Bigant
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Everything posted by Bigant
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I'm going to do it... Ckan/kerbalx mod list integration yet? i dont trust myself to get it all right manually.
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- totm jan 2022
- bluedog
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thats great! sounds like im going to spend many hours killing i mean testing kerbals...
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- probes first
- skyhawk
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Is Kerbalism something your pondering supporting? adds to the realistic ish... playthrough.
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- probes first
- skyhawk
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im happy to help test/blow stuff up in weird and unexpected ways
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Bigant replied to Gameslinx's topic in KSP1 Mod Releases
does anyone have a stableish Ckan list for this? trying to find a new challenge past stock ksp but not RP-1 as that's been hell to try.- 1,655 replies
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Not sure how i managed to miss this.. looks pretty much prefect! been looking for a suitable Tech tree mod for some time messed with them all i think but struggling to find *the one* this could be it cant really thing of anything else i would like to add thats not already there or been mentioned.. maybe a Ckan *list* with it all bundled together
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- probes first
- skyhawk
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GIVEAWAY: KSP inspired prints I made a while back - Info inside!
Bigant replied to HamSuckle's topic in KSP Fan Works
woo free stuff count me in -
amazing set of items for base building my only issue with it is around the base crawler. seems to struggle to turn when loaded. also very easy to tip it over. wondering if removing the centre set of wheels would help with the turning issue? having great fun with it though land docking on mun is great fun!
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Show off your Kethane Mining Designs!!
Bigant replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
loving your modular base building stuff wishing my pc would handle many crafts.. but it all works so easy and well baring a few little issues but nothing major i just like to drive the crawler to fast -
Republic Fleet Firetail
Bigant replied to Kermalite Ballistics's topic in KSP1 The Spacecraft Exchange
where did you get that model of the fire tail in your first picture? -
but fuel is in metal tanks far safer!
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
wooo something new i can fail at flying! with the added bonus of a tank i can crash into stuff! your stuff is amazing devo really dont know how you do it. and so fast. i have started messing with blender and.. its opened up a whole new world of just how good you are at this stuff. the dropship + apc + sulaco why will there been a need for anything else! been pondering having ago at the Betty could fit in nicely if i ever get good enough at blender lol -
maybe you could beef up the motor more.. and use it to safely launch large fuel tanks into orbit! what could possibly go wrong?
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
i don't have much modeling experience with computers basically unfolding 3d models to make paper templates for my *Real* models thinking the newer galatica might be easier/better. its trying to become spring here *uk* so longer days. currently unemployed so i have plenty of time. what programs do you use for the modeling and things? -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
am all for a galactica after the Sulaco ofc! need more huge ships in orbit how about one of the warhammer 40k ships i know lionhead had one but it dosn't work anyone they are big blocky and have lots of guns on also loads of places you can go abit crazy with details -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
we need the boob ship next Devo! -
Every Spaceport should have one of these, does yours?
Bigant replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
i was about to mention the starship tropper transports make it able to get something into or down from orbit and it will be just about perfect! able to drop hab units on a moon then go back up for more proper base building reusable dropship is whats needed and i have failed alot at trying to create my own -
to many g forces result in stuff going bang.
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[Plugin, Scenarios, 0.19.1] MissionPack 0.85
Bigant replied to adammada's topic in KSP1 Mod Releases
stuck on the probe to mun mission i get into the correct orbit and it says just stay powered up for 60 seconds.after 10 mins still nothing. tried a few times now same problem rest of it is great though. least i have been able to test so far -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
sorry for the wall of txt. posting on the interwebs isnt my thing. one more link though might be.. intrested in http://aliens.humlak.cz/aliens/aliens_papirove_modely/aliens_models/lv426/blueprints/dropcru.jpg -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
woo i can add something to this amazing post other than my inability to fly the eagle the right way up i am a pretty big fan of making large scale models *my latest is a 1/6 scale leman russ tank from warhammer* and well i go on various model making websites and.. http://alienscollection.com/dropship/dropshipprogress/ pretty much every part of the dropship in pretty good detail also heres some of the concept art for the thing http://mekapedia.blogspot.com.au/2010/12/ron-cobb-alien-dropship.html the almost made it to screen apc http://alienscollection.com/images/apcconceptart1.jpg http://alienscollection.com/images/apcconceptart2.jpg and... some of the screen prop http://alienscollection.com/burnsdropship1small.jpg http://alienscollection.com/burnsdropship2small.jpg its something im planning on a 3-4 foot long model of so i have many pictures of it hope they help a little. oh one last thing.. heres some shots of the Sulaco http://www.modelermagic.com/?p=6016 -
Rubber Band Inc: Caterpillar tracks.
Bigant replied to electronicfox's topic in KSP1 Mod Development
i can not wait to get my grubby little fingers on these amazing work been done on them. -
(0.23) Wayland Corp. Development and released download Thread (new parts)
Bigant replied to Devo's topic in KSP1 Mod Releases
i have crashed many eagles but i am determined to get it to fly right for me! eventually would like to use it as a lander for delivering HOME modules to moons and planets once i get the damn thing to fly level and with a degree of control for me lol