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GibLit

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    Bottle Rocketeer
  1. I would love to see sound effects implemented into this that accompany the harsh winds you see on Eve. It would really add immersion!
  2. Hi! Saw your post in the music thread. Check out Lights Out Asia if you don't know them yet, the guys rock. Sorry for bothering, but as a fan I simply couldn't let the opportunity pass :D

  3. Any sandbox game, especially ones using the minecraft model of development is definitely worth buying right away. You're going to get the full product eventually, but you're paying far less for it now, and you get to try it out for the time being. Even now, there's all sorts of things you can do and mess around with in the KSP world.
  4. I usually listen to drum n bass or post rock (mostly post rock tbh) while playing KSP. Rameses B, Fourward, God Is An Astronaut, Hammock, This Will Destroy You, Explosions in the Sky, M83 to name a few. This is my favorite album to listen to while playing KSP. A really, really good song.
  5. GibLit

    Hi

    I made an account months ago, but I thought I'd say hi with the coming of 0.22. I've been playing KSP for a while, but only recently bought it full price off steam. It's definitely a game worth supporting! I'm looking forward to trying out career mode.
  6. I checked everywhere for solid confirmation on this and found nothing. I'm just wondering if g-forces exerted on a spacecraft due to acceleration have any effect on the craft's thrust-to-weight ratio, even in a vacuum. So for example, if a craft is experiencing 10g, it would make it 10 times heavier, meaning it would require 10 times the thrust to propel it at the same rate of velocity as its original weight at 1g. Is there any truth to this? I've noticed in KSP that it's more fuel efficient between takeoff and orbit to throttle down sometimes in order to keep a craft at 2g or under (within the green on the g meter). Is that strictly because of atmospheric drag, or does gravity have something to do with it?
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