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Everything posted by noisybit
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[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
I've added two bugs to my list. 1) Sticky auto/manual mission recording option and 2) Vessel height calculations for tall vessels (i.e. Starlifter. Cool ship BTW) Thanks for the feedback, I'll roll these changes into the next plugin release. Hopefully I can get that out this by this weekend or early next week. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Sorry for the delay. I had to deal with endless BSODs on my dev box (what is this, the early 1990s? ). I've cleaned up some more of my memory problems but it seems the Kronal Vessel Viewer which I'm using for the images has its own memory leak. I'll put that on my list and hopefully submit a pull request to them. Please try out this test version if you get a chance. It should provide a more reliable vessel upload experience. Gameframer_red-dragon.zip (OUTDATED LINK REMOVED) If you run into problems, click on the debug button and send me the log. Now on to some website improvements... - - - Updated - - - This is because I am currently relying on the main camera (i.e. the one you control) for recording. If you move the camera while it's recording (as a normal person might) you'll get that weird effect. I need to sit down and do some math to figure out fixed camera placements so I can decouple from the main camera. This will also enable me to get some really cool angles on launch, separation, etc. and ensure visible bodies are in the background for space shots. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Thanks so much for this. I don't think you should have to change anything, problem is on my end. I just tested it on around 2500 parts, crashed after repeated uploads. I know I've been a bit lazy cleaning up memory, I'll do a pass at that as well as put some extra debugging information in. I should get that out here today. The altitude curve (and most of the mission stuff) on the website is just a placeholder for now. I record all telemetry at different intervals depending on roughly how far away you are from your sphere of influence. The end result will be multiple graphs with proper timelines. Thanks for pointing it out. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Thanks for the details. I tried to clean up all most of my debug message, but you could search for "KAR," or "ception" in KSP.log to see if anything turns up. I think it would be easiest if I just put together a debug build for you to collect some information. In the mean time, would you mind sending me a few vessels you were trying to save? (fewer mods the better) Thanks. FYI, I fixed the flickering on mouse over on your mission images. That's when it flips to the animation, and you didn't have one. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Nice vessels. I'm guessing the upload in 0.3 isn't succeeding? Let me look through the logs and get back to you. What are your computer and network specs in general (i.e. crappy/decent/badass)? What are long periods for the pause, >10 seconds? Did you select "Single image" for the "Event Recording" option in "Settings" before the mission you are flying now? -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Thanks for the feedback! I actually just temporarily removed the Craft download link until I fix a small bug that I'm working on now. Should have it back soon. The vessel section is a little more flushed out than the mission section but I'll be working on both this week. BTW, no signup required, just download the mod and pick a username! -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Alpha v0.3 released! This version brings mission recording and other improvements. Please see the details above. -
This isn't a full answer because I'm away from my dev computer right now but... Have you tried listening to the OnCrewEva(...) event? It passes in a from and to part. You can use that to do something like fromPart.vessel.flightID and toPart.vessel.flightID (or missionID or however else you track the vessels). I need to solve this problem as well soon. I'll post an update here if I find a better method.
