ebaydan777
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KSP2 Release Notes
Everything posted by ebaydan777
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will this work with better atmospheres as i see EVE 7-3 wont work, and if so how do we install this into BA5? since the BA5 still has the old planets in it.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
does this version of better atmospheres and i guess the new RSS fixed with it, will it display the actual planets like RSS is currently, or the old KSP planets just high def? and if RSS is fixed, what do we need to change exactly? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
so, my RSS still chokes up when starting KSP, nice error message. I also crash KSP_x64 when headed to launchpad. I think its RSS being the issue, but I see a new version of RSS was released yesterday...will overwriting the old BA5 RSS screw everything up? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
does anyone know how to open EVE up, isnt that whats used to move around the universe automatically? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
the 1024 worked flawless for me, but these low - res are lower than that no? possible to push a 1024 res out? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
are you talking of low res or high res download? is there anything I can do to fix the high res download, it's pretty damn low res with this one, i always ran with high fps on my mac so not sure if theres any issue? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
yup it was the low-res issue...changed it with the low res file and we're good now. Thats a shame though -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
thanks for that stanz. did you install eve and the other 3 packages as well, including the starstrider42...did that actually go into GameData or the folder inside, CustomAsteroids that goes into GameData. Then we open KSP, close it, install V5 (replace any files already there), and restart? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
stanz250, would it be possible at all to give some sort of clear cut instruction on exactly what you did. I downloaded the 4 files on the 1st page, also the v5 file...what to do without the solar flare, and did you have to ALt+N? directions would be great...thanks!!!! and rings don't wobble? what would it normally do -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Alright im going to update on where I am on with Mac platform. I removed that kerbin...3000.png file from Defaults in Texture Replicator. It continued with the loading screen but again stuck on Loading icon bottom right just frozen with black screen after all the files were loaded. So i went ahead and I removed everything except the v5 files and EVE, still had the issue!. I removed then both boulderco and eve and no problems...obviously...what am I doing wrong? It's something w either EVE or boulder co that I am doing wrong. I am unzipped EVE first off the addon's page, installed EVE and boulderco folder. then I unzip v5 and click into gamedata for each. I copy paste and replace any files already there or copy any missing files into respective folders....any advice? -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I went ahead and tried something else, I copied all the 4 dependencies into my GameData folder, starstriker...thats the comets folder, I stuck the actual starstriker folder into GameData and then copy pasted inside that folder the Comets folder from v5. I then went into each individual folder in GameData and just added or replaced files or folders that were missing or had to be replaced...now I am stuck on KerbinSpaceInside3000 or something at the loading screen... -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
ok so I reinstalled doing the replace method, got through the loading screen on my mac...and before the menu section of the game its stuck on a black screen w the loading bottom right. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
ya i did that, but its asking to either REPLACE the files or KEEP NEW files...not sure if i need to replace whats in there w the v5 folder? and ya with the mac, remove everything about the sun. Could you let us know where exactly any of those directories would be at? Edit: its stuck on loading screen with texture replicator...hmm -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
ebaydan777 replied to Thesonicgalaxy's topic in KSP1 Mod Releases
how do we install this. do we install those 4 downloads like eve first and then copy and paste the V5 into gamedata over all those folders, on my mac we cant merge just replace or 'keep new'...what do we do? also lens flare on mac? -
problem with my mechjeb, I am unable to get any craft I try into orbit because the craft sways back and forth so heavily it ends up losing control it all directions and Ive used several popular crafts like munraker from the Spacecraft Exchange...not sure why its occuring I have the settings right...I took a break from KSP since 0.21 so I know how to work everything but mechjeb is def off..
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
ebaydan777 replied to JDP's topic in KSP1 Mod Releases
so basically i cannot simply place my current probes (not RT2, not sure if i mentioned this, im using old satellites from before RT2), if I have these already orbiting in various locations, and when RT2 is actually out of playtesting, can't I simply go into VAB, built the new RT2 ship I want, replace the .craft file info with new ship to the current orbiting ships, and presto, I have the new ship in orbit without having to do everything over again. Or is this not a possibility. For some reason to me I dont see why it wouldn't work. Unless KSP just will not run parts of what is inside of .craft file. Does this make sense? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
ebaydan777 replied to JDP's topic in KSP1 Mod Releases
would this be possible: In theory, I want to get my remote tech out in space. I already have kerbin, mun and minmus with probes orbiting sending signals. Again, in theory...could I create a new prob with all new 2.0 parts and simply copy paste the .craft file from the new 2.0 .probe and past to the probe I want to replicate. And, I only tried 2.0 the first day it came out, it was pretty wonky plus i didnt understand how all the satellites worked with my current setup. Has it come along since, and when will it be official? -
can someone tell me why during the loading screen after throwing the LazTekSpaceXLaunchPackHD_2.0 Folder into GameData, i turn the game on go threw the load screen and the loadbar gets all the way to the end. Then it just freezes, doesn't actually load up. Running a mid-2012 MBP i7 2.6 with 16gb on board, and a NVIDIA GeForce GT 650M, figured it would handle the HD version. Either way anyone have a fix?