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I2Y

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Everything posted by I2Y

  1. KSP does NOT use real (exclusive) fullscreen mode from version 0.90 which is sad as it is boost performance on low-end GPUs So just check the option at in-game settings to run game in background. No, it's just you.
  2. Hello. Any luck to have an offset for 1.4.0? Exclusive fullscreen gives a good performance boost for my laptop graphics.
  3. Just found TTNeverUnload on my HDD. Maybe someone else also looking for it. https://drive.google.com/file/d/0B-HJcNW73JLEaFJRVWFVYUxteTQ/view?usp=sharing
  4. I do know about config file. And I already made custom terrain setting which is a mix of "default" poly count and "low" view range. It resulted in quite good performance boost on Intel HD Graphics 3000 and same terrain details as on default settings with the shorter range of view. I was talking about this settings http://docs.unity3d.com/Documentation/Components/class-QualitySettings.html Is there any way to create my own quality preset and use it in game?
  5. Hello SQUAD! Is there any plans to implement more transparent advanced render settings but not just "simple", "good", "fantastic" etc? It would be great to have an options to use "low settings" but with shadows/anisotropic filtering enabled for integrated graphics. Is there any plans to implement FXAA in game? I use injector currently and it works great. But I'm not very happy with the fact that FXAA injector also applies to UI. I would be superb to use FXAA with everything except UI layer... is that possible?
  6. Hello there! I wanted to create some small air plane. But with the very first version I notice it speeds up when you flap wings. And with the lighter bats in weight you can reach over 1000 m/s
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