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KSP2 Release Notes
Everything posted by udk_lethal_d0se
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I'm excited about all the excitement, and of course discovering the mod-ability of the game, and the actual game, of course.
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I opened the game after 5 years, and realized there's now so many more features. Learning to mod again is going to be interesting.
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Hi, thanks for using my parts. When referring to the part about tourists not getting credit for being landed on a new body, that's not something individual parts deal with, that's core game code. The part configuration for the Abode is similar to that of the Hitchhiker Storage Container, and those configurations don't dictate rewards. Hope that clarifies your question.
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That depends on how the model has been set up. If the model just has a quad for a flag, then remove the flagdecal module from the part.cfg and just use the patchdecal module referencing the flag quad. I haven't tried, so I'm unsure. If the internal cfg allows modules, such as flagdecal, and the internal model has a quad specifically for a flag, I don't see why it wouldn't work.
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If it requires implementation, then that's not something I've done. If not, then I haven't tested it myself. The add-on comes with four patches, which are flags from Squads Flag folder. The idea is that you'd source/create/add your own. Any graphic that is within the Patches folder will be loaded and used, provided it is in .png format.
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This is the update for version 1.2 compatibility, unfortunately SpaceDock hasn't got the latest version number for me to use, so it's still viewed as 1.1.3. - Removed the plugin, which is not compatible with the new version of KSP. All parts now fall under the Utility category. Please remove previous version of this mod before apply the new version; you will NOT have to recreate flights.
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Not a bad idea. I've been thinking about having a standard save created dynamically (server-side) by players, choosing options (budget, etc) to their liking and then starting their program using that file. Then each scheduled [player] flight goes about performing their mission and uploading it back to the group, with comments, sort of like versioning.
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I've been working on a little idea of making parts a little more modular. So I've started with the Abode design; let me know what you think. Abode [Body] Abode [Adaptor Large] Abode [Adaptor Small] Here's the body in game, with the large adaptor and large docking port attached. Should I carry on, or ditch them?
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Congratulations on the release @-MM-. This looks cool, shall have a look when I can.