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[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Alpha v0.2 released! Updated for KSP Beta 0.9, memory leaks fixed, plugin performance improved. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Haha, sorry. I admit my uninspired mod name is not super descriptive. Kerbal Recorder will not allow mission replay in the game but instead will try to capture a comprehensive summary of the mission for later review on the web. -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Fair point. The next release in a day or two should fix the leak and another bug or two. I'll be sure to update the original post. The .craft files are automatically uploaded along side the other ship data. (There's a "KSP craft file" link at the top of each vessel page: e.g. http://gameframer.com/#/ksp/vessel-details/54882a9203bc638ad395c291) -
[Alpha] [Plugin] [1.0.4] Kerbal Recorder & Gameframer.com
noisybit replied to noisybit's topic in KSP1 Mod Development
Thanks for your interest! Let me know if you have any feedback. -
FYI: The mod has moved into beta. New thread in the release forums here. Kerbal Recorder Alpha 0.5.2 Gameframer is a new service for gamers currently in alpha testing for KSP. Automatically upload your vessels and missions to view, share, and analyze. Gameframer.com aims to extend your gaming experience with detailed analysis and great visualizations. The entire idea grew out of a plugin I was working on for KSP and I'm excited to be launching and developing the idea here in the KSP community. [table] [tr] [td] DOWNLOAD: [/td] [td]Gameframer_0.5.2-alpha.zip[/td] [/tr] [tr] [td] MORE INFO: [/td] [td]KSP Home, Vessel Gallery, and Mission Gallery[/td] [/tr] [/table] What is it? A plugin that records details about the ships you build and the missions you fly and a website that allows you to view and share them. Vessel images are captured using the wonderful Kronal Vessel Viewer. Significant mission events are captured in short videos and still images. How do I install it? Download the plugin and drag the Gameframer folder into your Gamedata. How do I use it? To Start The first time you load the Space Center you will be prompted to choose a generated username and agree that it's okay to upload some of your gameplay to gameframer.com. In the VAB or SPH By default the plugin will upload a vessel when you save it. You can turn this off and control upload manually if you prefer. You can also delete vessels you have uploaded. During Flight When you begin a mission you will be prompted to record it. If you answer yes then while you fly the plugin will automatically record short video clips when something interesting happens. This currently means things like stage activation, launch, orbit achieved, etc. You can also record time-lapse videos anytime you want. Press the record button and then stop it when you want. Alpha? I need your help making sure my servers are solid and the mod doesn't summon the Kraken. Please post feedback here or email blaine@gameframer.com. CHANGELOG 0.5.2 Misc Fixes #2 (10/22/2015) Pause button in mission works now Can delete events from the mission details window Links to your vessel/mission gallery from the mod 0.5.1 Misc Fixes (10/21/2015) Fix mod detection Delete timelapse on cancel Adjust land/launch criteria 0.5 aka "Back from the dead" (10/16/2015) Update to KSP 1.0.4 New on demand time-lapse recording Fixed incorrect vessel calculations 0.4 Release lost in space and time 0.3.2 Crash fixes Crash entering VAB/SPH after flying a mission Bug deleting vessels Bug terminating vessel from tracking center 0.3.1 Bug fixes Mission recording auto/manual option works now Missions are automatically deleted on revert Launch event fires when the vessel leaves the ground, not stage 1 activate More reliable vessel uploads, small fixes. 0.3 Key mission events (launch, orbit, etc.) are automatically captured with telemetry, images and short GIFs. Mission stats: distance traveled, duration, career & science mode results Delta-V, height, etc. calculations stored for vessels Better mod detection 0.2 Memory leaks fixed; performance improved; Upload bug fixed 0.1 aka "Cross your fingers" First release; limited features; tiny servers THANKS TriggerAu for his plugin framework which helped clarify the mysteries of writing one's first mod Kronal and bigorangemachine for the fantastic Vessel Viewer code r4m0n for MechJeb which flew hundreds of test flights for me and computers deltav for vessels You awesome people for helping me test Plugin source code provided at Github. This software is provided "as-is" with no warranties. Copyright 2015 All rights reserved.
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Cross-Platform Debugging Help
noisybit replied to Starstrider42's topic in KSP1 C# Plugin Development Help and Support
I had reason to do this myself last night to isolate a bug. I ended up putting an Ubuntu Live CD on a thumb drive. Once rebooted into Ubuntu I just installed Steam and then installed KSP. I got KSP running with my mod but then went to sleep. In theory it should be an easy way to test things like this in the future. Supposedly there are even persistent thumb drive linux distros which would make it all much easier. -
I'm having trouble getting Json.net (http://james.newtonking.com/json) working in my mod. I think it comes down to KSP/Unity linking against a slightly different version of System.Data.dll. Does anyone have any suggestions or pointers to another Json library. The root exception on calling a Json.net method is Could not load file or assembly 'System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. I had success with SimpleJSON (http://wiki.unity3d.com/index.php/SimpleJSON) but it doesn't preserve type information.