flag? or will they keep the flags from the ships they launched with?
  11. radial attachment points are huge It's really a shame there isn't a good way to just up and attach some things radially.
  12. Yeah I need the extra space. Without the strut there, the vessel will spontaneously explode on docking. I already lost one kerbal to that. And I do launch with it appended to the end with the ion engine, but it kinda defeats the purpose of the dock module if I can't dock with it. This is meant to be a module for my space station, and it has to fit in this sort of space. I'm not worried so much about weight, but definitely the size of the larger struts etc is too big, and I need to keep part count minimal.
  13. WHY? they said... FOR SCIENCE! Hypothesis: kerbals explode from overheating. Hypothesis proven. Hudrim has given his life to the highest kerbal cause.
  14. well that's unfortunate, since I need something the size of a cubic octagonal strut which can attach radially and will provide a node for the docking port to attach to, in order for this entire thing to work :x
  15. Yes I do. Trust me. I can control it just fine without any RCS at all before docking with it.
  16. I'm just starting a new colonization program and am looking for some inspiration for bases I can build. Show off what you've made! bonus points for modular, mobile, lander or rover dockable, multiple landings and elegant with few parts. Here's one of my early single-launch permanent bases on Eve, which I call the Hydra Lander. It has variations capable of landing on just about every body in the kerbol system except for tylo and vall (needs moar boosters).
  17. haha yeah, I know... it came with the room when I moved in, and I didn't bring anything with me to replace it. It was falling apart already when I moved in, and it's held together with extra screws, drywall anchors, glue and zip-ties right now. I've been planning on building my own to fit onto the wooden frame of the loft, but I just haven't had the free time or money to do it yet.
  18. yeah I have a habit of always putting MJ directly on the command pod. :| oops.
  19. a couple hours to build, a couple hours to assemble... using mechjeb to time the launches to rendezvous saves a ton of time, so you can basically just launch, then dock, with minimal orbital tinkering. Building the one around minmus took a lot longer, since I had to launch into minmus' plane, burn to minmus intercept, adjust my inclination on capture, then burn to station intercept while doing my circularizing burn, before finally matching velocities and docking. It took a few hours to get as far as I did with that one, and I have 8 fuel tanks still not attached.
  20. while radially attaching the tanks around the center, hit the q or e keys to rotate them around the attached edge, clipping them into the tank. You may need to enable clipping in the editor in order to attach additional tanks or engines to the clipped tanks after that (alt+F12)
  21. Simple, because if you need to land anyway, you're going to be burning that 2000 m/s either way, so any inclination change you do beforehand is just wasted fuel that you need to add on to it. I forgot just how slow the gilly orbit was, seems an inclination change there is free anyway. You'll get home no problem. easiest method: just burn to Eve escape from gilly's prograde, then wait for a hohmann transfer window to get home. free method: wait for the right moment to do that eve slingshot maneuver I talked about, and use less than 1/10 your remaining fuel. you probably already found this out, but for anyone else's benefit reading this thread, if you're in a near-perpendicular plane to your target and want to intercept, the AN and DN are the only places your planes intersect, and therefore your only option for a successful transfer without burning a ton of fuel is to burn at one intersect and then intercept at the other.
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