Spoo
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Spoo replied to Majiir's topic in KSP1 Mod Releases
I'd like to see the option for infinite kethane deposits, but with differing extraction efficiency. In that setup, any given deposit never runs out, but some deposits produce more kethane per unit time. -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Spoo replied to sumghai's topic in KSP1 Mod Releases
I've been looking forward to this release! -
This is only partially correct. Blaylock is lumping emissivity and reflectivity together, which is a problem since they are opposites of one another. Yes, efficient radiative cooling requires a high emissivity, but that means it must necessarily be a great absorber as well - and likewise a poor reflector. In the case of visible light, the best emitters are black. However, since the radiation from a spacecraft will be IR (you've got other problems if your spacecraft is hot enough to emit visible light), the heat sink could be painted pretty much any visible color - only its IR color would matter. That said, silver is pretty much the worst choice you could make, since silver objects have pitiful emissivity (in both visible and IR), due to being great reflectors. Dull gray would be okay, and would save on the weight of paint.
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I'd like to save some RAM by merging parts. Which parts are re-scales (or maybe it's easier to list the parts that aren't re-scales)?