-
Posts
337 -
Joined
-
Last visited
Reputation
164 ExcellentContact Methods
-
Twitter
@chrisbatih
Profile Information
-
About me
BA (Hons) Computer Games Design
-
Location
Birmingham, United Kingdom
Recent Profile Visitors
2,887 profile views
-
I'm excited about all the excitement, and of course discovering the mod-ability of the game, and the actual game, of course.
-
I opened the game after 5 years, and realized there's now so many more features. Learning to mod again is going to be interesting.
-
udk_lethal_d0se changed their profile photo
-
AtomicTech started following udk_lethal_d0se
-
antonioltg started following udk_lethal_d0se
-
Hi, thanks for using my parts. When referring to the part about tourists not getting credit for being landed on a new body, that's not something individual parts deal with, that's core game code. The part configuration for the Abode is similar to that of the Hitchhiker Storage Container, and those configurations don't dictate rewards. Hope that clarifies your question.
-
That depends on how the model has been set up. If the model just has a quad for a flag, then remove the flagdecal module from the part.cfg and just use the patchdecal module referencing the flag quad. I haven't tried, so I'm unsure. If the internal cfg allows modules, such as flagdecal, and the internal model has a quad specifically for a flag, I don't see why it wouldn't work.